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The Loch.
By George McIver
Walkthrough by Dutchy.
CS= crawlspace, MS= monkeyswing, UW= underwater.
Level 1: The Loch.
You start this magnificent level, at the Loch surrounded by old ruins.
Shoot the Crocs before you go on and dive in the water to swim SW into the channel, to another lake with a Star on a block, get out at the Star and shoot the Croc there, follow the path down to the ruins, killing a Wild Boar on the way, and see the wooden fence in the wall, stand on the path, opposite the fence looking straight to it and backflip shooting to the grassy hill behind you, you’ll shoot the fence when bouncing off the hill.
Go climb in and jump over the burner in the passage, go R and run around L corner, L again and into R hand passage, chased by Spike balls. Run past the Skeletons as you don’t have the firepower to deal with them yet and do a long runjump/grab to the pedestal in the room in the end.
Get the Gem and jump/grabbing into the passage next to the pedestal, follow to crawl under the spike ball and run into the R hand passage, follow to a gate which closes, go on to the next gate, this one will open for you. Go back to the Star Lake and R, to the other beach you se there.
The Token.
Follow the path down to a courtyard and ruins of a castle, kill the Lizard and dive into the pool there, follow the tunnel to a Cave and get out on the sandy beach to the R, on the centre island. Enter the structure to get the ½ MP inside and on the other side is a crate with some Flares on it; a Skeleton will appear, just ignore and avoid it. From the crate you can see some Ammo in the corner of the cave, but our main goal is the Token, it’s hidden behind the wall in the NW corner. Jump over the Skeleton to the water and swim NW, get out in the corner and around the wall, the gate opens and you can get the Token inside. Now go out and along this wall to the crates on the ledge, see the Star receptacle next to the gate, follow the ledge to the corner where the Ammo is and jump the corner to get it. Go back to where you killed the Lizard and to the other ruin, place the Gem to open the gates.
The Ornate Handle.
You’ll reach a big Hall, with passages to 3 sides, take the R hand stairs up, go L into the room upstairs and a ½ MP, go out and further into the passage to the next room, get the Torch from the floor and go back down to the Hall and into the S passage, (notice the receptacle for the Knot to the R) light your Torch on the pedestal inside, don’t get too close to the fire and now to the last passage in the Hall. Here’s a big staircase and 2 passages besides it, go to the passage in the SE and follow to the basement, find a rope you can burn with the Torch and the gate opens, allowing you to grab Secret # 1, the Ornate Handle. Go back up to ground floor and up the stairs at the map of England, go L and find the place to use the Token in the end. A gate opens on the other side of the 1st floor, so go back to the stairs and to the opposite passage, go in to get the Crowbar.
The Star.
You know where the Star is, (the Star Lake) so get over there and pry it off the block; the Receptacle was in the Cave, so go through the tunnel again to place the Star. Enter the passage, jump over the Spiketrap and runjump/grab the pole, down to just over the flames and backflip off, get some Flares in SW corner, follow the passage to the crate with the Shotgun and Ammo. When you reach the big sandy area, keep the Shotgun ready, a Lizard attacks, but he is the least of your problems, a giant T-rex is running about too. When you did them both in (seems you have to shoot mister T from up-close), go over to the far SE corner, climb the block there and roll, runjump to the pillar and over to the next, step on the last tile with the Demonface and see the Spikeball hit the grating in the pit below, go down into that pit and get some Ammo first.
Stand facing E to the hole, and run in grabbing from a few steps back, to land in the passage below, follow to a pit with burners, turn R and runjump/grab over to the next crate, follow to the pit with the light grey wall. Jump/grab the lowest part of the ledge above, just L of the entrance (be careful not to pull up) and shimmy R all the way, pull up in the corner and turn R quick, standjump to the ledge there with a L curve and climb up L, jump over the burner tile and the gap to the next safe pillar (see the Crossbow from here) and climb down to the Skeleton to get a MP in the NE corner. Back up last pillar and look NE to see the pillar where you have to standjump/grab to, turn L and see the pillar around the corner, runjump/grab to it with a L curve and turn around to see the pillar at the Demonface, runjump over to it and turn R, runjump/grab to the S alcove with the Arrows and drop back from the edge, shimmy R all the way to another alcove, turn and use the ceiling to swing over to the pillar N, go L and step onto the Demonface tile.
The Pharos Knot.
