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The Legacy of the Gods -
Bonus Levels.
Levels by Luis Martins
Walkthrough Dutchy
| To the Separate Levels: Use the back button in your browser to return to this menu. | |||||
| Level 1 | Level 2 | Level 3a | Level 3b | Level 4 | Level 5 |
When you use the save provided by Luis ( lotg-bonus=start, save.0 ), you’ll start here:
(Last part of my LOTG Walk) Inside you can use the Titan Key in the R hand lock but it leads nowhere (I went into the gate and the game went to desktop?? seems to be for later level), go use your Secret Key in the L hand lock and go in, shoot a Demigod at the Spikes R and go pull the big vase to the marked Tile in the ceiling near the gate you entered from. The Spikes go down and you can go to the lever to raise a block in the top R corner of the room, so you can jump to a switch later (not really necessary, the jump was possible without it)
The Statue Room.
Runjump to the W side, shimmy L and drop one level, go into the passage, straight to a pit, turn see the Spiked switch R and drop/grab the edge, drop/grab to the 2nd last level and go R, drop grab the edge at the Crowbarswitch, use it, drop/grab back and shimmy to the L side to climb back up the ladder, to the pit again and now to the switch R to lower a block on the opposite side of the Statue room, use it and go back to the Statue room. Climb up R and standjump/grabbing to land on the lower S balcony, go E and jump/grab into the opening there. Use the switch to raise some blocks on the W ledges and jump back to S balcony. Go back up the W side and runjump/grab up to the higher S balcony this time, jump back to the W ledge and up to the S blocks, go over the Statue with the Tile to the switch in the SE and back to the W to go over to the NE switch. Standjump around the corner to the nearest hanging Tile (or jump back to the lady with the Tile and to the hanging Tile from there) and go standjump/grab up to the highest, jump/grab up to where the blue door opened and enter.
Chainjumps.
Go L and jump to the ledge and shoot the Ball in the other corner of the room, jumpgrab the Chain and go down a bit (for me it didn’t work, the backflip/roll/grab) but you will land on the Tile anyway, go up the Chain and turn around to backflip to the centre tile, jump/grab into the passage and pull the switch, jump back to the Chain and go up, about one block from the top and turn so the Chain align with the L corner of the centre ledge on the ceiling. When you backflip now you should just land on the tip of the ledge at the next switch. Pull the switch and go back to the passage at the blue door, into the open S gate jump/grab over the pit and follow to the next pit, runjump over and climb up to a slope, jump up to the flat corner and up the block, turn to the SE corner and see the opening in the wall. For me it worked best when standing on the SW tip of the block, one sidestep L and turn to the opening a bit, standjump (If you had any other option!) with a L curve and land in the opening.
The Winged Demi God.
Down in this place is another one of these fine blokes, go over to the E side of the terrace shoot the vase in the pool below and drop down into it, get the ½ MP and climb out. Run into the big N gate and take the Bloke with you, go around the R corner into the smaller passage and into the R alcove to close the Big gate, check if you trapped him and go out the S gate in the passage, it will close behind you. Go to the NW corner and get the MP there. Now pull the L vase at the S passage to both dark grey tiles on the ledge and go into the S passage, L and look for the alcove with the switch in the centre pillar, go around to the other side after using the switch and push the vas to the marked blue Tile, the gate opens. Go up the slope and enjoy the flyby with the music. Shoot the Demigod on your way to the small Temple and open the door with the lever, slide down and enjoy the great scenery of these levels once again, run out the passage and you’ll get into the Bonus levels.
Start of the Bonus Levels:
CS= crawlspace, MS= monkeyswing, jump =jump.
Follow the tunnel to a crossing, shoot the L hand grating and follow the tunnel to a room with a pool and a bowl on the big pillar, dive into the pool and look behind the pillar for an UW lever to raise a pillar in another room. Go out of this room and straight at the crossing, jump to the pillar in the R hand corner of the next pool and fill your waterskin (in your inventory). Notice the UW tunnel under the bridge and return to the room with the bowl, fill it and go to the crossing once more the big fence opened up, when you enter the new terrain, a flyby will show you the Church.
The Church.
In this new area are 2 big gates, both closed, go R and up in the NE corner where there are 2 gates, shoot the R hand one and follow the tunnel to a switch, pull it to open the gate in the room where you filled the waterskin, go there and get the Church Key from the pedestal. Dodge the Knight (or shoot him in the chest till he drops) while doing that and return to the Church, open the big gate and enter, shoot the Knight and go to the switch on the L hand wall, when you pull that one, 2 gates open behind the move-able objects with the rings in the room where you got the Key. (In the back of the Church are 2 closed doors we need keys for).
Return to the room where you got the Key and push in the L hand block with the ring, move it to the back of the room and then onto the Tile next to the ledge, then pull it back and move it under a marked Tile on the ceiling (this will open a gate to a secret) Go to the other room and move the block onto the Tile in the back corner, the traps at the Key on the pedestal go down, take the Cemetery Key and go to the bridge over the pool, dive under the bridge and swim into the tunnel you saw before to get
Secret#1, Goodies. Get onto the pillar again and fill the waterskin (for later), then go to the Church and open the R hand door at the altar.The Cemetery.
Shoot the 2 Knights and climb up the ledge along the W wall, jump around the gravestone and over to the 1st tomb, get the MP and jump back to the green W slope, grab the edge when you slide off and go R, pull up on the next flat part and jump to the 2nd Tomb, look on the front of it for the Jumpswitch you have to use (lowers the spikes at a lever on the NE wall). Climb back up to the 2nd Tomb and runjump to the green slope NE, shimmy to the flat part and runjump to the wall with the lever, throw it to raise a block under the 2nd switch at the altar in the Church. This will open that other gate up in the NE corner of the Church yard. Get back up there and shoot the 2 Knights that come out.
Timed run for Cemetery 2 Key.
Go in L and L to use the switch, roll, go past the entrance and follow the passage to an open gate R of you (better check the route first) It’s possible to do it just running. Get the Cemetery 2 Key and some Ammo from the Vase. The other passage leads to the same switch, looked to me it was a longer route. Return to the Church and open the 2nd door in the back. Go into the 2nd Cemetery and shoot a Knight, go up the stairs in front so you get up to the walls, go S and push open the yellow doors, shoot the Knights and put the water in the bowl, the flames go down at a key hole, Go out and R over the wall and look down into the kind of labyrinth, there’s a button down there SE on the wall, drop and use it go back out of here by jumping over the gravestone blocking the exit and go R around the corner (there’s some Ammo in the yellow plant behind the small fence here) down the steps and follow this tunnel to the switch behind the gate you opened. Use the switch to open another gate at some steps, Go back to the top of the walls of the cemetery and go SE again, jump to a tiled path in the next area, in front of the steps to that gate.
Past the gate take the 1st passage R and back up shooting as soon as the Knight appears, pick up the ½ MP and return to the crossing, go R and into the next passage, down the stairs till you meet Knight#2, take him out too and return to the 1st passage to pull the timed switch, run down the 2nd passage and R into the 1st alcove, pull the switch before the timed flames return. It will open the door a bit further in the passage, go in to grab the 1st Knight Templar Gem (a gate opens over the stairs in the area above) and go out, straight to the yellow door and push it open, this is a route back to the cellar at the 2nd Cemetery, to the L is the keyhole where you put out the flames. Go back up to where you shot the last 2 Knights and up the stairs you came down from, from the 2nd Cemetery, look to the R and spot the tiled path in the wall, follow it to the roof over the stairs and find the opened triangular gate there.
Now make a detour to the pool where you can refill the waterskin, as you’ll need some water in there. Just slide down the grassy hill, fill the skin and get back through the Church and the 2nd Cemetery, enter the triangular gate and shoot the Knights, get some Ammo out of the vase and fill the Bowl, a gate opens in the next room, look for a red Ball on the ceiling in that big room and shoot it to kill the Spikes at a button on one of the pillars. Push the button and pillars raise, get onto the one next to the wooden pillar and grab the MS, go R and drop/grab onto the Jumpswitch, which will raise a block at the central pillar, from which you can jump to the open gate to get the 2nd Knight Templar Gem. The gate across the big room holds the next secret.
