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The Greatest Riddle.
Level by Mazun.
Walkthrough D&G productions.
This walk is far from complete in my opinion, but because there seems to be no way of contacting the author, I can’t ask him to explain what I missed. So It’s a rough guideline this time…
There are some blue parts in the text and they point out where the triggers are to open gates in the end of the level, they are optional and not really needed to finish the level.
Lara is on an island in the middle of and ocean. Go to the NE corner and shoot a crate to get the Uzis, then go to the S, past the entrance on the hill and behind the palm tree is a trench with another crate that holds the Grenade gun. Now go up to the entrance on the hill and go in carefully, turn around and climb down the ladder in the shaft, hang as low as you can go and drop, immediately run forward and draw the pistols to shoot that fence ahead, jump over the gap the Boulder will drop in and collect the Goodies in the room you’re in.
Go down into the gap the Boulder went in and follow to a ladder, go down and drop in the hole at the boulder, go W to a burner pit, the MS is a trap, just stand R of the blocks and runjump far to the 2nd part of the sloped side on the R, the part of the floor you’ll slide to is safe, look out for burner tiles and go over the safe path to climb up the W side. Look in the N wall for a passage that will bring you to the Main room.
The Main room.
Go to the N side of the room and find the passage under the walkways. To the R of you is a ladder, closed off by a trapdoor. Just inside the passage and to the R is a lever that will open a door on the S side of Main room (straight N is not possible because of the Spike pit there). Go to the S passage in main room. Save on top of the sloped floor.
Platform Jumps.
The idea here is that when you slide down a platform comes up at the end of the slide. Look down and see the sloped floor has 3 squares, jump just before the end of the 2nd square and you have to land on the edge of slope and platform, so you can do a runjump to the next platform that comes up in front of you, curve R a bit so when you sidejump R, you end up on the N side of the platform to your R, do a standjump to the next and a run through jump to the safe ledge beyond. Don’t forget to save again and go to the SE end of the ledge, another platform goes up at the central pillar with the ladder, run back to where you landed on this ledge and jump to that platform, quickly grab the ladder (Could be Lara only grabs at the 2nd jump) and go up. Follow the passage up the blocks to the walkways in the Main room.
Optional: from sliding and jumping onto the 1st platform you have to runjump to a platform on a pillar to the L, then get onto the next around the corner and grab the ladder, go up and backflip to the ledge, go to the N and jump over to the pillar with the timed grey Tile. This will raise another platform in the SE corner of the room, jump to the S and run to the end of the ledge jump down to that platform and quickly get in to use the button, a gate will open somewhere. Immediately roll and runjump from the platform to grab the ledge straight ahead on S wall. Look R and see the platform at the central pillar go up. See above for the rest (Personally I didn’t make it to those L side platforms with a jump)
Top of Main room, the Ornate Handle.
Go to the centre hole, (notice the trapdoor opened at the ladder to the R of the N opening, a shortcut up to this walkway) run over the corner of the centre hole to the L (W), go R in the hall to a room with a small pool and ledges on a pillar, go up the ledges to the top to get the 2 Ammo pickups, drop down or runjump into the pool and head into the W passage, grab the Ornate Handle and get out quick, shoot the Croc and run for the Main room. Go straight E at the centre hole and into the E passage, through the hall and onto a ledge in the Temple chamber, go L and runjump over to the ledge on N wall, go L to the ladder and up to backflip/roll onto the upper ledge, go to an opening in the N wall. The entrance door will close upon entering, go to the gates and drop out backwards. In the next room to the NE corner and down the passage to a room with 2 levers and raising blocks.
Table Puzzle for the Hathor Effigy.
For now only use the E lever and climb the block that went up, jump to the upper floor and look for the small table. Pull/push it onto that pillar that’s up in the hole you came up from (it has to end up on a grey Tile one floor down of where it is now).
