![]()
The Lake of Fire.
Level by George Maciver.
Unauthorized walk D&G Productions.
We will not mention all the enemies.
The Story: (extended story in the read-me)
Rumours whisper that there is more to the stone temple Lara is visiting than meets the eye. Legend has it, there is a secret entrance, which only the long dead Temple Guardians knew of. The legends also speak of a small band of warriors who will one day rise from their graves to destroy the world, and that the only way to prevent them would be to entomb them in a fire pit drained from a lake of fire.Lara is exploring around the temple when suddenly she is startled by one of the dead Guardians. Thinking she will fall to her doom, it opens the secret doorway and Lara plummets down into the heart of the temple. Can Lara stay alive long enough to prevent the Guardians from destroying the world? Will her skills, her fearlessness and her quick wits be enough to solve the mysteries of The Lake of Fire?
Walkthrough:
Level 1 – The Temple Guardian.
(No Compass)Just before you think about how to shoot that Skellie, the problem will be solved for you. After falling through the secret entrance trapdoor and after a slide you will end up on the walkway above 1st Square.
1st Square.
Go to the lever you can see on the opposite L corner and throw it. You have to jump to the ledge, hang from the side and shimmy to the corner to get in front of it. Watch the cutscene (The Chandelier on 2nd Square has one lit lamp) Turn around and see a ladder on the pillar on the side you came from, now look L and that/s where you have to go, jump back to the walkway and head to the top of the 2nd Square.
2nd Square.
From standing on the L side of the opening, do a long runjump to the ledge in the L corner, then a standjump/grab to a crack you can see in the wall to the L. shimmy to the R and pull up on the ledge in the opposite corner, jump around the L and find lever#2 (2nd lamp lit). Go drop to the ground floor and head back to the 1st Square.
1st Square.
On the R side, behind the water is a blue door, to the L of it are some Flares. Go back over the water and to the opposite ladder, go into the R hand side and R at the gate.
Below 1st Square.
Down the blue steps and to a gate that will open for you, enter and to the L is lever#3, throw that and see the 3rd lamp lit. Go back up the stairs and up the ladder to the upper walkways. Go to the 2nd Square again.
2nd Square.
Runjump/grab around the R hand corner to grab a crack in the pillar, shimmy L and pull up in the CS, go in to the R and throw the switch. A trapdoor opens, and it’s just below of where you are, so drop down from the CS and look behind the pillars and drop in.
Timed Run. (*tight run*) (
screenshot)To the R is a burner and a lever behind that, go on to a Wolf Tile in the back of this place and go to the other side of the Tile, save somewhere on the other side of the Tile, facing the direction of the trapdoor and sprint over the Tile, go L around the corner (try to let Lara bounce of the walls) and sprint to the extinguished burner, go L over the burner and throw the lever to open a gate in the room below Square 1. Go out over the other burner which is off and climb back at the trapdoor, go to Square 1 and down those blue steps again.
Below 1st Square.
On the other side of the room is the open gate with the lever that will open the gates near the ladder upstairs. So go back up after you opened them and into a new area.
3rd Square.
To the L around the corner is a ½ MP for you. On a walkway above is a Golden Vraeus on a pedestal, look for an opening up in the R hand wall from the entrance, hop over the block and throw lever#4, the last lamp on the Chandelier lights up and the gates are open. So head back out and go to Square 2, cross over and go through the open gates.
Room with the Pool.
In the deepest part of the pool in front is a trapdoor, go to the ledge to the R and save in front of the switch, throw it, backflip/roll and dive down while swimming to the R, go down and L into the open trapdoor and follow the wide tunnel, in the deeper part is a hole up in the ceiling, follow this tunnel to a pool in the Raptor room.
Raptor room.
Climb out at the Dog statues and shoot the Raptor before he even reaches you. From climbing out at the Dogs, go R and through to another room.
High Room.
Go past the opening in the floor and in the other side of the room is an opening in the wall with a pedestal, to the R, on the pedestal is the Shotgun. Go back to that opening in the floor in the middle of the room and drop down, coming from the Shotgun on the L side and on the back of the block there, is a ladder, climb to the ground floor and go R from the ladder, then L at the blue door and in the end to the R is a switch, throw that and go back up that ladder, a trapdoor opened in the middle of the floor.
Climb down into a blue room with another switch, throw it to open that blue door you saw below, so go up. down the ladder behind the block and turn R to the open door. Go L and around a R hand corner is an opening to a blue room, go in and see a sloped ledge between the pillar and the wall in the back. You will have to do a sidejump onto that sloped ledge, in the corner of lowest part and wall. Go to the L side and stand in the corner of the walls, the sloped ledge to the R, take two steps back and turn L a bit, then sidejump R and you will be on top. Go stand with your back to the slope and backflip/jump/grab to an alcove above, throw the switch and hop back into the now flooded room.