The Templar room.
First we have to make use of both Templar Gems, go to the Church and climb the altar in the back, shoot the grating over the crucifix and go through, place the gems and enter the next room, shoot the Knight off his horse and pick up the Catacomb Key he drops, get rid of any other Knights and collect some Goodies from the Vases, look for the switch in the back of the room and this is a timed run to the gate of the secret, in the room where you got the 2nd gem, remember?
Pull the switch and sidejump, run with jumps, because most of the floors have steps and you’ll go faster that way. Collect all the Goodies inside the
Secret#2 room, and go back out to the grassy hill at the Church yard, down the stairs to where you got the 1st Gem and through those yellow doors you opened before, L and use the Catacomb Key at the gate.Bonus level 2. The Catacombs.
The Demigod room.
When you follow the passage you will arrive in a big room with a Demigod on a structure in front, run in and R into the passage. Past the 1st crossing and shoot the Knight a bit further on, at the 2nd crossing near the gate, go R into a small passage. Here’s a timed switch, shoot another Knight first and use it, sprint out, L and follow the passage back to the 1st crossing, R and run into the pit there with a R curve to land straight in front of the open gate. Inside is a lever that will shut down the burner at a button on the other side of the pit. Climb back out of the pit and go to the 2nd crossing, L and jump the 2 pits and shoot some Bats on your way to the button. The button opens a gate up on the structure where the Demigod stands guard. Time to take him on.
Go back to the Demigod room and sprint to the opposite E side, into the passage, up the stairs, shoot the Knight on your way up and get out some heavy weapon, (I used the super-grenades and that worked fine) run L and hop over the pointy ledge, jump to the Demigod and blast him, pick up the ½ MP he leaves behind and pick up the Lost Cemetery Key from the pedestal. Because of the heavy weapon, the Red ball hanging in the SW corner must have been triggered too, because when I shot it nothing happened and the W door was open, so if the door is still closed, shoot that ball and go in for a timed run, there’s another red door in the N wall, pull the switch and run out of the passage, L and sprint to the corner, jump over the corner to save time and get into the door to pull the lever (a flyby will show where to go, a big room with lava and hanging cages).
The 1st Demon Piece.
Go back into the passage N leading to level 1 and there at the crossing is the newly opened gate, shoot a Knight and use the hanging cages to jump across to the lever at the gate, it will open a small gate E, use the cages to get there and backflip into the sloped passage, jump onto the breakfloor and runjump to the next part, jump/grab the ledge and follow the passage to a place behind the cage with the Demon piece. Follow the passage around past a red door and to where you’ll meet a Demigod, take him out and go into the room with the small red boxes, the R hand one has to go onto the lighter coloured Tile in the corner and the red door opens. Go back there, shoot a Bat and the statue blocking the lever and throw it. Return past the cage with the Demon piece and go L, a piece of wall lowered in the corner there, But before you enter, look L from looking at the entrance and find a passage up in the pinkish cave, climb up to it and drop in the lower part for
Secret#3, some Ammo, Go back to the room with the timed switch, go in and shoot some Bats.Timed run.
The switch is timed and opens the gate opposite the room with the small red boxes, so pull, backflip with a roll and sprint back to it, cutting corners and avoiding that nasty red door that won’t shut anymore. (It’s a very tight run, even for me J)
Once inside the gate will stay open, go get that second small re crate and pull it into the Statue room, there are 3 marked Tile accessible, start with the R hand one as you come in and leave the block on it for a moment before moving on. After the 3rd a Demigod will appear, shoot him and hop into the small garden for some Ammo, then go back to the cage with the Demon piece, to the R of it a new passage opened up, go in, climb the ladder and backflip into an upper passage, take care of all the Bats. Take the L hand passage (to the R is a closed trapdoor) and drop into the cage with the pedestals. Grab the ½ MP and the 1st Demon Piece and a trapdoor will open in the other passage up where you came from. Drop into the trapdoor and jump back over the cages to go to the Demigod room. Take the W passage and go R at the 1st crossing, get some Ammo at the 2nd Skeleton to the R and open the gate with the Lost Cemetery Key.
The Lost Cemetery and 2nd Demon Piece.
In the L wall at the brown hill, behind the plant is a CS, go in and use the Crowbarswitch to lower a block in another passage, go out and shoot the Knight, turn N from the CS and look for a Spider webbed passage behind the last Tomb (maybe the 3 Knights attack first, so take them out as they appear), jump the pit, get the Ammo on the floor and throw the lever to kill the flame at the pedestal in the N room. When you come out of this passage, go straight into the opposite corner behind the Tomb there is a breaktile, stand on it and drop into the water. This will come in handy for the Wraiths that will appear or already showed up. Notice the block that is in the wall of the water pit and climb out to get the 2nd Demon Piece from the pedestal.
On your way back out, look on the last pillar L at the exit and use the Jumpswitch to lower that block in the water pit, dive in and get the Flares, look up for the UW ceiling-switch and use that to lower a block in a wall back in the catacombs. Go back to the Demigod room and into the N passage, R at the crossing to the 1st level gate and in the L hand wall is the lowered block with the switch. Throw it and return in the direction of the Demigod room, look in the L hand wall after you turned L at the crossing and get
Secret#4, all kinds of Goodies. Go to the Demigod room and place both Demon Pieces on the Statues L and R of the central structure The gate at the crossing in the W passage opens, go there to push the button that will open the big red door in the Demigod room, the passage behind it leads to level 3.The Hell Key.
At the pit, turn around and drop hang from the edge, drop onto a ledge below and climb down the ladder, L and to the L most ladder, down to about a block from the slope below and backflip/roll to land in front of the open door, hop through the Hammer-traps with standjumps and turn R at the end, go behind the pillars to go down into a passage there, shoot a nasty Bat and hop over the pits till the Boulder starts rolling, then do a runjump to one of the side slopes and keep jumping till you are safely on the other side. Push the button and return to the Hammer room, the E gate opened, do a runjump over the pit and into the R hand alcove at the Spikes (notice the closed door in this alcove, you will be back later to collect a secret here) and make your way up the rest of the stairs killing a bat and get the Hell Key from the pedestal. Return through the passage to the Hammer room and go R, behind the pillars and into a now opened door. Follow the passage over a pit to a crossing, L is the start pit, go R and open the Hell Gate.
The Hell Gate.
Go in over the ground floor and straight to the W wall and R a bit, look for a plant hanging between 2 pillars, grab up to the CS behind it and throw a great looking Skellie-lever inside, this will raise a block at another lever. Drop out of the CS and go back in the direction of the entrance to the room, under the overhang, at the plants hanging from the ceiling, go R into the CS and find the next Skellie-lever where you raised that block, throw it to kill the flames at a Crowbarlever in one of the top rooms S. Go back out and L a bit then follow the R hand brown wall to the N Lavapit, jump around the R hand corner to a pillar and to the next (to the R side of this pillar is a piece of wall that will be lowered shortly), follow the side of the pit to where it gets too steep in the NE corner, do a long runjump with a R hand curve and slide/grab the edge of the pit, go L and backflip to the dark brown ledge.
The Tomb Key.
Follow this to a passage to where a vase blocks the entrance of the upper path, shoot the vase and jump in. Go to a Crowbardoor and open it, push the button in the end of the passage to lower the piece of wall on the path you just came from. So jump out of the passage to the brown path and follow to the SE end, from here you can runjump to the SE path along the pit and enter the lowered wall. Here you will find the Tomb Key.
