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The Legacy of the Gods. (LOTG)
Levels by Jedi Master (Luis Martins)
Walkthrough by Dutchy.
| To the separate levels: Use the back button in your browser to return to this menu. | ||||
| Chapter 1 | Chapter 3 | Chapter 5 | Chapter 7 | Chapter 9 |
| Chapter 2 | Chapter 4 | Chapter 6 | Chapter 8 | |
Shoot all the vases you see, some will break and have goodies for you, but it will be a too long story when I mention them all.
It’s possible I’ve forgotten to mention some smaller enemies, but you will find them soon enough.
CS= crawlspace, MS= monkeyswing.
"Somewhere in Europe"
From where you land, go L and just before you climb up to the plant, look L and runjump grab the ladder on the W wall, go down to the end of the ladder and backflip/roll/grab the opening, climb in and get Secret #1, Goodies. Jump back to the ladder and go up to the top, backflip/roll/grab back to the ledges. Follow to a runjump to the corner slope, slidejump to the pillar and runjump to a L sloped pillar on W wall, slide and jump/grab the SW ledge, go R and get some Flares, climb up into the CS up L and follow, drop to lower passage and go L, R is a closed door, follow to the switch and open the door with it, go back
(climb up the high wall, only use the “Ctrl” and “up” Keys, no Jump) and follow new passage to a pit with a breaktile, just run around R corner onto it and L onto the safe ledge, runjump to the pillar and standjump into the opening with a grab and R curve.The Main room.
Get some Ammo in a hole R and go E, drop down to the Main room as I will call it. Runjump/grab the 1sr pillar and look L to see the button there, standjump onto that pillar and run onto the ledge at the button, push it to open a door on a lower level in the room. Back to the pillar and runjump to a high pillar you can just see in the NE and standjump onto the higher ledge with the vase, go runjump/grab W to a kind of balcony, and remember this one as we will be back here to go into the N passage. For now we go down to the passage SW in the structure, down the ladder and to the W, shoot the Rats and hop to the pillar in the lava room, get Ammo and shoot the grating, hop/grab in and get the Crowbar from the box. Get back to the passages and go E/L and hop over the pit, follow the passage down to
a balcony in the room, go L and into the door you opened before.
The Warrior room.
Reach the Warrior room with a pit. Go over to the NW corner and go down into the pit. Hang from the last block and drop, sidejump L, land in front of a box and shoot it quick, get the Uzis from it and go find some Warriors when you go W. Just treat them as Horsemen, hop back from them while shooting them in the chest. In the wide passage here you have some room to move, when you did all 3 of them in, head W and R, shoot the vase and hop over the gap to the fence with the box behind it, look up R and jump into the alcove there, to get the Lasersight, go back over the lava and R/R, runjump over the lava and reach the Diamond room.
The Diamond room.
Looking out over the room, you’ll see the 5 receptacles L and another Warrior waiting for you on the other side. Go along the L side and to the pool, take care of the Warrior and dive into the water on the R side of the stairs, find the hole in the central structure and throw the UW lever, a gate opens. Swim up and through the N hole to the next pool, climb out on S ledge and get the Ammo from the red box in the structure. Go to the NE corner and get the Revolver from the box. When returning to the Warrior room, you have to deal with 2 Warriors, climb back up the blocks where you found the Uzis and return over the stairs to the top of the Main room.
The Main room.
Go back to the ladder and climb up, backflip to the ledge, hop onto the balcony and go to N passage. Walk up to the edge behind the plant and look up, jump/grab the ladder and climb up, get Ammo R and use the switch L, go down into the room below and shoot that Rat.
Room with the 3 doors.
Combine the Revolver and Lasersight and shoot the Blue ball in the ceiling over the pillar. Get up onto the block in the middle of the room and get the Ammo from the vase.
1stDoor.
Jump to the E door and just sprint in, you will drop onto the pillar in the lava, go runjump to the other side and shoot the Bats there, climb up L, turn and jump to the opposite alcove, turn and jump/grab the ladder, and up you go. Runjump/grab over to the other side and follow to a room where you can get some Ammo on the SW pillar, jump to the NE corner and climb up, turn and shoot the grating, runjump/grab in to the opening and shoot the Rat. Grab the Crossbow from the pedestal in the Turkish bath and dive into the pool. Grab the Ammo and swim into the tunnel, follow to the Pushblock room.
Pushblock puzzle.
Go to the N side after shooting the Rat and shoot the vase in the alcove, push the block all the way in and go L/L, pull a block as far as you can, Go back to he room and into a CS in W wall, now you can go behind the block, so you can push it into the alcove with the Tile. A trapdoor opens up in the room, above the spiketrap. Roll and run to the block on opposite side in the passage, push it in all the way and the Spikes are down, climb up into a revealed passage in the ceiling where the last block was. Turn and climb up to top room, go to the back and run into the hole, so you can grab the Jumpswitch. While you drop, the pillar behind you lowers, and there you have your 1st Venus Diamond.
2ndDoor.
Go back to the room with the 3 doors. Hop on the block at the W door and turn L, jump up and grab the MS leading into the corner where a well hidden Jumpswitch is waiting for you. The door is open now, so go in and shoot a Skeleton (Crossbow, Explosive Arrow) Go L at the fences and climb to a Crowbarswitch, and throw it to lower a wall where we will go to next. Go back and onto the single ledge L at the golden fences, drop back off the side and see the Jumpswitch, drop/grab it and drop to the lower sloped ledge, slide/slide and jump onto the ledge at the bottom of the ladder, jump/grab the alcove L of the ladder and go past the lever, climb up in R alcove and get some Ammo, throw the lever and the 3rd door opens. Run back onto the ledge under the ladder and climb up, go back to enter the 3rd door.