Swim out of this room (notice the gate to the R) and go L, then R out of the blue door to the high room and go to the opposite side of it, R there and look in the last alcove to the L for the UW lever. This lever will open that gate you just saw, so swim back through the blue door, go L and then R, through the open gate and to the L wall in the next room, get some air (notice the gate to the L) and swim into a small opening in the wall, to the L is an UW lever. Save in front as it is a timed swim.
Timed Swim. (*tight swim*)
Roll (hold "roll" even when Lara pulls the lever) after pulling the lever and swim out of the small hole. Go R and to the open gate, just surface right at that gate and get in (you will have to do it once or twice to get the exact spot where you have to surface right) The gate closes behind you, so just run up the ramp. Don’t stop anywhere and jump over the slope around the corner, the gate opens up to the top of the High room, get one floor down and jump down in the water, find the blue door and swim back to the room where the Timed swim was. Get up in the re-opened gate. Turn around and runjump around the R to the ledge with the plant. Standjump to the ledge closest to the plant and turn R runjump to the ledge on the R hand wall and do a runjump/grab to the next ledge.
Then jump to the lever and throw it to open a gate in the Raptor room. Runjump to the ledge with the Ammo and get out through the open gate. Crawl under the deadly Knifeball-trap and go R out of the upper gate keep going R till you come to that opened gate in the Raptor room. Go in and follow the steps up to a bridge over the Raptor room. walk out a bit and turn around R, runjump into the alcove L of the opening you came out of and use the switch to open a gate in this room (from facing out from this alcove it’s to the R).
Jump back to the bridge and go all the way into the alcove on the other end, turn and grab the MS, go to the alcoves L and use the cracks in the pillars to go around the R corners to get to the opened gate. Follow the passage up the blocks to the end and hear a gate opening up, drop down through the opening and land back in the Room with the Pool (look to the R to spot the open gate).
Get out at the thin ledge, turn and runjump to the one with the plant, runjump L to the next and go to that opened gate in the wall behind the plant, go into a small room (notice the 2 Burners on the other ledge) and drop down from the ledge. Go up to the next room opposite the Burners, follow through, go L and L and get another Shotgun in the back, go out again, R and straight to an opening L, go through and to the R to a passage with Blue doors, the Torch-passage.
Blue Doors Puzzle.
Go to the end (past 3 Blue doors) and jump up the sloped floor, immediately R and go to the switch in the end. Throw the switch to open the first Blue door, head back, go L and down the slope to the first door R. Go in and R when you get into the Back-passage. Ignore that blue door to the R for now and go to the grated window in the back to the R is a switch, pull that and now go into that blue door L as you head back, inside is a ½ MP. Get it and go through the next door, go R and down the slope to the Torch-passage. Go into the first R again and then L in the Back-passage, L again in the end to the Skellie Pit.
Runjump/grab over the pit and use the switch after disposing of the Skellie (or just ignore him/her) and runjump/grab back over the pit. Go R into the Back-passage and R back through the same door again and in the Torch-passage a bit L and straight into the opposite door, in the back of the room is a switch. Save there and pull the switch, backflip/roll and run R, jump through the door to the R before it closes. Throw the switch to the R in that next room and watch the cutscene, One of the 2 Burners you saw before is off now. So turn and go out to the Torch-passage, go L and to the end, L there and in the next passage into the first L, follow through to the room with the burners.
The Torch.
Climb onto the lower ledge L and hang on the edge of the first Burner, shimmy around to get to the extinguished one and go into the small alcove to get the Torch (the last Burner goes off too), turn and throw it out by hitting the space-bar and crawl out, get the Torch and go stand on the lower ledge on the other side of the Burner that just went off, try to light your Torch there (it worked for me, but is not necessary yet).
Go jump back up to the room you came from before (taking the Torch with you) and go R, then L into the Torch-passage, follow up that slope and in the end go R between the 2 pillars. Go through to a gate that will open for you and arrive back at the 2nd Square.
Secret Roundup.
Go L and to the 1st Square, L to the ladder and light the Torch (if you didn’t yet) at the wall-torches behind the ladder, go to the opposite side of the Square, and light the 2 Dog statues at the small pool, the blue door beyond the pool opens. Drop the torch where you can find it again and go in, shoot 2 Guards and get
Secret#1, pick up the MP and Ammo and go to the back of the room, to the R hand side of the Burner ledge, look up L to spot the floor above. Step onto the very corner of the Burner ledge and turn L, climb up to the floor above fast and go get Secret#2, Uzis and Ammo. Drop down and head back out. Pick the Torch up and go to 2nd Square, light a wall-torch to the L, drop the Torch and enter the room that opens up to the R.Swimming for Secrets.