Go back to the dark brown path on the other side of the pit and hop into the passage where you shot the vase, looking out of the passage you can do a standjump/grab up to a higher ledge R of you, Here are several burners protecting the blocks in the passages. Go past them to the E and runjump up to a ledge on E wall, turn and jump/grab up to the higher ledge, follow the path along the N wall till you reach a CS at the sandy part of the floor, go in and shoot the vase, push the button to kill the burner at the 1st ( L ) block. Go out of the CS and straight to the edge of the pit, drop from there and land in front of the blocks.
The Block-puzzle.
Push the L #1 block all the way in (burner is off at 3rd block) and notice the R hand passage for later, push in block #3 and then #4 a block lowers in that passage R of the 1st block, go in and shoot a vase that’s blocking the passage behind the 2nd block and go push the #2 block in all the way, (a burner goes off in front of a Keyhole in the passage L of #1 block, this will be for later when we have the Soul Key and are ready to go to level 3b ), but we were here anyway, so… Now pull the #1 block into the opening between the 2 passages and another marked piece of wall will lower to reveal
Secret#5, some Ammo for you.Lets move on, go jump up to the upper floor (in the E remember?) and go in the direction of the CS you visited there, now go past and follow the path along N wall to the W wall and along the pillared ledge on W wall, notice the 2 Skellie-levers, the first seems a trap, the second has a burning floor, stand on the ledge leading to that lever and look L up on the ceiling is a Red ball to shoot, the flames go down and you can use the lever, the gate near the ball in W wall opens. Go in and fill the waterskin, get a ½ MP from the 2nd vase. At this point you can also go and collect
Secret#6, a MP and Ammo, because a door opened (I don’t know exactly what opened that door, I didn’t go back every time to check, maybe one day…) in the alcove you jumped in E of the Hammer room, where you got the Hell Key. Get it now and return here (or get it later) and just go on along W wall till you can do a long runjump/grab to the ledge in front of the S top room where that Crowbar lever is. Turn around and look into the gap you just jumped top spot a switch, where a block has to be raised first to use it.The South Halls.
Go into the S Hall and find the Crowbar lever in the E end and use it to raise that block under the switch, go back to the gap you jumped and drop down to go for that switch, turn around and see a pillar in front of the S Halls in the lava-pit, Spikes at the bottom and Flames on the top ledge under/over the ladder are gone, jump back to the top S hall and go to where you can jump onto the top of that pillar and push the button. A gate opens in the W wall, lets check that out, run off the S side of the ledge to land one floor down in front of the 1st floor Hall (or go around past the block-switch) jump/grab the ladder on the pillar to go down and go over the ledges to the W gate.
The Hell Oil.
In the passage you can grab the MS and go all the way over to the most R side of the MS at the burning pedestal, drop and turn around to look over your head for a Red ball to shoot, grab the Hell Oil (a gate opens someplace that looks like it’s Hell) and go back using the MS and make your way back up to the top S hall to use the Tomb Key in the Keyhole in S wall, between the 2 gates, the R hand one will open.
Hell.
Enter and go to a crossing, the L path goes to a closed gate with some Ammo behind it (later) and the R hand wider passage leads to Hell, immediately a Demigod opens fire on you, shoot while side-jumping from side to side to dodge his bolts. Go jump past the burner to the ledge where he was and look L, there’s the gate you opened jump over the ledges and into the gate to push a button that will open the gate in the W side of the room, the S room holds a bowl where you have to put in the Hell Oil, I did it right away, just walk slowly over the corner of the burner Tile.
Go to the W gate and into a Tomb, shoot the Harpy and get some Ammo (I needed those) and proceed to the next part of the Tomb, there are 2 closed doors, L and R in W wall, go into the NE corner where you’ll find a switch, which will be timed of course and for the door in the SW, pull, roll, sprint to the end of the short passage, go L, run and jump diagonally over the crossing of the lava flows, jump as soon as you go under the door as there is a pit right behind it and enjoy what is in store for you now!!!
The Boulder Room.
5 Boulders rolling from side to side and doors opening up on the other side of the room, it’s not too hard to cross the room to the centre 3 doors, pull the switches inside down and the L most door opens.
Go in and R at the crossing, standjump/grab over to the sloped pillar and pull up, slidejump immediately and jump /grab to the ladder from the 2nd slope, get your feet on the ladder and go around L, to the 2nd ladder on that side go one step up from the bottom and backflip into a passage (notice the door L of the ladders) leading to a Lavapit with trapdoors, go L and shoot the Harpy, then R and down to the 1st trapdoor, runjump to it and standjump/grab the pillar in the corner, go to the 2nd, stand a bit back from the edge and standjump, so you can runjump from the trapdoor to land on the sloped pillar, grab the edge and go R to where you can pull up. Do a diagonal runjump with a sharp curve to the trapdoor under the ladder and grab up, go R around the corner and to the Skellie-lever in the alcove, it will open the last door in the Boulder room. Getting back is easier, just runjump out to the L to land on the pillar in the corner of the room, take 2 hops back from the edge and runjump to the trapdoor, a runningjump will get you in front of the exit passage in the R hand corner, mind the pits there and get back into the Boulder room, go L and to that far door.
The Soul Key.
This switch will open the door in the wall at the ladders. So go back to the other side of the Boulder room and re-enter the last door, jump the sloped blocks and go around the ladder to the other side, backflip into that open door, slide and jump onto the corner ledge, stand in front of the next challenge. Try to get onto the front side of the 1st Tile and do a standjump/grab to the 2nd, pull up and runjump to a safe ledge (stop at once as there’s a pit close by), shoot a Bat and start hopping over the pits to a room on the R where you can get the Soul Key. The exit behind you opens, which will bring you back in the Tomb. (behind one of the deceased to the R and close to the Hell is a CS where you can get Ammo)
Go to the Hell and jump to the central ledge in the lava, the one the Demigod was on, look into the lava and notice the Demons head on the N wall of the pit, shoot the Gem in it’s mouth and go back up to the Hall where you used the Tomb Key, look in the W wall, because shooting the Gem opened the door there, fill the bowl inside with the water from the skin and the flames in the passage below go out. So go back down into Hell and around to the gate in the NE where the Demigod was, you can go over the floor now and grab the Torch in the back (on the grating and hard to spot), go out to the room where you put the oil in the bowl and light the Torch on the burner in front, light the Oil and the gate in the NW opens.
The Garden Key.
Make your way past the burners (be careful, the 2nd burner has a burning floor too, so do a runjump over the burner and the pit behind it, shoot a Bat and in the S Hall a Demigod will be waiting for you, shoot him and grab the Garden Key from the pedestal. Go to the SE corner of the room and look up in the S wall for the CS with a Skellie-lever which will open a gate near the entrance of the Hell. Go back through the burners and through the lava room to those sloped steps leading up to the crossing, R and jump over the pit and go into the open gate L to claim Secret#7, Ammo and MP. We can go for the next secret right away, so go out and get to the ledge on the W wall of the big room, go past the room with the water and when you get to the NW corner, look down R of the ledge, there is a small ledge below, you can just get to by running off the ledge, look in the W wall for a now open CS and grab the edge of the ledge to shimmy to the opening. Inside are some Goodies, which are Secret#8.
Climb back out and get back on the NW ledge, do a runjump to the S to land on the pillar under the pointy ledge on W wall and find your way back up to the top of the room through the NE corner and when you jumped to the highest ledges there, turn L and do a runjump into the structure on E wall, follow the ledge to the Crucifix room L, this is the room you see in the load-screen of the level. Shoot the Demigod and go to the N door where you can make use of your Garden Key.
The Gardens.