3rdDoor.
Stand on the edge and shoot a Bat. Drop into the water and get some Ammo in the E, then open an UW door W side and swim in, get out, shoot the box to get the Shotgun and go E, standjump with a grab to the alcove R over the lava and follow the passage to a switch, pull it to open a gate in the room with the burner. Return, drop into the 1st hole and swim back to the burner. Climb up the burner pillar in the SE corner, so you can runjump/grab into the NE passage. Enter the gate and follow to a pushblock (obvious) L, a Skeleton awakes, maybe 2, it differs (notice the yellow wall behind him), deal with him first. Pull the block in the passage L at the yellow wall out once.
The Block puzzle.
Push the 1st L block in the S in all the way, turn R and push that one till you see another block L, push it to the end and to the R once, go behind it to take the Flares from the alcove, push the block into the alcove and roll, go to the opposite block and pull it S twice, so you can get the NE one out of the passage and into the alcove N, the yellow wall lowers, a Skeleton will come for you, shoot it! Go to the place where you shot the 1st Skeleton and pull the block that was behind the yellow wall onto the yellow square, now you can go around entering the passage which holds your 2nd Venus Diamond.
Down again.
Return to the room with the 3 doors and climb back to the Main room. Run back onto the lower ledge at the structure so you can climb back down over all the stairs and go down into the Warrior room once more, now go E in the passage where you shot the 3 Warriors. Go to what seems a dead end, see the crack up in S wall, stand facing this wall and backflip onto the higher sloped ledge behind you, jump/grab the crack and go L, pull up and follow to a door and a switch open the door with it and watch the flyby as it shows all the doors in the Big room.
The Big room.
Standjump/grab to the corner of the 1st burner pillar when the flame is down and pull up on R side. Time the runjump/grab to the 2nd pillar, both flames have to be down. Stand on the R corner and turn R, look to the structure and see a brownish ledge sticking out. Standjump to it and run off into the R side passage, shoot the box to get the Grenade Gun and shoot a Bat. Hop back on the brown ledge and run into the other side of the structure. Shoot the vase for Ammo and climb up into the alcove between both rooms, push the button to kill the Spikes on the lower central pillar. Go back onto the brown ledge and standjump to the spike pillar, drop from the N side of the pillar onto a ledge from where you can runjump into a lower passage in the W structure.
The 3rd Venus Diamond.
Shoot a Rat and a vase, get the Ammo and look for the button on the pillar to open the 1st door in S wall, go S and jump to the corner ledge, turn L and runjump with a little R curve to the sloped ledge E, so you slide down backwards, grab the edge and go L, drop to the lower ledge and shoot a vase for ½ a MP and climb up in the S doorway. Jump over to the ledge in the corner of the next room and go around to the other corner, look up R for a CS and get in. Drop/hang from the edge at the pit and go shimmy around till you can drop to a ledge below, climb up the opposite side and get the 3rd Venus Diamond. Go back out of the CS, turn L and climb up the block, in the end of the passage is an overhead trapdoor, open it, turn and jump up to pull up in the upper passage, run past the Skeleton and open the door fast, run to the passage R, roll and run around a bit till you have ‘em all lined up together, shoot all 4 Skeletons with one grenade, it’s possible. Now you can get some Ammo on a pillar in the big room, runjump/grab the burner pillar, go up on L corner and runjump/grab the E pillar with the Ammo, go back and go to the door you just opened. Go up the stairs; reach the top of the big room. Go R first and jump over the gap, go pull the switch in the end and return, go N and jump over to the structure and run N, jump to the corner and R.
The 4th Venus Diamond.
Runjump/grab the crack in N wall and go R, around till you are opposite the ladder, drop/jump/roll/grab the ladder and go up. Drop down to the lower passage and go N, jump over the pit to the dark block and runjump/ grab the corner pillar, standjump to the next and standjump to the ledge in front of the Teeth doors. Walk up close to them, standing a bit R from center and look into L corner behind the doors, standjump with a grab into that alcove when the doors are open. (Of course) Turn R and standjump/grab the sloped block S, pull up and slide far, jump up to the pillar in front. Look around and see the next diamond. Spikes protect it, so go SW and jump into the passage there, over the pit and backwards into the CS R, pull the switch inside to kill the Spikes and return to the pedestal to claim the 4th Venus Diamond. Jump back to go over to the SW passage and climb up to the door past the CS. Return to the ladder and hang on the top of it, backflip/roll/grab the crack and go L, drop to the ledge with the plant and jump up to the corner structure, shoot some Skeletons when you jump over to the S. There are about 3 or 4 of them.
The 5th Venus Diamond.
Runjump/grab the hanging ledge in the E, runjump/grab the next and standjump/grab into the door, shoot the Bat and go L, to the corner, stand facing the room, backflip to the slope behind, jump and slide jump to the opening W, shoot a Rat and a box, get the Ammo and go around S side, over the pit, shooting a couple of Bats to get the 5th Venus Diamond. Go back to where you shot the red box and look down in the room, see some Ammo, run down, a bit to the L so you slide down the slope just below the edge and grab the edge of the pit. Go R and pull up to get the Ammo. Shimmy to the opposite side of the pit and pull up in R corner, go jump back to the W structure and straight into the open gate W (there may be another Skeleton around, so take care) Go back to the top of the Warrior room. Turn L after jumping to the pillar and shoot the vase, get the Ammo and drop down, go down to the bottom of the room, and to the W, L over the lava to the Diamond room.