There’s a small pool in the R hand side of the room, dive in after saving and swim down, keep going L everywhere and come to
Secret#3, a ½ MP on the bottom, roll and swim back, and when you come into that greenish light, cross over diagonally to the opposite corner, go L and keep the wall to the R, then you will see an air pocket diagonally across the room, get there and save. From looking into the corner of the room (as you swam in here), look straight and see that purplish light, swim in there and go R around corners to find the UW lever, pull it to open a trapdoor somewhere. Swim back to the air pocket and turn R slightly, there’s more purplish light in that corner, swim there and go R to a tunnel in the wall, follow to an opening up, climb out into the Dino room.Go the Dino gate and then L into the passage there, follow to where that trapdoor opened. Wait up a bit at the trapdoor after going in and hearing the
Secret#4 sound, 2 Guards will show up and leave Uzis and Ammo. Go R from the trapdoor and find a MP and Ammo. Get back to the trapdoor and climb back up, go to the Dino room and dive into the water again, swim back through the tunnel and go L. straight to the air pocket, don’t turn but keep your position while getting some air, then swim to that wall ahead and go R along that wall, follow that passage to an opening up into a room (looks a bit like that first UW room), look in the other side of that room for an opening up in the ceiling, climb out into the 4 Switches room.The 4 Switches room.
To the R hand side of the hole is some Ammo, wait up a bit and a Guard will show up. take him out now, so you will not get confused later. From the water and the Ammo to the R, you have a switch behind you, one in front on the other side of the room and 2 more to the L.
Lets say the one behind you is #1, well don’t pull that one as it will burn you to crisps. Switch#2 will be the one straight ahead from the water and pull that one to open a trapdoor somewhere else in the room. Go L from that switch and go along the wall, not over that elevated floor part as a Knife ball will drop from the ceiling, ignore the next switch (#3, wakes up a Skellie) you see and go into an adjacent part of the room, in the centre of it is the trapdoor you just opened. Over the trapdoor is another switch and that one would have brought out a Raptor.
Timed Swims.
Save, standing at the plant and looking straight down into the UW tunnel, then dive into the water and follow past the closed gate, through a low and narrow hole to the R and pull the UW lever in the end, save in a new slot while Lara pulls and immediately roll, swim down to the hole and L, L and up a bit to get through the timed gate before it closes. To the R is another small hole, (a trapdoor has to be opened there first). Swim to the end and R around the corners to another UW lever, save while pulling and roll, swim back around the L corners and into the hole, R and down into the trapdoor. Go L underneath the trapdoor and follow past a gate to a small hole to the R, go in and immediately up for air. You can make it without loosing health if you practice it a bit.
Save again and go for the UW lever, it will open that last gate near the trapdoor, so pull/roll and swim out, L and L and then R into the open gate (will open again, so you can go back for air if needed), go around the first R hand corner and into the hole near the bottom, roll and use the UW lever over the hole, dive and swim out, R and to an open gate up to the L, sharp R when through the gate and follow to a hole near the bottom, go L and immediately up to safety.
Just climb out in front, check your health and go forward a bit from the hole, then go L and look up in the L wall for the CS, climb into that and out on the other side, follow to the end where an earthquake will occur (notice the hatch up in the ceiling in the end of the passage, you will be back in a bit). Go back out and to the water again, dive in, go down and R to that room and into an opening in the floor. Go pull the UW lever there and go back out, up and swim back to where you came from. Into that low hole and L, up to the room with the CS and climb back in again, the hatch in the end where the earthquake occurred is now open.
Turn and climb the ladder to an upper passage that leads to the top ledges of the big room. Run out to the L and go over that ledge to the other end, runjump to a ledge R and behind a pillar, do runjump/grabs over the pillars to the corner, go R with a runjump/grab and standjump/grab into the opening in the R hand wall. Standjump up to the pillar in front and standjump to the one L, from there and runjump/grab to the ledge with the ½ MP. Go R and pull the switch on the next pillar to open the gate ahead.
Standjump up to the next pillar behind the gate and grab up to the MS ceiling, go over to the opposite passage and go run down, past the Knife ball-traps and drop down to the 4 Switches room again.
Go to the waterhole you entered from in the first place and dive in from facing the switch (#1). Swim down and L a bit, down into that hole in the floor, follow the wall to the R and come back to the air pocket, turn l a bit and swim to the purplish light corner, the one with the square tunnel, follow the tunnel and go up into the Dino room, go to the gate opposite the Dino gate and you’re back at 1st Square.
The Guardian Key.
Go through to 2nd Square and look to the R, back through the gate you came out of with the Torch and go through the room to the Torch-passage. Go R and L (at the closed trapdoor) through the open blue door, R into the newly opened gate in the end, up the sloped passage to a walkway in a room you visited before, but on ground floor, get the Guardian Key (Golden Vraeus) and safety drop to the floor below. Go out of the room through the L open gate and L to the blue steps. Follow down to the room where the Guardian Key can be placed in the opposite side.
Skellie Cellar.