Follow the passage down to a kind of labyrinth, go L at the crossing and follow to a pool jump over to the other side (remember this pool, as it is the only one deep enough to get rid of some Wraiths later) and go R at the next crossing, follow all the way S and to another shallow pool, throw the Skellie-lever to raise a block in the other (NE) end of the labyrinth, so retrace your steps to the crossing where the deep pool is to your L and go straight, with me 2 Wraiths appeared right here, so roll and get back into the deepest part of that pool to get rid of them, then go on N and R to find the raised block, use it to get on the top level of the labyrinth (hidden somewhere SW is the 1st Crucifix for later) go to the opening in the wall in the NW and hop in, follow to the edge of a Lavapit, from standing at the very edge do a standjump onto the 1st Tile and one standjump/grab to the next, pull up and standjump/grab to the last, a runjump will get you to safety and you’ll reach the Garden room.
The Garden room.
Go L and down into the water, swim R and just around the corner into a small tunnel, L around the corner inside is a plant and behind that an UW ceiling-lever, pull that to raise a block and swim to the end of the tunnel to collect some Ammo. Swim out and L a bit, go N and climb out behind the N structure, get to the top of it and look into the hole in front of you to find a Jumpswitch that was protected by Spikes before, drop/grab and use it to open the gate in the upper W side of the room. Swim along the tunnel and climb up to the top again, get onto the raised block and jump around the room over the ledges. Inside the small room there are 2 Wraiths waiting, to collect them both you have to jump the 1st pit and run around the next floor (so you’ll get rid of them both in one time) get back to the Garden room and jump into the water, make your way back up to the lava room and look on the S wall of the back room for the Demon head with the Ruby, shoot the Ruby and the Demon door in the N of the Garden room opens. Go in there to throw the flood switch that will flood the lava in the Lavaroom W.
Go back to the Lavaroom and dive into the 1st pit, swim through the 2nd (where you can climb back up later) and go L at the next crossing, climb out in the end to get a ½ MP and swim back to the crossing, throw the UW lever and swim N, climb out and go through the opened gate, jump over the pits and find a closed door R at the next crossing, go L and reach the Block Puzzle room.
The Block Puzzle room.
Go shoot the vase in the W passage and jump in, follow jumping over the pit, up to where you can grab the ceiling and go straight over to a Jumpswitch on the opposite E wall, drop grab to use it and go jump into a passage up in the NE corner of the room, watch out for another pit, push the button to lower the Spikes in the S of the room and raise the Push block you have to push onto all of the Coloured Tiles in this room. The door in the entrance passage opens up, go there and use the Skellie-lever to lower a block on the S structure in the Garden room.
The Large Waterskin and the 1st Crucifix
Return to the Lavaroom and swim into that centre pit where you can climb back out, go R over the ledge in the garden room and go get that Skin from the roof there, Wraiths (or one, I didn’t wait to count them) appear, jump down into the water and climb out S to get back to the Labyrinth. Use the MS to get back through the Lava pit, drop in the alcove to the R where Spikes have gone now and jump around the corner to the exit. Go over to the hole in the centre of W wall of the labyrinths first floor, between 2 Textured blocks, drop in and push the button to lower a set of Spikes under a Jumpswitch. Climb out, jump to the wall in front and find the hole with the Jumpswitch a bit to the R, this will raise a block under the 1st Crucifix, L of you, so climb up and go N to the next hole. Drop in and pry it of the wall, better fill up those Waterskins while you’re down here, climb out in the E and get back to the Crucifix room through the passage in the SW corner. You can place the Crucifix if you like or first collect them all.
Go out of the room and straight into the Big room, jump down from one of the protruding ledges to the bridge below and go R, you can jump from the NW corner across to the passage L of the Blockpuzzle, where you can use your Soul Key to open the door to level 3b.
Jump over the pit when you go through the door, and enter the next level, when you come to a dead end, go L using the MS over the pit, the passage L has a still closed trapdoor, so go straight and get a flyby of the Hell-castle (what else can you call it). Go straight over the bridge and into the other side, up the stairs, L and at the lantern is a passage in S wall, follow to a pit, stand with your back to the pit and turn R a bit so when you sidejump R you’ll land on the sloped ledge. Grab and go R, pull up/backflip/roll/grab the ladder and go up to the top of it, R around the corner and backflip, slidejump to the next block, slide to the end and jumpgrab the opposite wall, go up to the top of the ladder and L to the L one, backflip/roll and slidejump, one more jump will take you to an alcove from which you can standjump/grab around the corner to a passage up E (notice the switch there for later), follow the passage to the E side top of the castle near the Snakepillars (next to the pillars are 2 trapdoors).
Go to the gate E and look for the CS up in the R hand wall, push the button inside to open one of those trapdoors and go in for Secret#9, some Ammo. Go back out and into the S passage where you came from and to the timed switch for the gate. Pull the switch, roll and sprint out, past the 1st Snakepillar and release sprint for a moment to turn R running, sprint again and hit “Alt” just before the gate so you’ll roll in just in time, upon entering the gate the 2nd trapdoor at the Snakepillar opens too (shortcut back to level 3A)
The Harp room.
Go R and through the side passage to the Barrel room, straight across to the Dog statue R of the opposite N door, behind the statue is a switch that will open that door to the 1st Store room go L and when you reach the L hand door to the Harp room, it will open, look for the barrel blocking the opening in the wall opposite the Harp room door and shoot it, go into the 2nd Store room. To the L is a small passage with water to fill or refill the waterskins, there’s a similar passage in the 1st Storeroom, only the water there is deadly. Go E and to the L hand meatlocker, shoot the barrel and go in to push the button that will stop the flames on the stove in the kitchen E, go there, shoot the barrel to get in and use the switch on the stove to open a gate in the Barrel room. This leads to a Scale puzzle.
The 1st Scale Puzzle.
This one needs 4 ltrs. of water, so go into that refill passage W of the 2nd Store room and ( empty the small and fill the large skin (if you didn’t before), combine the 2 skins and there will be 2 ltrs in the large one, combine again to get that into the small skin and refill the large, combine again so one litre goes into the small and leaves the 4 ltrs you need in the large skin) go to the scale E of the barrel room and fill the jar, the scale levels and a gate opens in the S passage to the Harp room (when you make a mistake here, a Fire dragon comes out of the other gate in that passage and you have to kill it to reset the scale, Clever !!! )
The 2nd Crucifix.
Get into that passage behind the open gate and pry your 2nd Crucifix from the wall, look up in the S wall for the CS and go down the wall on the other side, follow the passage under the Barrel room to a button which will open the E door in the 1st Store room. Go back up and through the Barrel room to the 1st Store room and R into the room with the Big Wheel, go straight to the next room and R/R into a passage with a ladder. Stand in front and jump up, grab the ladder at the highest point of the jump and backflip over the burner into an alcove. Standjump/grab forward to hang on the grated red ceiling and go out, L into the room and past the passage to the big wheel to the gate in front N, turn L and drop/grab to get into the alcove with the Skellie-lever. This will open the gate to the Bedroom. Go in and to the R hand bed, to the L of that bed is a candle, look behind it to find a CS and go in for Secret#10, Ammo and ½ MP.
Then look on the other side of the same bed to find the CS up in the wall, go in and follow this to a passage where you see red doors to the R, go straight into the small passage, shoot the barrel and use the Skellie-lever, it will flood the pit at the big wheel, return to the red doors and push them open. Go down to the hall and L to the big wheel, find the Jumpswitch in the SW corner of the big wheel pit and use it to open the trapdoor in the W room, find the Skellie-lever R of you in the pit to open the N gate at the big wheel and climb out in the SE. Go to the W room and into the lower passage to find Secret#11, some Goodies.
The 2nd Scale Puzzle.
Go back to the ladder, but before you go up, get 2 ltrs of water into the large skin. (Large full, small empty, combine= 2 ltrs in the large skin) Climb back to the big wheel and go into the N gate, L and fill the jar on the 2nd Scale, it will level and the S gate at the wheel opens. Go there and shoot the L barrel to get the Library Key that was under it.
The Library and the Devil Scrolls.