The Diamond room.
Place all your precious Diamonds and a gate will open. It is in the W wall of the small pool where you pulled the UW lever, swim through the tunnel and climb out on the other side, go to the NE corner, look behind the pillar along N wall and see a Blue ball for you to shoot. Stand under the thin ledge on the NE pillar and from the higher part of the floor, just jump up and grab it, pull up on R corner and sidejump R, go jump up to the top of the room (not too hard) picking up a ½ MP in a pointy alcove in N wall, and when you jumped up to a ledge N where you can enter a passage, turn around and see the ledge up L of the ledge you came from, jump/grab to it, pull up on the R side and standjump forward to the next, go get your Secret #2, all kinds of Goodies.
The Timed door.
Go out and run out on a ledge below, aiming a bit R so you’ll slide backward of the slope, grab the edge and shimmy L, climb up and go into the N passage, shoot a Bat and throw the switch for a timed door in SW corner of the room (which was protected by Spikes, you killed when you shot the ball) and go out on the ledge, runjump to a sloped ledge on the W wall, land as far L as possible, shimmy L till you are just under a slope overhead, backflip into an alcove behind and climb up the higher S ledge, walk up to the edge and standjump/grabbing to the open door and pull up. Here is a passage with break tiles.
Break Tile passage. (real JediMaster stuff)
You better save in front of the first and runjump/grab the 2nd tile, hang on L side and pull up standjump with a slight R curve to land forward on the slope in the corner, slidejump/grab the next tile, Save and pull up on R side, runjump over the slope and land on a lower tile, standjump/grab the next and hang, see the door R in front, go L a bit so you can runjump/grab to the alcove and turn around, runjump/grab to the balcony with the crowbarswitch and open the door with it, jump back and enter. Stand back to the door; on the edge of the pit and sidejump L, slide and jump/grab the next slope, hang R and pull up, slide/jump with a R curve immediately to grab the next slope, just slide down this one and go slide L, jump and jump/grab the edge of the pit, go up and to the R, into a room with statues.
The Statue room.
Shoot the Warrior storming down the stairs, 2 well aimed revolver bullets will do and go up to the L statue, look behind the Sun-dial for a CS and go in, run L into an alcove in SW, turn around and see the crack in the wall NE, runjump/grab it and go L, into a CS. Throw the lever inside (it’s the 1st of 2 to open a gate in the statue room) and head back, jump into the alcove again and up to the exit. In the statue room, go to opposite side and enter the CS there, shimmy R and drop at the lever (the gate opens), go back to the statue room. Look in the side of the lower part for a block to climb, follow this path, past the still closed gate to the open one in the corner and jump to the open gate, follow the passage up to the Teeth doors and shoot the bat, standjump through the doors and go down other side, shoot a Rat and pull the switch, see a trapdoor close, under the trapdoor was a passage for later. Return to the Statue room and go up the entrance passage NW, go to the opposite CS and back in there, in the end of this passage is an Omega push block, push it in so you can enter the Omega room.
The Omega puzzle.
There are 5 Omega Tiles. You have to push the block to 4 of them on this side of the room, sequence doesn’t seem to matter. The last is behind a trapdoor, you have to go back to the switch you used to raise the 1st trapdoor after you pushed the block to the open trapdoor. Shoot the box for some Ammo and go through the Teeth door passage to open the 1st trapdoor again. Return to the Omega room and climb down into the passage, get the Ammo and push the button, climb back up and push the block to the last Tile. The gate in the Statue room opens.
The Statue room.
Go there and enter, follow the passage to a dead end, stand against the W wall and backflip to the slope, jump/grab the crack and go R, follow to a pit with sloped pillars, runjump/grab the R one and hang on L side to see the passage in front L, pull up, slide/jump/and keep jumping the sloped blocks till you can grab the corner one, shimmy to the lower ledge at the pole and see the closed door W, go down the pole and go pull the switch the door up the pole opens, so climb back to the ledge where you saw the door, backflip onto it and climb up W, shoot a Rat when you go for the Titan Key on the pedestal, a yellow wall lowers at the bottom of the pole. So go down again and find a Torch where the wall was. Btw. You’re back in the Statue room.
Light the Torch on the torch at the entrance and head up the stairs past the Statues, shoot the 2 Warriors and go down to a grated wooden floor, stand on a safe side and throw the torch on it, it will burn to crisp. Drop down and go into the deep dark part, get some Flares in a pit and go into a CS, shoot a Rat and use the Titan key to open a door up in this place. Climb back up to the surface and go to the door in the S, slide down and land on another slope, jump to the ledge at the end of the slope and you arrived in the 2nd Chapter.
Chapter 2.
When you slide in from level 1, you have to jump in the end of the slope, so you land on the flat ledge, drop/hang in the pit and shimmy R to the end and pull up, slide/slide/jump to the flat ledge. Drop into the deep shaft and swim to the next room, go up R on the lower ledge and stand on the NE point, facing W, so you can sidejump L onto a sloped block on S wall, jump and land on the block behind you. Follow the path around the room till you can runjump/grab the Jumpswitch in the corner, fall into the water and swim through the trapdoor, follow the tunnel to the
Room with the 3 switches.