A Laser contraption will wake up a Guardian Skellie, which in it’s turn will open the next gate for you. Turn L from the receptacle and go into the open gate, run with that Guardian at you heels and jump up to a block just to the R in the next room. Look at the surface of the block and notice the texture Tile, now turn till you can see two of those textures on the walls in a corner, one to the R and one to the L over some openings, run off the block and get into the opening under the L Tile, run to the 2nd L opening and go to the wall in front. L there and quickly pull switch#1, another Skellie awakes as the first one approaches, get out of there and run back to the block, turn to the same corner and now go for the R hand Tile, inside go R and to switch#2, roll and run back to the block as one more Skellie joins the fun. From facing the corner with the Tiles, turn L a bit and see an opening there. Run into that one and go R, follow to switch#3 in the back, throw it quick and turn R from the switch, follow the passage going R everywhere and come to switch#4 (in front and L in a corner). Get back to the block and from facing the Tiles, turn R to the first opening you see. Run in there and in the back to the R is switch#5. A gate opens back in the room.
The Temple Key and Crossbow.
Could be you saw the gate already, but when you run back out of this end of the room, it’s behind a pillar to the L. Run through the next rooms and in the end is the Crossbow to the L, Ammo to the R, get that fast and shoot those nasty Skellies sky-high. Then get the Temple Key from the pedestal and hear a creaking door. Turn around and the door is to the R in the same room.
Go in and up the block behind the pillar, climb through the open trapdoor on the L hand side and just go straight, into the first L and through the familiar gate to the 2nd square, go L to 1st Square and to the far end, then R and through the open gate to the Dino room, place the Temple Key to the R of the Dino gate and enter. Go to the hole in the floor and drop in backwards, grab the end of the slope and drop once more, then go up to a Burner-trap. Stand in the exact centre of the passage and walk up close. Take one step back and the a hop back, then runjump/grab and get to the wall, climb over and drop, get into the next hole and slide into the Temple of Fire.
Level 2 – The Temple of Fire.
(The Compass is back)Sliding down the slope you have to pay attention, at the end you have to jump/grab to a ledge above and in front. Pull up in and crawl to the passage and get
Secret#5. There’s Fire Wraith too, so you’ll have to keep moving fast…Go R when you come to a room and find some Ammo, leave it there for now and turn L, run along the R hand wall to find a switch on a pillar to the L, turn R from the switch and go on, into the passage there and L, follow the sloped passage down to some welcome water, after the Wraith is gone, go back to the room and go L past the switch to get the Ammo. Stand in the middle of the room and with your back to the switch-pillar, look in the opposite wall and see a L and a R hand opening.
The Revolver.
Go L first and keep going L, in the end to the R and get a ½ MP, then go back out to the room, do a U-turn to the L and save in front of the pit in the entrance of the R hand passage. You can just make out the opening to the R in front of a slope. Runjump over the pit to that opening and roll, run and jump back over the pit as a Boulder drops into the pit, now jump over again and go into the R hand opening, runjump to the R over the pit in the entrance and go R for the Ammo, then turn back and go R around the corner at the Chain, jump diagonally over the pit to another ledge (Boulder) and go into the passage with the second Chain to get the Revolver from the back, carefully make your way back and out of the Secret room to the R to crawl back to the first slope, drop down and come to the Lava Chamber with the Fountains.
The Lava Chamber with the Fountains.
Lava Labyrinth.
Walk up to the Lava pool and notice a different square R of the R hand Snake fountain a standjump will get you into that "safe" opening in the lava. Swim in and go R around first corner, then into the hole in the R hand wall, down into the hole and follow going R till you get to an UW lever, throw it and save while doing that, roll and swim back, go L and up through the hole again, then forward and L and around the next corner is the trapdoor you just opened. Climb out and find a Star to the R, no Crowbar yet.
Timed Run.
So go L now and follow to some steps, go up and see a closed gate to the L, go R in that room and straight to a switch (#1), from standing at the switch you will see a second one (#2) to the L. Go use the second switch (#2, a block goes up in the Lava Chamber) first, then use switch (#1), it’s a timed one and opens the gates back to the Lava Chamber, but also releases a Raptor, go shoot that first and go to switch#1 again. Pull, backflip/roll and run forward, L and R and sprint straight through to the Lava Chamber.
Crowbar and Fire Star.
Go up the block in front and grab the MS, go over to the block on the other side and get another Uzi, turn L and see the Crowbar on the floor in the corner, get it and go to the other side of the ledge and standjump into that Labyrinth again, swim around the corners, R in the end and up through the trapdoor, to the R is the Fire Star, get it and go back to the steps to the room with the gate, L and to the MS. Go over to the gate and open it by placing the Fire Star.
Follow the passage to a wider part of the passage, look L for a ½ MP and then go on to a Square with a pool. The pool has several levels.
Pool Square.
Dive in and swim R (E), down one level and into the R hand corner (SE), to the L in that corner is an UW lever, throw it to see a blue door opening up, roll and swim back to the pool and swim up straight without turning, get some air and turn W swim to the other end of the pool and all the way down, find the opening in the floor, go in and follow up to the structure in an outside Lava lake, climb up R and turn around, hop to the other wall and get the Music Scroll. Swim back to the Pool Square and look at the base of the central pillar and all the way down for another UW lever.