The burner at the Crossbow is off now, check your health and drop from the last pillar you were on to the pillar next to the Crossbow, go get it, claim Secret # 2 with it and make your way back up to the passage with the Demonface tile. When you go around the corner, a gate opens, a Skeleton comes in, blast it with the Shotgun and take the Pharos Knot just in front of the Gate. The receptacle is in the room where you lit the Torch, remember? ( By now the Skeleton was chasing me again, so I told him," Let’s take it outside" and I ran to the pool, and blasted him in with the Shotgun) When you place the Knot, the gate on the other side of the room opens. Go step on the Demonface tile and the flames on the pedestal are off, go get the Gate Keys from it, don’t burn your fingers!
Go back to the Loch where you started the level and into the small SE channel at the ruins, face the L rock and go R as far as possible, pull up and backflip, jump with a R curve and land on the flat ledge, turn and runjump over the slope to the terrace in front of the ruin, open the gate with your Key and follow the passage to a deep room, grab the top of the L pillar and shimmy around, drop to the ledge and go to the far E corner of it, runjump/grabbing into the NE corner, so you’ll land in the water below, climb out and climb into the passage in the W wall, sprint into the L alcove and let the Spikeball crush the grating on the hole. Go down that hole and reach a room with lots of gates, the pit in the centre you saw before as you passed below on your way to the Crossbow. Go over to the S and stand on the Demonface between the pillars there, a gate opens NW, timed that is, so be fast to get in there. A runjump from the tile, followed by a short sprint, will get you in.
Inside you can collect some Ammo. Step on the next Demonface and the SE gate opens, so runjump over the crates, sprint out, jump the pit and sprint into the gate, get the Ammo and step on the Tile, next gate opposite this one opens, you can see it from here. Get in and Hey! No Ammo? Open the 4th gate NE inside and get in there to open the exit gate, stepping on the Tile. Enter and equip the Crossbow with some explosive arrows and run E through the room, collect all Skeletons and when they are nicely together, turn and blast them with one arrow. Now take the N passage and slide down to the next level.
Level 2: Catacombs.
You stand in the T-rex room, with all doors locked, go find the Lasersight in the water, next to the block in the SW, the Revolver is on the ledge in front of the centre door, equip the Revolver with the Lasersight (you can also use normal a arrow and the crossbow/lasersight, to save ammo) shoot the vase in the pool, the door behind you opens. Follow to a deep pit, go L on the ledge and runjump/grab the edge, pull up and run to the statue next to the stairs down to get rid of the Wraith, run around a bit or dive into one of the pools, till the Wraith is a goner.
Go down the stairs next to the statue and there are 2 pools in this basement, one filled one dry, go into the dry pool, light a flare and find the Star next to the crate, in the window alcove. Go back to the deep pit and runjump to the centre pillar, climb all the way down, and notice an opening in the wall and a closed door on your way down. Get the Ammo and shoot the Skeleton in the head with an arrow, it will run around, not harming you anymore, the Mummy is no problem, just run past him. There are 3 sets of bones (one is in the corner between the crates) you have to shoot here in order to get a door S open. Get in there to claim Secret # 3, goodies. You can also collect a second Crossbow, E of the big pillar.
Now go N and open the door there with the Star. Go to the next room and see the Skeleton roaming around below, shoot off his head and jump into the pool below L. Climb out and go into the NE room to get the Pharos Pillar, Make your way up by climbing the green surface of the pillar opposite the entrance and standjump/grab to the R or L pillar, next a runjump/grab and one more to get you to the last next to the ledge with the burning pedestals, this is a bit tricky, better save here, you’ll have to land exactly in the corner of wall and ledge, not too far or you will burn, do a runjump/grabbing and try to land in the right spot, drop back from the edge and shimmy to the exit, get back to the big pillar in the deep pit and climb it to just above the opening in the wall (use only the ctrl and forward key when climbing, not the jump)
Standjump to the ledge and enter, go up the stairs, and you’ll collect a Wraith, be careful, just around one of the corners is a pit, jump it and run up the stairs, and the door will open for you, back in the T-rex room, run into the centre door again and L on the ledge, runjump/grab to the wall and over to the statue to get rid of the Wraith. Now you have the pillar, you can go down to the basement with the 2 pools, where you got the Star and place the pillar in the far end. Pull the lever behind the door to flood the dry pool, go over there and swim to the opening on the other side. Here is a pool with a tunnel, follow it to the Puzzle room. The pillars won’t move yet, because there are pits next to them, just throw the lever to the R and head back to the basement.
A door opened there, go up the stairs and be greeted by Beetles, run into the room and get on the crate to jump/grab the upper floor, shoot the Skeleton and go S to get the Ammo next to the pillar, now go S and see some bones on the ground floor in the NW corner and the burner at the button on N pillar is of, go push the button to open the door and head out to the Pillar Pit.