Climb out over the UW gate in the NW, turn and runjump over the pool; go around to the SW corner (shoot the box-Flares) and pull the Timed switch, runjump back and pull the SE switch in front of you, hop back twice fast to avoid being Spiked and go L, to the NE corner and do the same here, the UW gate opened. Go swim to a crossing where you can go up R or L into a small hole, go L and pull the UW ceiling lever, then go up the other side and get a ½ MP, turn jump over the hole and follow the passage, shoot the grating and 2 Harpy Birds, (when you go stand exactly in a corner, they will come at you, but their wingspan will prevent them from hurting you while you shoot them with the pistols to save precious Ammo.) jump to the roof E and go through the door. Runjump to the other side, drop one block and runjump/grab to the corner pillar. Notice the ladder behind you and go L, drop one block and standjump around the corner to a ledge N same height as you stand now, up to the 1st gate button. Drop down from the ledge you jumped to last and follow this passage to a room with a burner in the lava, runjump over to the other side and shimmy L along the crack, push the 2nd gate button and return to the pillar in the room with the ladder, runjump/grab the wall under the ladder, just R of the passage you first came from and climb up on L side, from hanging on the top of the ladder, backflip into an alcove behind, push the 3rd gate button and jump back over the pit, to follow the path to that gate. A great flyby will show you a room with many doors and gates.
The Main room.
Go forwards first to lure out 3 Harpy Birds, take ‘em out here or do the corner trick again, you need quite a bit of Ammo in these rooms, so better use pistols as much as you can. Go down to the pool in the NW corner and get the Ammo, just in front of the steps E, up to what I will call the Pool room, are 2 passages N+S, those are the Web passages. Go to the NE pool to open the trapdoor in it. Turn around and hop back, swim in and L for some Ammo, follow the tunnel to the UW lever. (1st Screenshot of NW gate) Back out and to the SE pool, behind the waterfall is a passage, go shake off the Locust by running around first and then enter, climb up L and follow to a small cave, up in the alcove and get the Ammo, turn and look up for the Jumpswitch, (1st Screenshot of NW gate-Main room) go back out and deal with 2 Harpies. Shoot a vase for Ammo L of the passage to the Main room.
The Poolroom.
Go up the steps to the Poolroom E and to the R hand gate over the pool in the E wall, push the gate open and enter, climb up the alcove L wall and push the block once, a gate opens, pull the block back and go out to the pool. Shoot the Warrior and dive into the NE tunnel, shoot the box for Ammo and throw the lever (screenshot of SW gate) Back out and now you have to deal with 3 Harpies, when you finished them off, go up in the L room in E wall, push the gate open and go up in the R hand alcove, same block, in and leave it there, shoot a box for Ammo and notice the passage with an unreachable button (for now) The gate in the other tunnel opened, but first deal with a Warrior, then dive into the SE hole and shoot the box, throw the lever. (Screenshot of SW gate)
The Main room.
Go back to the Main room and into the N Web passage, go up the stairs and to the balcony on 1st floor, throw the lever (Screenshot of SW gate) turn back and at the closed door R, standjump/grab the balcony N, shoot the box for a ½ MP and climb up L, runjump to the ledge S and pull the chain R side, turn and stand on the W point of the ledge, turn R a bit and do a runjump around the R corner to land in the open door, go up the roof and get the Ammo and look up in the ceiling and shoot the Red Ball there. A door opens R and back of you, so standjump to the ledge under the door. Climb in, get the Ammo and use the Titan Key to open a door in the opposite corner of the room. Go back out and just run E off the ledge (while grabbing) to land onto the balcony below. Go down to the ground floor and to the S Web passage, up the stairs to 1st floor balcony and throw the lever (Screenshot of SW gate opening up)
Go back to the stairs and up the ledge L, runjump/grab the ledge S and turn R, jump up the W passage and pull the Chain, a door opens in the top of the Web passage, go back, L onto the block and shoot the box for Ammo, stand on the R corner, turn R a bit and standjump/grab with a L curve to the ledge at the door, go out on the roof and get the Flares, turn R and standjump to the ledge under the open door, gat the ½ MP inside and go pull the Crowbar switch in the end, a door opens somewhere. Run down onto the balcony (grabbing) and go down the stairs.
The Poolroom.
Go to the Pool room and into the R gate in E wall, look in the SW corner for the CS at the pillar, walk up to it and go shake off those Locusts first, climb in and drop into a room where that door opened, go in to get Secret #3, a supply of Goodies. Don’t forget the MP behind the door, go out to find a CS in the S wall and follow to a Crowbar switch, which will raise a block at the button in the L room at the Pool room. Go back to the Pool room and enter the L gate in E wall, arm with the Crossbow and run into the passage L, roll and run out, roll again and wait for the Skeletons to team up, so you can shoot them together.
The Omega Puzzle.
Now go push the button and see a block raise at the pushblocks, turn and go into the alcove at the pushblock and push it once, now push in the L block all the way to the end and hop back, go into the passage to your R and follow to the steam Tile, pull the overhead hatch open and climb in, follow to a box of Flares and drop into the passage at the 1st pushblock. You land on a wall that just lowered, go get the E pushblock and move it onto the last Omega Tile W using the upper passage to get behind it. You’ll see a part of wall lower in the upper passage, so climb back up and go push the button up in the alcove and see the door open in the N Web passage. Return to the Main room and shoot a couple of Warriors (about 4) first.
The Small Water skin.