Timed Swim. (screenshot)
This is a Timed one and will open a gate on the 1st level to the R (better go find it first) Pull (save) and roll, swim R a bit and go up as soon as possible and turn R while swimming up one floor, then turn L and go N between the pillars and into the hopefully open gate. Swim to the far NW corner and L of those 2 red pillars for air up in a hole.
UW Levers.
Turn with your back to the wall and dive, swim NE, L of the red pillars, past the blue doors to the L and there’s an UW lever straight ahead on the face Tile. Pull and roll. Swim into the first open door to the R and pull the lever there. Go back for air and Now swim back to the entrance gate, to the L of it is another Face tile (SE) with an UW lever, pull that to open the next blue door, so go there to do the next UW lever, the last door can be opened with the UW lever on the face tile R of the entrance gate as you swim to it (S wall). In the last opened door is an UW lever that will open a hatch in the ceiling in the middle of the room, so if you got enough air, roll and swim straight out, L at the 3rd pillar and up to a nice pool.
Climb out and go to the NE corner, into the N passage and follow to where you can place the Music Scroll. Go back and when you come back in the room with the pool. Go L into the e passage, follow to a ½ MP. Go back and now go into the SW corner, shoot the vase for the Ammo it contains notice the switch on the pillar next to it, pull the switch (opens the exit to the Pool Square) and go to the pool, dive in and swim S, back through the exit gate to the Pool Square, go L and to the SE.
Go get some air first and dive all the way down and into the SE corner, entering from the S side alcove. There you will find that open trapdoor, swim through and to the far SE corner, follow the narrow tunnel till it gets wider and you can swim up to a pool room, get out and go NE in the next room is a Burner tile to the L, runjump over that tile to the alcove SW and look N, runjump/grab over the pit and pull up L of the Chain, immediately roll and runjump/grab back to get away from the Boulder.
Jump over again and go into the passage L, follow to a room with a Snake switch. Go to the back of the statue and throw the switch to get a cutscene of a block rising from the lava lake where you got the Scroll before. Nothing else to do here, so head back to the Chain and hop back quick when you feel the tremble. Another Boulder crashes by. Jump back over the pit and burner and go to the pool, swim back down and to the Pool Square, all the way to the W and down into that hole in the bottom again, follow to the structure in the Lava Lake.
The Lava Lake.
Climb up the wall and go to the N edge, line up for that block below and just standjump to it, face NW and runjump to the purple flowers, go pull both switches to open a gate and go E along the bank of the lake, watch out for the sloped parts. Get over to the S side and in the exact SE corner of the lake is a hidden tunnel, just run off the grass and swim to the other end, up through the open hatch and climb out.
Room with the Many Ledges.
Climb over the wall at the Dog statues S. Go W and then L in the end to find a switch on the back of a pillar SW. Go back to the E and in the NE corner is a new block on the floor, climb up and climb up to the ledge L. Runjump to the ledge N and go L, hop to the SW opening and follow to the W jumping some corners. In the end a runjump into an opening S, turn R around the corner and throw the switch there, turn around and see a block raised across the room, so safety drop down and get up on that new block. Standjump SE and go jump to the L ledge and follow to where you have to jump NE into the dark, get to the block with the face and climb it.
Go N a bit and then onto a lower ledge E, runjump to the greenish roof over the Lava pit and head SE to jump into the opening S, up the block beyond and a runjump/grab to the E, jump into the lower opening L and throw the switch (gate opens). Jump back to the block and runjump/grab back W. then turn R and runjump/grab to the upper opening N, walk over to the N side and runjump to the cutout in the pillar NE and from there to the pillar with the Tiles and from the NE tip of it a long runjump into that opening NE. Jump N and follow (same route as below) to the W where you’ll find the opened gate. Runjump NW and a runjump up into the S opening again and around the R hand corner is another switch that will open a trapdoor somewhere.
Now jump back to the N ledge and go E a bit to the end of the ledge and runjump to an opening S. climb up L and get the Ammo there, drop back and safety drop from the N side of the ledge, another safety drop from the N side and go W there. in the end is that open trapdoor. Get the Flares to the L and drop into the hole.
Dark Tunnels and a Torch.
Runjump to a ledge W and then to the one W and L. Then a standjump back E to a lower ledge (on S wall) and 2 more hops E, turn NW and standjump down to that corner ledge and from that one you can drop to the ground floor, go W and find the Torch in the next room. Now keep going W, past a gate, a fountain and some Ammo all the way in the end to the R is the wall-torch where your Torch can be lit.
Head back E, there’s a passage to the R (S), go in and find a Dog statue to the L, light that one and turn back, go R (E) and to the Dog statue in the first pit. Light it and go all the way W, to the last room, where you lit the Torch and light the 2 Dog statues there. The gate opens and a Raptor comes out, so drop the torch and shoot it, go back one room to the E and grab the Ammo, then go pick up the torch again and head through the open gate into the W room go NW and fins another Dog statue. When you light it a block will come up to the L of you, go there and hop on, turn N and hop to the pillar, hop E to the next and a Skellie will wake up N, better drop the Torch and shoot it with the Shotgun while it comes jumping towards you.