Drop off the R hand side of the entrance ledge, climb down, and turn to the room, see the moveable pillar on the ledge, runjump over there and go around the pillar to move it onto the Tile, then climb the pillar next to you to the top, the burner on it is off. Turn N and runjump/grab the sloped pillar, pull up and slide/jump, aiming L so you’ll slide off the next backwards, grab the edge, go R all the way and pull up/backflip and turn R quick and get off the burner. From this ledge, a runjump to the next sloped pillar N and slide/jump, slide/jump and be sure to land on the last sloped pillar with your face to the wall, so you can sprint into the passage, there’s a pool inside to get those flames extinguished.
Go back out and R, get the MP in the corner and runjump/grab the edge of the burner ledge, shimmy L all the way to the wall and pull up, backflip at once and roll/grab the pillar behind. Runjump to the moveable pillar and climb down the side of the pillar, turn L and have a look with the Binoc’s, see the Pharos Knot. Runjump to the pillar next to it and get the Knot, look R and spot a door in the far wall. Go back to the Moveable pillar and get it on to the Tile to kill the burners at the burner ledge so you can put the Knot in its receptacle. Pull the lever inside and go back to where you got the Knot, runjump over to the door. Great spot for a Boulder, yep I thought so! Hop back 3 times into the sloped passage and sprint back to the R to get out of harms way.
After the Spike ball you can get up, to reach the 1st floor of the Puzzle room, there are 2 buttons to push getting the floors up behind the moveable pillars on ground floor, slide down to them and move them N onto the Tiles. The S door opens. Go pull the lever inside and see a door open at the N pool, next to the Deep Pit, so swim back to the basement, head up the stairs, N and swim over to it, jump/grab the pole and get down, take a step aside and hop back, grabbing the edge of the pillar, climb down fast, chased by a Wraith and sprint to the SW corner to get Secret # 4, Flares and Ammo, back to the pillar, climb up and runjump/grab to the sloped pillar R, pull up, slide/jump, slide/jump to the flat pillar, runjump to the next sloped one and be sure to slide to the end of the slopes, otherwise you will not reach the next one, keep on jumping like this to another pole, climb up quick and backflip off, run into the small room with the statue and get rid of that Wraith. (Remember you can always take a MP by hitting one of the Numeric keys, 0 or 9)
The Hathor Effigy.
Get the MP N of the statue and enter the passage S of it, reach another T-rex garden. See the closed door in the centre pillar and a passage in the W wall, go for the big tunnel in the S and take some Flares R of the entrance, follow the tunnel down, try to go in a straight line, so it will be easy to go backflipping out, while shooting at the T-rex, when it’s down, enter the tunnel again and throw the lever in the end, go back to the garden and into the door in the pillar, a door opens in the Deep Pit. Take the Gem inside and head for the passage in the W wall, back to the T-rex room, place the Gem in the receptacle NW but don’t enter the Gem door yet, get back through the centre door to the Deep Pit and jump to the centre pillar again, go down to a ledge above the door opened in the SE corner and standjump over, get Secret # 5, the Hathor Effigy inside. Runjump/grab to the ledge at the opening leading back up to the T-rex room, combine Ornate Handle and Hathor Effigy to the Portal Guardian and use it on the Standard. The door next to it opens; go in, because you have some unfinished business.
The Bonus Level: Unfinished Business.
Go forward and get a cutscene of a huge room. A Ninja attacks from the R, take him out to get the Hand of Sirius he drops, go over to the W doors and open them with the Hand. Follow the rooms straight to the end, killing a Scorp on the way and go R in the end, sprint through the small passage and sharp R on the slope, as a Spike ball comes at you, shoot the Ninja in this Treasury room and get the Hand of Orion he will drop. You’ll see 2 statues on high burner ledges, go pull up next to them and squeeze between the wall and the statue, (stand in the corner, with your back to the wall and push action, Lara will squeeze right in) Push both statues once to the 1st burner like this and the gate on the slope opens, go through and make your way back to the big hall, open the N doors and reach the paper bridge, held up by a big statue of Horus (I think) run over to the room with the 2 parts of the Ba Cartouche, shoot all the vases in the room (like you never do, eh?) and the exit opens, slide backwards of the slope and drop into the Treasury room, go back to the big Hall and open the last door S with the Ba Cartouche.
The End level.
Nothing else to do here then go over to the other side where the words THE END are written on the Wall, no mistake about that, this level has ended.
Dutchy.