Go up to the door next to the balcony entrance and shoot a box inside to get the Ammo, go to the sloped block in the NW corner and pull up onto it, backflip to the alcove behind, runjump to the sloped ledge on NE wall and grab the edge, go R till over the Ammo alcove and pull up/backflip onto a ledge, turn and shoot the box there, get the Small Water skin. Return to the floor by jumping to the slope and dropping, shoot the Warrior and go fill the skin in one of the pools. Go back up one of the Web passages to the roof of the balcony and go to the E side of the room, shoot the grating on the balcony there and enter the Scale room. Fill the L side with your supply of water and the scale should level and the gate E should open (I know some people had to fill the scale several times before the gate opened, My 1st time it took two fills and the 2nd time it opened the first time, Bug?) Push the button in the opened gate (Spikes go down in a room somewhere) and get a ½ MP in the NW corner.
The 1st Medusa Eye.
Go out and R, drop from the end of the ledge and shoot the vase for a MP, jump off the balcony to the ground floor and find a safe corner again to shoot the darling Harpies. Go to the SW corner of the room and enter the gate you opened before, shoot the 2 Skeletons and take the 1st Medusa Eye. So were finished here for now, the NW gate will open later. Go up the Web passage and to the W side ledge, go up to the gate and shoot it out. Enter the Red passage and go L.
The 2nd Medusa Eye.
Notice the strange Web passage R and shoot the vase in the alcove L go in, turn and use the Jumpswitch inside, go back out and to the N, jump behind the Palm on the R side and get some Ammo, jump back and go N. L into the room with the Medusa Eye receptacles (where you killed the Spikes) and look in the R hand alcove for the CS to climb up in, open the ceiling hatch and go to shoot the vase for Ammo and use the switch to open the S door in the Red passage. Go down and to the door to the Lava room.
the Lava room.
Run back to shake off the Locust, then go in to shoot a Harpy. Standjump to the lower ledge with the attached breakledge (don’t touch that yet) and turn R, standjump/grab to a block on the N wall and get the Ammo, there’s a passage in the W wall, standjump with a grab into that passage and use the button, the room shakes as the Web passage up in the Red passage opens up, but that’s for later. Jump back to the low ledge with the breakledge and standjump/grab the higher burner ledge E and pull up in a corner, run to the end and take 2 steps back, then a backhop and do a runjump as soon as you think the burner on the next ledge is going down, a running jump will take you to the corner ledge, shoot a Harpy and a grating in the S wall, jump/grab in there to use the switch (a door opens.)
Now go out and L, follow the ledges along the S wall, back to the W and at the last burner you can run around the corner, shoot a Harpy when you reach the next room and standjump to the pillar, drop/hang from the R side and shimmy R to the alcove, pull up and walk around to jump to the corner pillar as the flame is down, jump over to the door and runjump/grab over the pit, use the MS along one of the walls to go over and time the swing past the burner below. Go get the 2nd Medusa Eye. Make your way back to the burner balcony on S wall in the lava room and jump over the fence to the breakledge, run onto the safe ledge and jump/grab the burner ledge E again, pull up in L corner and turn to the exit, jump over and go to the Web passage. Shoot 2 Skeletons waking up in the Red passage.
The 3rd Medusa Eye.
Go in and shimmy along the sloped side to the other side. Follow to get Secret #4, Supplies. Head back out and go N to the other side of the Red passage and jump over the pit, look up at the E wall and find the CS, pull up in, get some Ammo and drop on other side to use the switch, which will open the door below. Go back out and enter the passage to the Hammer room.
The Hammer room.
Go to the back of the room, by standjumping past the hammers on the side where they pull up to, and shoot the Skeleton guarding the Crowbarswitch. This switch will finally open the NW gate in the Main room. Go back to the Red passage and don’t forget to jump the pit, go S and L at the big pillars, shoot the grating and go out onto the balcony, drop down from the E side, to land on the walkway below and go to the NW gate. Shoot the 2 Warriors inside and go find the switch, it’s a timed switch to disable the Spikes at the pedestal above where you have to get the last Eye. Pull/roll, run L/L, L up the sloped ledge, L up the block and run to the pedestal, get the 3rd Medusa Eye and hop back twice. Shoot the red box for Ammo and go back to the main room, shooting the Warrior waiting for you there. (Or just go up, and let him run around here)
Make your way back up to the Red passage and into the W room, shoot the Warriors and place the 3 Medusa Eyes. The big doors NW open, go there, shoot the Skeleton and go L behind the small tree, shoot the grating and enter the Damocles room, shoot the Warriors and a vase for Ammo and when you take the Damocles Key, the Neptune trapdoor opens. Go out and L, drop into the waterfall pit and slide to Level 3
Chapter 3.
The Neptune room.
When you come to the end of the waterfall slide, jump to the grassy ledge in front and follow to the Main crossing at the Neptune room. (There’s no harm done if you fall into the water, go R and follow to the ledge where you climb out, in the next room, you can climb up to a bridge, go N and arrive at the Main crossing at the Neptune room) Shoot a Big ugly Bug when you go up to the Statues, they need Tridents to activate them. Go W and in the passage is a lever to pull (1st for opening a door) and head back to the Main crossing, behind the W fence there is a vase with Ammo. Go E at Main crossing and shoot the Bug, go straight at next crossing, a skeleton coming from the R on your tail, follow to the back of the Neptune room, where all the Arches are, go R and more Skeletons will appear, just run around a bit till they are all 4 nicely together and let them have it (saves Ammo).
The Cave.