Go back to pick up the Torch again and go all the way to the dark N ledge, light the Dog statue and drop the Torch from the ledge, get the Flares from the ledge and drop to the ground floor. Get the Torch and head back to the room with the fountain E. Opposite the fountain is a darker Tile in the SW corner, throw the Torch on that Tile and go E one room, look L and find the gate there opened. Go in and throw the switch, the Torch will go up on a raised pillar.
Head out and go W, to the passage L (S) and follow to the end, climb up R and wait for the raptor to come, shoot it and go follow the passage to the N. to the R there and hop over a hole in the floor you’ll be using soon, straight ahead is the Torch. Get it and go into the room N (it’s possible to do the following like I describe it here, if you want to get rid of the Wraiths first, go in without the Torch and pick it up when you return here). A couple of Fire Wraiths will come out, just run to the far end of the room (behind the pillar in the middle) and quickly light the wall-torch on the steps (gates open in the Room with the Many Ledges.
Run out as soon as you can and go R (W), just run into that hole you jumped over before, roll and run E, to the room with the fountain next door, drop the Torch while running and get into the water to get rid of the Wraiths. You can now leave the Torch here as you don’t longer need it. Go back E all the way to the end where a wall-torch lights the corner where you have to climb back up, stand facing W an almost against the n wall, only use "Ctrl" to climb up and turn SE. standjump into the corner and then run jumps to the W, turn around and do runjump/grabs to the E to finally climb back up through the trapdoor.
Room with the Many Ledges part 2.
Go E and then turn R (S), hop through the opening in the wall go R again and past the fountain through the open gates. Go to the W end and R, on the back of the fore last pillar is a switch that will raise a block on the other side of this pillar.
Nasty Jumps.
Now here comes a nasty part, because you will be hindered by Guards on the ledges and they can easily shoot you while you can hardly take aim at them. I just stood with Lara’s back against the N wall, facing S and next to the block, from here you can shoot your first Guard up S. Then climb the block and runjump/grab S, a Guard will be shooting you, but you can’t get him yet, So roll and runjump/grab back as another block went up un the N side, roll again and runjump/grab S to a thin ledge, from here you can take out that fool upstairs.
Well from here on you will have to find your way to the top N ledge and runjump E to the opening, go down the steps and S to get a MP from the vase there. Go to the edge of the floor (close to the pedestal) overlooking the room and look around the R hand corner, two openings a top one (same lever as you are on) and one below that.
That’s the one you have to jump to and it’s a tricky jump, just aim for the top opening (
screenshot) and runjump with a R curve and a grab in the end to land on the lower ledge N (to the upper ledge is possible too and then run off the N side to land on a lower ledge and jump S into the opening you have to go to) from the lower opening you have turn NW and do a R curved runjump onto the long ledge on the cut out pillar. Look SE from there and do a runjump with a L curve to land in the ledge E. go down to the L to the Tile and go E and look out SE, again a runjump R curved to get to that pillar and then go jump to the dark SW corner.Climb up N and follow to the end, there do a runjump E to that floor and get the Ammo from the vase. Go SE and from the corner jump to the opening there, jump up S and roll, runjump/grab back to the opening above S and go to the L side, standjump to the ledge around the L corner (NW) and then a runjump/grab W, go R and use the switch on the pillar (a block goes up on a ledge). Runjump/grab back to the ledge you came from SE and just let go so you will drop to the floor where the Ammo was, go N to the ladder and you can already see the block you raised, from the top of the ladder to the R and runjump/grab N, up the block and grab the CS up E, crawl to a blue door that will open for you.
Red Hot Fountain.
Go SE and into the E opening, go L inside and around the R hand corner R again into a passage with a blue door,
Secret#6 is yours, get the MP and continue to the other side of the blue (fake) door and get the Ammo. Go back out and past the blue door to the R, go to the S side of this place and through the passage with the familiar Tile and do a runjump/grab over to the ledge with the switch S. (You’ve visited this room before at the beginning of this level.)Timed doors.
A Guard will open fire somewhere up E, shoot him first and save in front of the switch. It’s Timed and after pulling you have to roll and run out with a sharp L curve so you can jump into the blue opened door W. Get the ½ MP and look around the L corner for the ledge you have to jump to. A L curved standjump/grab will do. Roll and runjump/grab up to the N upper ledge, runjump N and r a bit and turn R and runjump into that opening SE with a R curve in the end, then SE again and to a ledge in front of a closed gate next, turn S and see a ledge SW.
Runjump into that corner to get to the Timed switch for that gate. Save in front of it and pull/roll, curve L while running and jump curved L to the ledge at the gate and quickly get in.