(Wraiths pop up every now and then, could be I missed one)
Go back to the Hall at the bedroom and R up through the red doors and straight to the Library door. Go in and run down the stairs, followed by a Wraith, run L a bit and past the bluish pedestals into a water filled pit behind it.
1st Scroll:
Get out of the water and go up the S ladder to the 1st floor, turn L and open the nearby E Red doors, (notice the barrel in the passage to the L, later) go to the end of the passage, roll and sprint back to get into the pool below to get rid of the Wraiths and get back up there and to the room at the very end of the passage, after you pulled a switch around the R hand corner, head back to the Red doors and shoot that barrel to the R, go in the short passage, a block lowered there, revealing a ladder. Go up and into the passage to a pit with a Jumpswitch, ignore that for now and get into the CS on the R side of the pit, follow to a switch that will open one of the book cases E at the pool. Go back up to the pit with the Jumpswitch and this time use it (I’m not sure what it did, but I think it’s one of the 2 Jumpswitches for the next secret) and leave the passage through the red doors, go down to the ground level and use the MS in the room E of the pool to go over to the other side, shoot the barrel and push the button to retract Spikes somewhere, the Scroll is still protected by fire, that will have to wait. Go out to the pool and L, look behind the S ladder for a Demon head with a Ruby, shoot it to open the book case L, enter, jump the pit and go pull the Skellie-lever where the Spikes retracted, the room with the Scroll floods, so get back there and grab your 1st Scroll. Go to the book case N of the pool and use the Jumpswitch there, the book case will open now, go inside to get Secret#12, Ammo
The Green room for the 2nd Scroll:
Go up the S ladder and to the R hand Red doors in S wall, around the R corner is a CS up in L wall, check the health and pull up, you’ll slide immediately, so be prepared to jump over a pit from the 2nd slope, run through the next room and L to the red doors, open them quick and run to the ladder a bit L and in front, jump down into the water and get back up to the open doors after the Wraiths are gone. Go into the green room and find the Scroll pedestal in the SW corner, place the Scroll and go get the 3rd Crucifix inside, go back out and straight to the 3rd Scale in the NW corner.
The 3rd Scale Puzzle.
1 litre needed here (large empty, small full, combine, fill small again and combine= 1 ltr in small) The gate in the SE opens, go in and pull the L switch for the R hand one is still protected by fire, another book case opens. Stand between the 2 switches and look up to the centre of the ceiling, shoot the Red ball and the fire at the 2nd switch goes off. Throw the 2nd switch and a block lowers, revealing the Torch.
Return to the Library ground floor and look behind the S ladder in the SE corner to find the 2nd Scroll room, get the Scroll and go to the NW corner of the Library. Open the door by placing the Scroll and run for water, go back and inside that door you can get the 4th Crucifix.
The 3rd Scroll:
Go up the S side of 1st floor again and into the R hand door, past the CS and open the red doors in the end, follow over the E side landing and open the next doors, shoot a barrel R side and enter the Room with the 2 Wheels, (remember the burning wall-torch for later) there’s an opening up in E wall over that torch, use the chain to climb up and backflip in, follow to a pit, drop down into that lower passage and follow to the crossing, R side is back to the Library and L we go now, pull up in the CS and drop in the room with another wheel, jump to the axle pillar and climb down the ladder on the back side of it. Push a button down in the pit and go up the ladder, backflip onto the ledge with the Skellie-lever where the Spikes have now retracted, throw the lever to open the next Scroll room. Notice the closed Devil door in the pit (secret for later) Go back through the CS and L, straight to the red doors (S) and down the ladder there, the open room is behind the ladder and R of the Secret room, get the 3rd Devil Scroll.
Go up the N ladder at the pool and to the R hand red doors on N side and inside is the Torch, go to the R hand doors S side and follow the passages over the W landing to the room with the Wheels, there’s a wall torch (remember?) where you can light yours, return to the green room (L door at S ladder) and in the NE corner is a wall torch that needs to be lit, a book case opens on the W landing, so go back there again taking the Torch with you and get the Ghost Key, some Wraiths appear, drop the Torch and run for water, make your way back up to the same room and light a wall-torch on the R side (this will open the Devil door to the secret we will get later) Go to the room with the 2 Wheels and backflip into that upper passage again. Now jump over that pit you went down in before (don’t go for the secret yet or you’ll make a detour) and follow to red doors, open them and arrive on the top floor W side, look up where the little lantern is and shoot a Ruby from the Demon head, this will stop some flames at the last Crucifix on the other side of the same block. Notice the gate in S wall on the E landing, you will have to go there later in a timed run.
Ghost Gate Timed Run.
Go to the gate SW and open it with the Key, enter and when the 3 Wraiths appear, run back, R onto the big landing and jump over to the E landing, where that timed gate is. Run off this landing in the corner where the ladder is, so you’ll drop into the pool below, again you have to go all the way up and into the Ghost gate, jump the pits and save in front of that switch. Pull, backflip twice and sidejump R, sprint into the lower passage and R, out to the landing and R, to the corner where you can jump over to the SE landing and sprint to the gate, hit jump to roll into the open (I hope) gate, inside you can place the Scroll to raise blocks on the landings outside.
The 5th Crucifix.
Go to the E landing and to the block, stand in the window alcove to jump/grab up to it, look N and see a Jumpswitch, go pull that one first (opens a CS behind you), return onto the block to go over to the SE corner, just a bit R is the CS with Secret#13, MP’s. Go out, onto the block again and over to the W side, pry the 5th Crucifix off the wall, jump off the block to the L and run to jump to the E landing again as Wraiths will make their appearance, the pool below will take care of them. For the last time go back up to the room with the 2 Wheels and into the upper passage, drop into the pit there and go into the L passage at the crossing, through the CS and down into the Wheel-pit where the devil door is now open, get all the Arrows that are Secret#14.
Well that’s all you can do here, so get back through the CS, L and out to the E landing, to the exit of the Library and follow the path back to the trapdoor at the L Snake pillar on Hell castle. Go down and use the MS to go R over the pit, the passage leads back to level 3A as you remember, don’t forget that pit at the door.
Bonus level 3A - Short visit back.
Find your way back up to the top of the room through the NE corner and when you jumped to the highest ledges there, turn L and do a runjump into the structure on E wall go to the Crucifix room and place all the Crucifixes. Leave the room through the S door and nice music will accompany you to level 4.
Bonus level 4.
When you come to a passage leading down, runjump to the dark ledge in front and look in the L hand wall, past the green pointy structure to see the opening in the wall, secret there, so runjump onto the R hand breakfloor, run L around the corner and a bit R quickly jump with a L curve to land under that opening with your face against the wall, do a fast backflip onto the sloped wall behind you and jump/grab into that opening, get
Secret#15, Ammo.The Cave.
Runjump out to the floor in the E and go forward till a fast flyby will show you the surroundings, runjump/grab over to where the Skeleton is lurking and shoot him off the ledge, go R a bit and shoot the second one off too, stand on the W side of the NW pillar here and face S, now drop back off the edge of the floor and see the sloped rock below, hand one grab from the L and drop, immediately jump hard L to land into an opening in the wall, collect
Secret#16, Ammo and climb back up.Cartouche part 1.
Go W and jump to the S gate at the end of this floor, go around the R hand pillar to get to the path leading down E and shoot the Skeletons with some heavy armour, (they have fire proof feet, so shooting them in the Lave will not help too much) runjump into the passage SW and follow to a room with 2 more Skeletons, shoot them before using the Skellie-lever that will retract Spikes on the pillar E in the lava. Runjump to that pillar and into the room with Cartouche part 1.