Go W at the Arches into a kind of Cave, run R to the end, while drawing the Crossbow and roll in the end, there should be 3 Bugs on your tail, shoot them together. (So how’s that for cleaning up?) Notice the 2 doors here and go S, look on the R side for a small pedestal in an alcove, go in and use the Jumpswitch, the room rocks, go back to the N side and see a triangular hole appeared in the end. Follow this path to a lever, it will open the W door back in the cave, so go back and enter. Run around the corner over the pit and run into a slope with a Boulder, jump to the L ramp and turn, shoot a Brass ball up on the ceiling and a block goes down in the SW corner. Enter and pull a Chain inside, go back and go straight into the open door, shoot the Bug and pull the block in the passage ahead out once, go into the room W and see the grey wall part R, dive in and into the W tunnel, R and use the UW ceiling lever there to lower the part of the wall in previous room, swim W into the lower tunnel first and go push the button there to open the door where the Boulder was. Swim back and climb out at the lowered wall push the button which was behind the block and another wall goes down somewhere. Go back to the Boulder room and into the NE door to get your 1st Trident.
Back to the Cave and S, R into a water room, shoot the Bug and dive into the water, open the UW door and roll, look in front of you and see the triangular tunnel, go in and follow to a vase with Ammo and a button behind it, (2nd for the door you saw before) return to the UW door and go in, L and down for the UW lever, (3rd and door open) turn back and L into the other tunnel, climb out and follow to the door.
Pillar room.
Notice the big blue doors S when standing on the balcony and go R and past the Trident behind the gate to the lower level, drop into the hole in the floor and shoot the Bug, throw the lever S and climb back up to the floor, shoot Skeletons, if any and head down the waterfall W, swim into the hole NE and use the UW ceiling lever, a gate opens. Swim back to the shallow part of the pool and climb up the block with the pedestal, runjump to the sloped block in front of the SW gate and jump, to land inside the gate, follow and jump over the pool, get the 2nd Trident and go back to where you jumped the pool, drop/hand back from the edge and climb R till over the jumpswitch, use it (Secret door?) and go back up the waterfall, make your way back to the Cave.
Go to the Neptune room where you shot all the Skeletons and into the N room with 2 gates. In and alcove in E wall, you can get a MP, jump over the pit, grab the edge and go R, shoot the box and jump (tricky) back to the room. Go to the NW gate and in the flowerbed L of it is the switch to open the gate, drop back off the edge and hang over the Jumpswitch, use it and climb out on the ledge. Look up on the balcony W and see the Lion’s head, shoot the Ruby in its mouth and shoot it. The E door the in the Cave opens, but first dive into the pool and swim into the E tunnel, follow to a room where you lowered a wall section earlier, pull the switch to close the trapdoor over the water and pull the block out and push it N, shoot the red box for Ammo. Push the button hidden behind the block (opens the door on the balcony at the Lion’s head) and open the trapdoor again to get back to the Cave. Enter the E door and get some Ammo in the box, run down into the room and get the 3rd Trident, turn to the exit and shoot the 2 Skeletons. Head back to the Neptune room and go E, L at the 1st crossing.
At the slope, shoot out the R hand grating and enter, shoot the Skeleton inside and go down, throw the Crowbar lever (see the Spikes go down at a lever) and take the Ammo. Go back to the Main crossing and L, over the Bridge to the Fence room. Shoot the Bug on your way.
The Fence room.
Go R and find the lever where the spikes went down in the SW alcove, then go to the NE corner and in the alcove, push the block till you can enter the R hand alcove. Open the ceiling hatch, turn around and climb up, use the Crowbarswitch to open the UW gate.
Behind the Fence.
Go back to the bridge and go down the other side L, through the water to the E tunnel, swim to the next room and get out on the ledge, turn and shoot a red box on the bottom, runjump/grab the Jumpswitch hidden behind the waterfall on W wall and get the Ammo on the bottom, climb back up and go through the E door, get the Flares R and notice the hole over the door, first go to the end of the passage and climb up, go pull 2 pushblocks one on each side and get a ½ MP for your trouble. Head back to the hole over the door and climb up into it, shoot the 2 Skeletons inside and throw a Crowbar lever, pull 2 Switches in NE and SE corner where you pulled the blocks and the S door opens, go in and throw the lever.
The Fence room-2.
The Big doors S in the fence room open. Roll, go straight through the room to the N door and go around L to the fence room, shoot the Bug if you happen to run into it. Go to the passages on the S side and enter one of them, go into the big doors and shoot the 2 Bugs there. Notice that there are 2 passages here.
Go into the L passage and open a tunnel in the pool by walking over the break tile, shoot the Bug and swim in.
Timed run.
Follow to a small labyrinth, turn around in front of the switch and look up, shoot the Ruby in the Head and use the timed switch, roll and run over the water hole, jump/grab up to the ladder in the R hand corner and climb up one step, backflip/roll/grab a raised pillar and jump up to grab the grating on the ceiling, MS to the CS in the other side of the passage and drop to push a button, which will open a gate in the room at the pool. Go swim back to the shallow pool. Enter the building and get a ½ MP L, go to the back and to the S side for Flares and the N side for a timed switch to open a gate in a lower E passage, go check out the route and have a go at it.
Timed run 2.
Pull, turn L, sprint to the stairs, L/R and sprint, hitting "Alt" the last moment to roll through the closing gate. Save and shoot the Bug, go on to a Mirror room, jump over the safe blocks you can see in the mirror and down to a lower block, get into the CS and throw the lever to open a gate at the shallow pool. Go back and enter the gate to get the 4th Trident. Return to the shallow pool and go L, out to the big doors and take out the 3 Skeletons. Go into the other passage now and see the 5th Trident smiling at you.
The Boulder.