(for me personally it worked better like this: Pull, turn R and hop back in the L corner, turning diagonally NE, then runjump with a L curve out of the alcove and onto the ledge and get into the gate fast. >Dutchy).The Fire star.
Follow straight, go R in the end and R again, into the blue structure, get up to the block and pry the Fire star from the wall, the end music starts so you must be near the end. Go back out and to the Timed gate and you can just safety drop down to the ground floor, but be sure your health is full. If you want to get back over all those ledges, be my guest… Go to the N side of this room and find a block, go up and climb back to the entrance ledge, go N and L back to that Red Hot Fountain.
Place the Fire Star S and enter. You are on top of the first room of the level go over the ledge to the middle and runjump/grab to the W, go through the open gate and dive into the water, swim down and follow to the Lava Lake.
Level 3 – The Lava Lake.
(No Compass)Lava Pool.
Keep on swimming and go up to climb out at the Lava Pool. From standing between the hole you came from and the Pool, go to the far L corner and through the stone pillars to the Lake.
Lava Lake.
Shoot the Raptor on the central island from here and spot the little green patch on the L and do a runjump to that small ledge and go on along this side till you can jump up to where the receptacle for the Gem is under the Dino head, go on with a runjump around the corner to a flatter part of the bank and from there over to the small green ledge, turn R and face back to the other side of the lake, so you just see the Dino head to the R in the screen, when you look just over the edge in front and down you’ll see another one of those tunnels in the Lava, just run in and swim to an UW lever, a cutscene shows the opening of the gate to Secret#1 (later), go back and climb onto the ledge. Turn R and runjump to the central island and onwards to the opening across the Lake. Follow to an open area.
Dino Gardens-On the Rocks.
Go straight to the opposite side and L, past the gate and at the first big palm tree, you can pull up on the rocks, get the Ammo and look out over the area, you have to go over the rocks to that corner to the R with all the purple flowers. So go along this upper ridge to the first corner with some jumps and there a runjump to the L with a R hand curve so you’ll slide down and can grab the edge, shimmy L and pull up just before you can’t go further, do one more runjump after you shot that Guard and get some Flares before you enter the dark tunnel. Go to the end and use the switch to open gates at the Lava Pool. Go back out and return to the Lava lake and now you have to get back to the Pool by jumping all the way back around the Lake
(there’s a little shortcut over the Lake, when arriving back, just go L around the corner and on that very corner you can face away from the Lake and just use "Ctrl" to climb the rocks. Then go R and over the wall to the corner that leads back to the Pool -> Dutchy).Lava Pool.
Go straight along the R hand side of the pool and R into the opening there (the water-hole is to the L of you)
The Big Stairs.
Go down a few steps of the Big Stairs and then R into the open gate, get the Ammo and find the fountain, turn around hop back and dive down.
UW Caves and Gate Keys.
Swim to the L upper corner to swim through a narrow tunnel (CS) and then into a large cave, go R of the pillar and look up to spot the hole in the ceiling where you can get some air, don’t climb up yet. In the upper room is a blue door visible, face a bit L of that and dive down again, now to the pillar in front and go to the L of it to turn R and into the pillar as there’s a shaft down into the pillar. Now when you are down in the next cave, you probably have to turn L and see 2 pillars in one of the corners of the cave, just swim straight between those pillars and up into another breathing hole. Climb out and get the Gate Keys there.
Stand at the water and face between the L Dog statue and the fountain, dive back in and swim straight through the opening between the pillars, go down a bit so you can look up for the shaft you came from earlier. Swim back up the shaft and go L to that wide hole in the ceiling, climb out and face the 2 switches.
The Blue Door Puzzle. (
Map)This is a rather difficult Puzzle and hard to describe without Compass, so I made a little Map of the rooms and will give short directions according to that Map. You can of course always try to do it on your own.
Here we go:
From Facing the switches in room 8!!!
Room 8 (start)- Use the L switch. Turn around and go L to room 9.
Room 9- Use the only switch in the room and go to room 2.
Room 2- Use the only switch in the room and go to room 3.
Room 3- Use both switches and roll, head back into room 8.
Room 8 - Use the R switch, turn around and go R to room 7.
Room 7 – Room with the Dog statue, use the only switch in the room and go to room 4.
Room 4- Don’t use the switch and go R to room 5.
Room 5- Go R to the plant and use the L switch
to open a door (cutscene), roll and use the R switch. Turn R and go back out to room 4.Room 4- Use the switch to go on to room 3.
Room 3- Use only the L switch (from facing the switches) and roll, head back into room 8.
Room 8 - Use the R switch. Turn around and go R to room 7 and straight through to room 6. Music starts, use the only switch and get another cutscene of a door opening up. Go to room 5.
Room 5- Use the R switch (first on the R) and turn R to go R to room 4.
Room 4- Use the only switch in the room and go to room 3.
Room 3- Use only the L switch (from facing the switches), roll and head back into room 8.
Room 8 - Use the L switch. Turn around and go L to room 9.
Room 9- Use the only switch in the room and go to room 2.