Jump back to the W room and go R, down the passage to the lava, look L to spot the block in the corner and the opening in N wall. I didn’t get the jump around the corner to the block, but I run/jumped NE with a roll to the sloped purple rock at the other side, immediately do a sharp R jump from that rock to land on the block and jump into the N opening to get
Secret#17, MP’s. Stay in the centre of the floor, be warned! Go back out, jump to the block and back into the passage in E wall. Go through the room with the Skellie-lever to the opposite passage jump out and go up the stairs, around the pillar and jump back to the centre floor. Go W and jump over to the next part of the floor, shoot some Skeletons and look for a Demon head with Ruby up on W wall, shoot it now or later (a door opens up in the W wall).Jump to the W gate and follow the path to the R, jump to the ladder, shoot the bat and go up to the arch over a gate. From the other end of it you can runjump to a Tile hanging from a chain, runjump to the roof in front and go R, find the ropes to use so you can swing in the direction of that open door W. Go in and L, jump into the alcove down at the end of the ledge and drop backwards out to the white sand below, look for the Demon head with Ruby in the deadly room W and shoot the Ruby, Spikes will retract under a Jumpswitch up on W wall. Get the Ammo at the window and go climb back up the S passage where you came down.
Stand on the ledge facing into the room, back to the E wall and all the way to the L, now when you sidejump R, you will land on a sloped ledge next to the ledge and slide/jump/grab to the jumpswitch, maybe you have to correct the aim in the air, but that’s how I did it, the Jumpswitch will make Spikes retract in a passage W from the place where you climbed up before, so go into the S opening and R, be careful there’s still a Skull tile with deadly Spikes, follow the passage, jump over the room with the Demon head and drop down the deep shaft. Throw the Skellie-lever to open another gate in the Cave and a block lowers so you can get back out of here, retrace your steps to the roof outside and just drop down to the floor below. Follow the path to the ladder N of here and go back up to that arch where the gate is now open.
The Golden Handle.
Just under the ledge where you enter is a Jumpswitch, use it when you go down to the room below. You’ll drop onto a sloped block, grab the edge and pull up, backflip and jump from the next with a slight L curve to land on a ledge, climb up L to get the Golden Handle. Go over to the high ledge at the pillar, from which you can runjump back to the lower ledge at the lower gate, go out and R, in the corner there is a pillar that will allow you to climb back up to the upper gate where you used the jumpswitch that raised a block on the ledge there, use the MS to go over to the other side of the room and get
Secret#18 in the back room. Go back and drop from the roof to the high ledge at the pillar and jump back to the gate. Go up the R hand pillar again and go around using the path with the ladder to the W gate and jump back to the centre ledgeCartouche part 2
Go E and at the very end of the floor look down to the R into the pit, see the sloped path there? Runjump/grab/roll down onto that path and slide, jump onto the block in front and jump into the room L, where you can pick up Cartouche part 2, the trapdoor above opens, climb back up to the floor.
The E Gate.
Go jump to the gate in the E and go R, look with the Binoc’s to find the ledges you can use to get up to a ledge up on the S wall, from which you can jump to the roof of the structure in the centre, go R and runjump/grab the Tile on the chain, then over to a roof over the E gate, go in the open room and use the combined Cartouche parts on the receptacle in the back of the room. The Gate below opens, so go out on the roof and drop to the floor below.
The 1st Portal Skull.
Go R inside and shoot the 2 Skeletons while they stand together so you only need one Arrow, the rope you can see in the pit is too far away, so runjump to a ledge to the R and from there to the 1st rope, aim a little L of the 2nd rope and swing once or twice before you jump, the 2nd is quite close, the 3rd rope only needs one swing and then to the passage with the Black statues, go on to a deep pit and jump over to a pointy rock ledge on the opposite side, from there to the ledge with the Skeleton, shoot it into the pit and go to the next pit, runjump to the opposite ledge and jump back to the ladder next to the entrance, go down and to the other side of the pit to find a passage L where you can use a Skellie-lever that will open a gate above and retract Spikes at the Skull. Go back up the ladder and backflip to the ledge in the corner, use the MS above to go over to the opposite ledge and jump into the passage where the 1st Portal Skull awaits you.
The Pentagram Cartouche.
To back to the pit with the ropes and see a gate L in the wall, with a secret for later. Use the ropes to get back where you came from, remember the 1st rope jump is only one swing, the 2nd can be done with one swing too, get back into the passage and follow it all the way N and L, shoot the 2 Skeletons and go to the opened gate L, use the Skellie-lever to open a near by door, turn and go L into the NW corner and follow the passage to a nice and hot pit. Not too hard really, the MS is for coming back, slide and jump to the 1st pillar, jump a bit L to the sloped one and jump till you land on the one sloped to the R, let yourself slide to the lower one and jump a few times to get to the other side, follow the passage jumping the pillars to a room R where you can get a ½ MP if you’re interested, in the very end of this tunnel is the Pentagram Cartouche. Go back through the tunnel to the MS past the Steam blowers and drop onto the pillar where the MS went L, runjump back into the passage and go to the Cave, jump to the centre ledge and head for the gate in the S and centre of the Cave, place the Cartouche and the gate opens, go in and shoot the White Demigod (nice variation)
The Black Knight room.
Go to the SW corner of the room and stand between the Bowl and the Black Knight, runjump into the corner of the room onto the sloped rock and jump as soon as you land, curve R and grab the roof of the arch there, a series of hard jumps (you really have to get as far as possible into each corner before a runjump is possible) to the arch over the entrance of the room, shoot out the wall piece in the NE corner of the room and runjump in there, below you’ll see break tiles, look with the Binoc’s to find the crack in the E wall behind them.
The 2nd Portal Skull.
Run off the ledge here and slidejump to grab the Tiles, pull up and run to the end, jump/grab to catch the crack and go shimmy R to an alcove, pull up in and crawl onto the Tile, a block lowers L of you, runjump out of the alcove to the break tiles on N wall and runjump into the alcove with the switch, this will open the gates and lower the Spikes on the white ledge in the lava, runjump out to that ledge and shoot a Skeleton, go to the opening in E wall and enter a great little cave for Secret#19, Ammo. Go back out to the room with the Black Knights and to the opposite room where the gate opened too, shoot the Skellie before it wakes up. Look for the block sticking out of the R hand wall, only to be reached with a looong! (hold forward key) and perfectly lined up runjump from the entrance ledge (or go along the route Suketh found:
screenshot, thanks Su.), but you have to go to that block R, because on that block is a panel in the wall, shoot the panel and push the button to stop the flames at the Skull, jump to the grassy slopes E and go get the 2nd Portal Skull with a jump to the other side. Go back and from the block at the button you can now runjump onto the sloped block in the NE corner, turn R a bit just before you land and slide/jump/grab the exit ledge.2nd Pentagram Cartouche.
Go back to that corner in the Black Knight room, where you can jump up to the N arch and shoot out the panel in the N wall, nest to the closed door and runjump into the opening to the Portal room and run off to the lower pillar R of the opening, runjump to the 1st Portal and see the Jumpswitch on S wall, it will open the gate R of the switch in E wall. After you dropped to the floor, get back up in the opening between the 2 rooms and this time follow the top of the portals to the S and jump to the sloped roof over the Gate below, shimmy L and pull up in the corner, do a diagonal runjump/grab to the pillar in the corner and follow the top of the pillars to that open gate, inside Lara will look at the Face on the ground, which really is a Crowbar-switch, to be operated from the R hand side and it will open the Devil door up in the W wall of the Portal room.
When you get back out, you’ll see some Skeletons, do a turkey-shoot and jump down to the 1st Portal in front, to the low pillar in the corner and up into the opening between the rooms, then to the high pillar on W wall and over to the open door. Go in, one block down and jump to the sloped block across the room, drop and shoot a Bat, jump to the gate and go L to get the 2nd Pentagram Cartouche. From the open gate you can jump back to the Portal bridge and go R to the Skull Portal at the S gate, place the Portal Skulls in the pillars L and R and the gate opens. Enter and follow the tunnel to the next gate and go shoot a Demigod coming from the R hand stairs, then place the Cartouche and go into the room.
The Big (Crates and Spikes) room.