A Boulder is up on a rope, look in the pit to see where it has to go and jump over to the ledge with the Spikes and follow to the corner after the 2nd set, turn r and shoot the box in the corner next to the (also spiked) round Tile. Standjump to the corner where you can pick up the Torch, and standjump back. Go runjump back to the gate with the Trident and light the Torch on one of the torches at the big doors or in the fence room. Return to the Boulder, jump into the pit through the gap between Boulder and wall to where you can burn the rope and get the 5th and last Trident. Go back to the Neptune room.
The Neptune room-2.
Place the tridents on the Statues and after the 5th you’ll see the pit in the pillar room flood, giving you access to the tunnel, which was deadly before. So return to the cave, S into the water room and through the UW door R and through the passage. At the balcony in the pillar room, go L this time and maybe shoot a stray Skeleton, and halfway down the stairs, notice the opening in the L wall, climb up and into the room, to get Secret #5, a supply of Goodies. Go down and go to the water filled hole.
Pillar room-2.
Dive into the water and go N, follow to an UW lever, (1st for the Neptune door) swim back and S, up in next room, draw the Crossbow and run around the room, so you collect all 4 Bugs, roll and shoot them, go to the CS in the NW corner and pull the Chain inside, a block goes up in the room. Go out and to the 1st floor, shoot the Skeleton and get the Ammo, look for the Jumpswitch on E wall, behind a pillar, jump/grab to it and a wall lowers. Go to the Se pillar and push the block next to it in all the way, go L and push the button. The Neptune door opens. Go out and to opposite SW corner, push the block all the way and get Secret #6, all kinds of Goodies. Climb back to the 1st floor and go jump into the Neptune door, get the Neptune Key, jump back out and look on opposite wall for the Head, shoot the Ruby and drop to the ground floor, go back to the pillar room and up into the S passage, where the big doors opened. Follow the passage and leave the 3rd chapter
.
Follow the passage to a greener, but certainly not friendlier part where you have to perform a couple of nice jumps. Stand in front of the first slope and standjump/grab the edge of the sloped pillar, pullup and jump with a R curve so you slide backwards off the lower slope, go L and pull up, backflip and jump/jump/grab the ladder, go L (stay same height) and backflip/roll/grab the ladder behind, go R around the corner and backflip and keep jumping till you land on a safe ledge. (Nice sound FX) Go on up and shoot a Bug, just L around the corner is a sloped pillar, stand facing it and pullup, backflip to the pillar behind and turn R, shoot the vase an go jump over to get some Ammo, drop from the S side of the pillar and land in a hidden, water filled hole, swim E and come to a room where you can climb out on a ledge in the NE corner, standjump/grab to the higher NW passage, go R and runjump over the pit, drop/hang back from the edge and go L till you can climb up, runjump to the lever (which is #1 for an UW gate), crawl after throwing the lever and go as far as possible under the overhanging ceiling, climb back off the ledge and go R as far as possible, drop and grab the edge of the lower slope, go r and backflip in the end. Runjump back over the slope to slide down and follow the passage to Secret # 7, Supplies.
The gate which opened will get you back into the big start pit, runjump/grab the ladder and go L, backflip/roll/grab and do the same as before to go to the room after the hidden tunnel, climb out again and jump to the higher ledge, shoot out the triangular grating L and slide/jump over the burner. Look for the switch on the pillar along the fence on the L.
Little Timed Run.
Pull, turn L, run L and around the pillar, runjump/grab over the water into the timed door, go L and get a great and very long flyby. Walk slowly over to the Spikes N and stand in the centre of the hole behind them, run through the Spikes when down and grab into the hole, so you will catch the Jumpswitch on your way down (#2 for the UW gate), swim into the room with the ledge and go L/L, through the gate in the tunnel, swim to the end and get out, run to the Sun dial in front of you and stand on its base while taking out the Wild Boars. When looking E, there are 2 grey stone pillars, on the R one is some Ammo, go N and find the deep pool between the 4broken pillars, shoot the red box on the bottom and dive in, get the ½ MP and swim into the tunnel look on a L pillar for an UW lever, pull it (#1 for the gate on the E structure) and go on W, climb the N ledge where you surface and runjump with a L curve back to a brown rock at the palm tree SE. Shoot some more Boar and head to the SW corner of the Jungle and walk into the pool of water.
Up the trees.
L is a waterfall, go R into a small passage with plants, at the yellow plant, stand against the R side and backflip to the sloped wall behind, jump/grab a crack up in the tree and go L, pull p and turn around, jump/grab the higher trunk in the corner, turn S and do a runjump to a branch S of the gap, runjump to another branch in the SW corner, with the yellow plant and use the Crowbar lever to open a gate in the SE corner of the Jungle. Runjump back to the last branch and go E, stand on the SE corner and standjump over a sloped part to a flat piece, runjump to a branch SE and follow it around the tree, so you can jump to a branch on the W wall. Climb up the highest trunk and runjump to the roof on the W structure, look for the Passage L and drop into it, pull the switch to open a door and jump back up, Go L and drop in the hole between the grey blocks, follow to a hole in the top of the room with the ledge, drop back from the edge and hang, see the Jumpswitch and grab it, (#1 for a gate in the aqueduct) only problem is, you have to go back and up the trees again.
But don’t go up to the roof, go E over the lower branch where you climbed to the roof before, so you can runjump to the S Arch between the W structure and the aqueduct, runjump to the aqueduct and go to the other Arch, jump over to get the Ammo on top and jump back, go to the NE corner and runjump to a branch going into the corner of the jungle, jump around the corner and find the hidden passage in the E wall, follow to a switch to open the N gate in the aqueduct, so go up the trees again and N over the aqueduct.