Go down to the ground floor and now use the E and the W lever, pull the table to the NE corner to where the block is up, use both the levers again and go on pushing the table around the room to the Tile in the SE. That entrance gate closes in the other room. Go out the NW passage and to the ladder S of the pool, you can climb over the gates to the ladder that goes up to the top, climb R onto the ladder on the block and pull up to get the Hathor Effigy, another gate opens in the room below, climb back from the block and drop onto that sloped block below, go to the W wall and up the ladder to the gate. In the end of the passage is a slope. Pull out the Uzis and slide to the trapdoor that will open shortly, look for the Ahmet and shoot it. Go out the W passage and the door will open for you, you’re back in Main room.
1st Horseman’s gem and Crowbar.
Turn R and R, behind the pillar is the ladder you can use to get back to the walkways, go up fat enough to backflip onto the walkway at the N passage, go in and through the hall to a room filled with sand. Hop into the opposite passage and come into a room with grated floors, go to the stand on the N side and use the combined Handle and Effigy= Portal Guardian. Trapdoors under the sand open up in the previous room and the sand flows into the lower room with the Spikes.
Go back and climb down into the empty room (notice the crowbar door NE), climb down the centre hole and go N, shoot the Croc in the next room and go shoot some vases in the back for the Flares and Ammo they hold. Look for the Crowbar on the floor near where the Croc died. Go back out to the room with the sand and climb back up the centre hole, go N and open the crowbar door. Go in and shoot the Horseman that will come for you, pick up the 1st Horseman’s Gem and go back to the sand room, go down the hole in the floor and head S, back to Main room.
2nd Horseman’s Gem.
Go into the W passage and follow to a dark room with ledges. Follow straight to the S passage and come to a pool. To the L and R are 2 vases holding Ammo. Then shoot the Croc in the pool and head for the stairs in the S, to the R in the end is a lever that will open a gate E of the pool, go there and shoot the Horseman, pick up the 2nd Horseman’s Gem, and go open the W Crowbar door. Inside are Flares and Ammo.
Optional.
Go back to the main room through the N passage and go up the ladder in the N to backflip to the walkways. L at the centre hole to go the same route as for the Hathor Effigy, now go onto that ledge at the opening in N wall and runjump to the beam on the pillars down in the room, runjump/grab to the next and then to a thin ledge (SE) on the S side go E and from the higher part of the ledge a standjump/grab up to the upper E ledge. Go E again and then L to the temple, a long runjump will get you behind the temple at the E wall, there’s a 2nd button that will raise a block in the beginning of the level, for later.
Go back to the main room through the N passage and go into the E passage.
Go to the front of the temple and get a ½ MP from the fountain, go up to the door on the temple and open it with the 2 Gems. Go in and drop down the ledges to a lower passage that goes up to a room with a Lava pool. To the L are 4 closed gates, one after the other.
Stand in front of the lava pool and on the L side of the first sloped block, you have to jump over, because when you jump onto that one a Spike-trap will be active in the exit. Runjump to the L side of the 2nd block, curve L a bit and jump from that one with a R curve to grab the block at the exit, pull up over and go down into the passage.
Follow to a ladder that will take you up to the room behind the gate at the Boulder, you remember? Go up the next ladder to passages that go up to a huge ladder to the other side of the island, a flyby shows the 4 closed gates you saw.
On the beach you’ll see the end text and that will be the end of the level later, but first you can go back into the level, go R from facing the end text and climb the hill there, hopping from ledge to ledge and on top of the roof an Ahmet will attack, shoot it and go down on the side of the entrance. Follow the route down to that burner pit and jump in again. Go to the other side and notice a block went up here, climb the block, grab the monkeyswing and go over to the centre of the room, you’ll see another one of those gates opening up. Lara drops to a safe tile in the floor.
Well this is as far as I got and I have no idea, (even after playing the level a couple of times) how to open the other gates, but it seems you can get a code there that will give you access to the builders home page (heard it through the grape vine)
So you won’t have missed much.
13-03-2005.