Go L and into the adjacent small room, climb the block R and go jump over the blocks to the one on the other side of the room, where you can shoot a panel and runjump in, push the button to raise a Crate-pillar near the entrance gate in the Big room. Go back there (you can jump from the block to the exit of the room, to avoid the burner) and climb that crate from the ledge at the entrance and go jump the pillars to the E side of the room, look on the central pillar to spot the Jumpswitch, which will open the W gate, so get back up there and runjump in, don’t take one step too far as there’s a pit! Jump the pits and to the next room from side to side and finally into the corner where the plant hangs, climb up the ledges to use a switch, which will open the Devil door in the N wall of the Big room. (Notice the gate here, it holds the last secret for this level)
Return to the Big room and jump to the pillar R of the passage, go jump/grab into the devil door and run onto the R hand ledge, jump grab to the block in the other corner and from there into the opening in N wall, go up L to push the button that will open the S gate in the Big room. Jump straight back to the block L of the exit and go jump over the pillars to the S gate.
Timed run for The Torch.
To the L inside is a switch that will open the W gate at the Portal Bridge, not too tight a run. Pull, sidejump R/roll and runjump to the gate, standjump with a L curve over the pit, so you can run out and onto the pillar L of the gate to avoid the Spikes under the gate, (Ignore the Demigod for now) do a couple of runjumps till you are past those nasty pointed blocks in the passage and sprint over the bridge to the 3rd R hand pillar, run sharp R around it and just over the edge to land on a lower ledge and back up, runjump/grab into the gate an hop over the many pits to get the Torch.
The Golden Key.
Take it to the Black Knight room and light it, then light the 2 other bowls and the devil door up in the W wall opens. Get up onto the arch again and jump/grab into that door, inside you’ll find the Golden Key. Return to the Big room, (Don’t forget the Demigod) go up the pillars again and make a little detour through the E room, to get Secret#20, some Goodies. Go back out and go to where the Timed run started and use the Key in the keyhole to the R of the Timed switch.
The Star Effigy.
The Spikes on the central pillar go down and a trapdoor opens on top of it. Go out to the Big room and to the pillar at the entrance jump to the centre one and go up the ladder to get the Star Effigy. Climb back down and go out of the Big room, L up the stairs and into the Portal room. Go up to the Golden receptacle and combine the Handle and Effigy to form the Guardian of Light. Step into the Teleporter after you had a good look around this magnificent room.
(I’ll give certain passages and rooms names so I can direct you there later and I don’t have to describe the route every time, the names are bold)The Pillar room.
Standjump/grab onto the break tile below and take a quick step forward, standjump/grab up to the ledge in front and go up to the Pillar room. Some Skeletons will greet you, you know what to do… Go to the N room and R , there’s a ladder there and just L of the ladder is a CS up in the wall, get in and use the Skellie-lever to open the trapdoor on top of the ladder. There are 2 things to do there:
1st: The Trident
Go up and backflip into the passage, shoot a Skeleton waking up in the L hand opening and go straight to the end of the dark passage, climb up the passage up in R hand wall and go to a Bone pit, do a long runjump to a sloped rock in front of you and keep jumping till you land on a flat ledge, jump to a ledge on N wall and push in the block there till you hear a trapdoor opening up, go back onto the ledge and jump/grab the ladder on E wall, go down into the cage with the Trident and get it (a gate opens in the N room for Cartouche part 2), go back up to the top of the ladder and backflip to the ledge, a long runjump will get you to a (partially sloped)block on E wall where you can use the MS to go S and back to the Bone pit, run of the ledge to land on a sloped ledge and jump/grab a crack in the opposite wall, go R and back down to the dark passage.2nd: Open the W Gate.
Now go out onto the roof R and overlook the Pillar room, look SW to spot a Red ball near the opposite roof. Shoot it to raise a platform L of that opposite roof, turn L and runjump/grab the edge on the E wall, shimmy all the way to the other end and backflip/roll/grab the platform, go up and into the L opening, shooting the Skeleton backwards off the edge it’s on (he’s in for a looong fall) Spot a triangular CS in the opposite wall (R side) and runjump/grab to it, climb in and follow to the Skellie-lever that will open the W gate in the Pillar room. Roll and look in front and up for the CS that will get you back safe, jump back to the ledge at the roof and drop on the side of the platform, so you land on the slope below. Go to the N room and to the open gate in the NE corner, a few jumps will get you to Cartouche part 2. Head back out and go to the Pillar room.
Go to the W “Demon head” room and shoot the Ruby in the Demon head in front, a ledge raises in front of you, jump across and go L, straight into the passage with the breaktiles, sidejump R to the Tiles and runjump from the end of them to the ledge with the button, a gate opens where we go next. Use the MS to get back to the crossing, go L and jump through the Cross room to where you can shoot the panel in the R hand wall, L is the open gate, go there first, slidejump over the pit after you shot the panel and go into the Blue room.The 2 Vase Puzzle for Cartouche part 1
Hop on the block S and jump into an opening in the E wall, next to the entrance and go pull the switch to lower the block in the Puzzle room, go back and push the S Vase into the SE corner, then the N Vase into the NW corner, get it to the NE and then the S Vase to the SW. The gate opens to the W pit, shoot the 2 Skeletons and go get Cartouche part 1. The Devil door in the Puzzle room opened so you can get back to the Cross room and into the W opening where you shot the panel before and drop into a room with white blocks.
Raising Blocks Puzzle.
Just under the entrance is a switch that will raise a Timed pillar in the N side of the room, from the pillar you can jump/grab the jumpswitch in the NE corner, that will lower a block in the S wall across the room, inside that passage is a marked Tile on which you have to push a block that is currently on top of the block on N wall. Go to the N wall and just L of those blocks is a switch to lower a block under the one still blocking the S wall passage. It will reveal the elevator switch, meaning it will raise and lower the block with which you can get that upper S pushblock down to the floor and up to the S wall passage.
Use it and pull/push the block on the N elevator block, do the S switch again and go pull the block to the S wall and onto the Tile at the switch there, then do the N switch and the block should be in front of the still closed passage. Go look just in front of the N switch to find the trapdoor in the floor, open it and go down, jump the pit and go do a runjump past the Boulder and the Spikes. Look R and see a sloped block in the end of that passage, stand with your back to it and close to those Spikes, do a backflip to the slope and jump to get up to the overhead breakfloor, run to the end and maybe you can spare the last Tile so that you can get out more easy after you pushed the button to lower the block in the S passage above.
Standing in the opening at the Boulder passage, look R and do a runjump into the passage there, then a jump/grab to get onto the sloped block in front and pull up, slide and around the corner a jump to get onto the ledge. Pull out the L Block and aside, push/pull it all the way into the passage opposite that nice door and it will open, get your Secret#21, Ammo and MP. Get into the opening the block was in before, jump up to the ladder R and go up to the S passage where you can now pull the block in and onto the Tile, the W gate opens and a Wraith come to pay a visit. No water where you came from, so quickly move ahead and runjump into that open gate and do a long runjump/grab over a deep pit, follow the passage and just jump down into the Water room.
The Water room.
(maybe I didn’t do it all in the right order, but it worked and looked fine to me)
Swim to the SE corner and climb the, follow this passage (passage up) through a Lavapit and to a pit with a MS overhead, shoot out the panel over the opposite ladder and jump/grab over the burner, go up and shoot the Skeleton with explosives, Do not use the Skellie-lever L yet (to raise a trapdoor at another lever, but then you will miss a secret) and go forward to the Spike room with Spikes, a Jumpswitch (later) on the opposite wall and a MS, shoot the panel in the far L corner and MS over there, when you drop, you’ll slide down a long slope, jump to the ledge in front and go around the corner to the Boulder slope, runjump/grab over and pull up, a Boulder comes, hop back and grab the edge, pull up again and repeat this 3 times for all the Boulders, then shoot a Skeleton and follow the passage R, over a pit and to the next pit, look up R after the first long jump and find the CS in the wall, go in to use a button that will retract the Spikes in the Spike room.