Room 2- Just go to the pillars with the wall-torches (don’t use switch) and L to room 1.
Room 1- go L and use the switch next to the blue door. Go through to room 10.
Room 10- The end, open the gate with the Gate Key (If you happened to drop in and don’t have that Key, look above and in this paragraph UW Caves and Gate Keys.
The Fire Star
Go to the end of the passage beyond the gate and pry the Fire Star from the wall. Walk back a bit and before you step down at the gate, look up to the R and climb up there, follow the steep cave up to the Big Stairs. Drop from the rocks and go down the Stairs and use the star to the L to open the gates.
The Torch and the Revolver.
Go into a dark room, straight ahead and under the Dino head is the Torch, pick it up and go into the passage behind the Dino head to light the Torch, go back to the room and light all 4 Dog statues. The gate opposite of where you lit the Torch opens now, drop the Torch and shoot the raptor, go into the R hand side of the back passage and climb the block in the corner after you picked up the Flares. Turn around and climb up to the upper floor. Walk to the edge to see a MS on the ceiling, to the L and at the end of the MS is an alcove in the wall, runjump with a L curve to land inside and grab the MS to go over to the other end of it. Turn L at the wall and you’ll drop onto a ledge, hop to the opening and go R, here’s that gate you’ve opened in that lava tunnel in the Lava Lake.
Go in for
Secret#7 a ½ MP and another Revolver.Dark Caves.
Go back out and safety drop to the ground floor, go to where you dropped your Torch and pick it up, go into that gate you opened in the back passage, follow through to a crossing in the end. Go L and in the end you have to hop up the blocks to get to the upper room, go sharp R and in the dark corner is a ½ MP. Go on and come to another crossing, go straight first and throw the switch in the end to open a gate where we go to now. So go to the L at the crossing and come to a pit, jump down to the ledge L and go down with the torch to have some light in the darkness, follow to the end and find
Secret#8, the Grenade-gun. Pick up your Torch again.Go back to the other end of the pit and use the blocks to hop back up, go into the passage over the pit and do two run jumps to get to the open gate, drop the Torch for a moment to take care of the resistance, go on and come to a fountain in the end, go R there and come to the upper part of the crossing you’ve passed down below. The jump is rather tricky, stand against the L side, sidestep R once and take one step back line up for the L side of the opposite opening (
screenshot) and hop back. Now runjump and you should just bounce off the L wall into the opening.Follow the passage to a block in the end hop on the block and here you have to turn around and do a perfect straight runjump up to the pillar a bit back. (Having trouble lining up?? Best way to line up straight was for me to stand behind the block, facing the direction where you have to jump straight as possible and throw the Torch against the block, it will bounce back a bit, now grab up to the block and let go again, Lara is lined up straight now, maybe you have to take a step back to pick up the Torch, but what ever you do, don’t turn her again, hop back to the wall, hop on the block and do a runjump onto the pillar.
Turn R and spot the next ledge to jump to, the a bit R again to a ledge R of the opposite opening and jump in, up the block and light the Dog there (gate to the Knot opens up). You don’t need the Torch anymore, but if you want to save on Flares, better take it with you. Throw it down in the room and head back to that crossing you jumped over, look down to spot the lower opposite opening, throw the torch down into that opening and follow behind, pick up the torch and go on to the room you opened, get the Fire Stone (Pharos Knot) and a gate opens. Go back to the crossing and L, follow back to the gate at the room with the 4 Dog statues and go up that block (L) in the back passage again.
Climb up and the gate to the L is open now, go in and at the crossing straight first to get the MP around the corner, then go into the other passage and follow to a switch to the L, overlooking the room below. The switch re-opens the gates so you can leave again, drop to the ground floor, roll and go out L, up the Big Stairs and to the Lava Pool. L to the Lava Lake and jump the islands around to the other side (
no shortcut here)Dino Gardens- Having It Out.
Go to the Dino gardens again and straight to that gate between the pillars, pay attention as you place the Fire Stone, (Knot turned into Pillar) and go in to collect the goodies, MP, Ammo and another Shotgun. Finally save in front of the switch and throw it. A flyby shows the opening of gates and the whole Dino family comes out, quickly arm yourself as you get control back and turn around, Mama T can get in here, so just wait and run under the soft belly, shoot her (once should do) and take out the rest.
The Fire Gem.
Put on your running shoes, go out and R, L into that long alley the Dino’s came from and follow all the way to a long passage in the end, pick up the Fire gem from the pedestal and notice the gates to the R, that’s the last (end) gate, so you’ll return here later. Retrace your steps to the Lava Lake (which is safe now) and go place the Gem under the Dino head ands watch the flyby. You have to return to that far room where you got the Gem and halfway down there, is a place with a pool to the L, in the pool is some additional Ammo. At the gem receptacle room go L and into a small gate first to open the other gates and send the Skellies into the Abyss. Go to the double gates and slide down to the end of the level…
D&G, 08-06-2005.