Move on through the passage, jump on the sloped block in the corner and slide/jump to a ledge, hop onto the next and be careful at the last, it’s sloped and you can jump to a safe ledge after a short slide, climb up to the Ladder room. Jump to the opening to the Water room you can see to the R and drop to a ledge below, turn L and runjump to the ledge in the corner over the gate of the Spike room, turn L and jump to the ledge in front of an opening in N wall, here’s the room where a trapdoor has to be raised later after you got the secret from under it. Shoot the Skeleton and go climb down the hole into a dark room to get Secret#22, Ammo and MP.
Dive down into the water and go passage up and to that Skellie-lever you didn’t use yet, just before the Spike room on the L side, throw it to raise the trapdoor over the secret room so you can use that lever there.
Dive down and go passage up and through the Spike room to the ladder room, jump to the R hand opening again and go to the same room the secret was in, use the Skellie-lever, when you look out into the Water room now, you’ll see blocks sticking out of the walls.
Dive down into the water pull that UW lever again and the flames at the top MS go out. (maybe I did things in the wrong order, but it worked)
Climb out to passage up, to the Spike room and straight to the Jumpswitch using the MS, the gate opens and will give access to the lower path over the blocks, runjump/grab over the pit and go to the N devil door, shoot the opposite panel, runjump/grab over and throw a Skellie-lever (to open a gate to the 2nd Death Key above in the pit), go back and notice the ladder under the opening to the water room, runjump/grab to it and go down to Secret#23, Ammo and MP. Go back up and back to the Spike room over the blocks and over the pit, go up to the MS and go up to the Boulder slope and the Ladder room,
To the top.
This time go up to the top of the ladder and backflip to a ledge, jump to the opening to the water room and drop onto the ledge below and turn R, jump over the white blocks, past an opening in the L wall (Death Key room for later) to the highest block, grab the MS and go over to the opening in N wall, all the way to the end into an alcove (where the flames were before), turn around and runjump to the ledge with the Skellie-lever, runjump back up into the same alcove and use the MS to get back to the white blocks. The Devil door there opened, go one block down and jump/grab in, get the 1st Death Key, Spikes go down in the green opening, (now, you can do that first or go for the next Death Key, either way you’ll have to climb back up again) go jump out to the white block, go one more down and look for the ledge below, between the 2 white blocks, drop down to it and runjump/grab over the pit to get the 2nd Death Key. Get back to the Water room fast and dive down. Go to the top again and runjump into that green opening with a Face lever, use it to open a gate way back at the Demon head room.
No shortcut here as far as I know, so go dive down into the pool, beware of the Spikes below and go passage up, Spike room, Ladder room, Jump to the R to the Water room, drop to the ledge outside and jump around to the white block on opposite side, this is the passage back to the Raising Blocks puzzle, go out of that room and L over the pillars in the Cross room, jump to the exit and L, past the Demon head straight to the Trident room.
The Trident room.
In this room you’ll have to place the Trident you have on the statue missing it, but before you do, go around and use 2 Jumpswitches in the place that will be flooded afterwards, go down into the pit and W through the opening in the wall and turn around to see the 1st right above that opening, stand exactly under the switch to jump/grab up and use it, look for a hole in the floor N and crawl to a passage with the 2nd switch on L wall, go back and use the Trident at the statue.
The pit floods, swim into the W room and into that hole in the bottom, follow the tunnel past the Jumpswitch and find the UW ceiling-lever in the end (shows a Devil door), swim back out and up the S hole in the wall, there’s a ledge on S side, climb up to a room with Secret#24, a MP and some Ammo after a shimmy R, jump back and from the ledge at the water you can see the door L, standjump/grab around the corner to the ledge in front of it and look E, runjump/grab to the 3rd Jumpswitch and use that to open the door, go jump up there again and enter.
The 3rd Death Key.
Slide and jump to the corner slope, slide and jump/grab the breaktile, hang L a bit and do a diagonal runjump into the opening in the far R hand corner of the room, get the 3rd Death Key and go back through the water to the Trident room.
The Star Effigy.
Go out in the direction of the Demon head and look L, just outside the Trident room for the alcove where you can place the combined parts of the Cartouche, the gate in the passage next to you opens, go in and jump some pits to get the Star Effigy. Go out to the passage, L and follow the route back to the Water room.
The Water room (2nd visit) The Darkness Key.
Go out onto the white block under the entrance and jump to the grey ledge L, around to the Ladder room, up the ladder and to the water room again, down and over the white blocks to the Pit room in the N wall on 2nd block, to the L is a still closed gate to the Darkness Key and R is a ledge with a pushblock.
The Death Key room.
Push the block to the end and you’ll hear a gate open, hop back a bit and enter the room with the receptacles for the Death Keys, in the R hand wall is the gate that opened, here you can get rid of the flames under the receptacles, go push that Vase once into each alcove in E wall, don’t stop the Vase on those Skull Tiles, they’re deadly. Go back to the previous room and place the Keys. The gate to the Darkness Key opens, so go jump over the Pit to get it and jump back to the opening to the Water room, go down the white block R and jump to the ledge under the Ladder room and go down the ladder to the small grey ledges in the Water room (a shortcut here is to drop from the S end of this ledge (check the health first) ) and jump around to the E exit and go back to the Pillar room
Go to the N room and open the gate in the SW corner, go in and jump to the Skellie-lever that will open a gate in the S room, just L of the deep pit. On re-entering the Pillar room, 3 Wraiths appear get to the Trident room and get rid of them. (In my panic the first time, I ran all the way to the Water room and when I got there I remembered the Trident room, well it was quite late, so…)
Go to the S room now and hop over the corner of the deep pit, jump through the Lava room and find a passage up in the R hand wall in the back pit, follow over a trapdoor to the next pit, grab the crack in the wall in front or jump/grab to the CS R and go into the next room, shimmy to the block R and run off to the ledge below, jump to the Skellie lever that will open the exit and the trapdoor in that passage you went through just before, You van go to the N end of this room to get a ½ MP on the block in the corner and return to the S side where a CS door opened in the E wall, return to the E Lava room and go up into that upper passage to drop down into the trapdoor and get the Satan Key. (The trapdoor under the ladder in N room opens) Go back out and through the E Lava room (notice the closed door with the Spikes there) and head to the N room.
The Book of Death.
Go down that ladder and from just above the Lava do a backflip into the passage, go to the corner and time the jump through the Flames, run past the Hammergod and jump to where the book is, there are 2 break tiles there, one in front and one behind the pedestal, break the last by running over it and climb down the dark pit, jump the lava and go up the next ladder to a Skellie-lever that will stop the flames under the book. So go back up, get the Book of Death (the Spikes go down under the door) and go past your little friend again, up to the Pillar room.
The Torch.
Go S and to the L gate at the deep pit. Jump to that door and open it with the Crowbar, go in for the Torch, go back to the block just before you jump to the exit gate and stand one step back, save and throw the torch, then jump/grab behind it and take it to the Raising Blocks puzzle and light it on the Bowl, go back and to the wall torch at the gate near the Demon head room (straight coming from the Cross room)
The Golden Handle.
Throw the Skellie-lever to change the scenery in the room W of the Demon head, so go out, R/L and see the block under the opposite slope, jump there and get into the R hand alcove, jump the pit and go down the ladder to a deep shaft, jump to the button and push that to get a block out of the wall, hop on the block and push in the N block to the end, get the Golden Handle and make your way back to the Demon head room.
Jump to the SW block and over to the keyhole for the Satan Key on the opposite side and use the Key to open the W gate. Jump over and go in, go R, down the slope and jump from the 2nd, go on to the receptacle for the Guardian of Light (combine the Handle and Star Effigy and place it to get the Teleporter behind you going. Step in and leave these great surroundings.
The End.
Keep the last Save for the next time…