Aqueduct N.
Swim in and find another gate, go up L and follow into a passage with a pushblock in the end, push it in and a block lowers behind you in the passage, push the button behind it (#2 for the door on the E structure). Follow the passage out to the trees and shoot the Bug on the way, get another screenshot of a Jumpswitch. (Oh Boy, we have to climb the trees again)
Walk out over the branch and L, halfway up the sloped part facing the aqueduct and slide down the S sloped part, hang and look if you’re over the Jumpswitch and grab it. (The door on top of the E structure opens.) You’ll land in the pool you’ve visited before. Jump into the NW corner to get some Ammo and go climb up the trees again. Go up the trees again and now to the roof of the small structure between aqueduct and E structure, standjump/grab the corner pillar with the torch and go over, shoot the Bug and use the lever on the balcony to raise a block next to the structure, which will make life easier, from the grey base of the fallen pillar you can jump onto it, then to the roof of the small square structure W (you can also runjump/grab to the aqueduct here) and then to the pillar on the corner of E structure. The gate you opened is the entrance to the final room of the level, when you collected all 3 Elements and 2 Stars.
So for now we go SE over the aqueduct and runjump to the parallel branch there. Go to the open gate in the E wall, but just on the branch leading to it, drop from the S side of it and look for that Jumpswitch you just saw, use it (a block comes up in the floor) and make your way back up here, go into the open gate and stand at the edge, on the L side and look up in the centre of the room, shoot the Ball and, runjump/grab the opposite ledge at the closed gate and go L or R, look for the Crowbar switches in the NW and SW corner, to open the S gate and kill the Spikes in front of it, drop to the ground floor and open some boxes, a ½ MP is all you get for now. Go pull the block S into the alcove N and the gate to the Stone will open, but first go into the alcove where you pulled the block from and follow the CS to Secret #8. Collect all Goodies and return to the centre of the room upstairs, face the new pillar and backflip to the sloped block W, jump/grab up to the pillar and jump to the Prometheus Stone.
The Waterfall room.
Go to the SW corner of the jungle, in the pool is a space behind the s tree, get some ammo and enter the room behind the waterfall, shoot the 2 Bugs when going in and look for a small tunnel L, at the big plant in the N side of the pool. Swim in and use the UW ceiling lever to lower a pillar in a lava room. Go out and climb up the centre ledge, look for a Jumpswitch on the s wall, behind the waterfall and jump/grab to it to open a door somewhere. Go up on the centre ledge again and jump to a ledge l of the waterfall on E wall, turn N and see a grating, shoot it out and jump to the ledge W, turn around and jump back to the blue door E, drop/hang from the edge and shimmy the Crack L to where you shot the grating, follow the passage to the door you opened before. Get some Ammo and enter, throw the lever to raise a block in the pool, go down and climb back up the ledges, go W this time and jump into the alcove W, get the ½ MP and drop/grab the lower CS, follow to the Lava room.
The Lava room.
Runjump/grab to the 1st pillar and pull up in R corner, turn L, shoot a grating in the W wall and runjump/grab the next, pull up in L corner, turn L a bit and sidejump to a sloped block L of you, jump/grab the opening and use the lever inside, run out, bit R curve to land on the slope under the alcove and jump/grab the pillar, pull up R side and standjump to the corner slope, jump/grab the opening at the gate and push the button inside, the next block raises in the pool. Jump back to the last pillar which doesn’t burn anymore and runjump/grabs will take you back to the CS to the pool, pull a block on N wall to the Tile in the centre of the room and the S gate in the aqueduct will open.
Aqueduct S.
Follow the path get some Ammo, slide down the slopes and jump over the pit, get the Bag of Sand in the end and arrive back in the waterfall room. Time for the second part of this Chapter. Go out and find a grey stone pillar on the S wall near the Aqueduct. Climb the pillar and go through the triangular hidden passage to come to a slope, slide down and run E over the breakable floor, go up the block and look up L, a Webbed passage, it’s the way back up to the Jungle later. Follow the passage E and shoot the grating, drop to the grassy ledge and stand on the edge of the slope, as soon as the flame goes down, slide/jump, slide/jump/jump/jump/grab the crack in the wall, go r and drop on the slope, jump/roll/grab the ladder, up and over, slide/jump/jump/jump to the ledge. Better safe here. To the R of you is the ladder to the blue door at the breakable floor after the 1st slide from the aqueduct; from here you will be returning up later, there’s another closed door too (secret).
Chapter 4 /part 2.
Go to the S passage and follow to a long passage with a fence R, shoot the Rat and go L into the Crowbar door.
Go through the Swinging Spike ball room and hang on the edge of the slope where you hear and see the burner, a Boulder is hanging in the corner, pull up as the flame will go down and slide/jump over the next slop, slide all the way down to the moving pillar alley and jump forward once to get out of the way of the Boulder.
Main room.
Follow the passage to a big room, with a load of levers, switches, spikes and such. Go to the corner of the centre structure and hop in, find the hole in the floor and drop over the Jumpswitch so you grab it. (1st for UW gate) swim down and out, go to the SW corner of the room and up the Block, turn around and runjump/grab the higher ledge, follow to the last and jumpgrab up to the higher ledge, runjump/grab to the centre structure and use the switch on S wall (1st for golden door) after you shot the Rat, tough little critters, eh? Look for the hole in the E wall and drop to the lower floor, shoot the rat and use the switch on W wall (2nd for golden door) Run over the breaktiles and you just opened an easier way up the structure. Go back up and all the way to the top, there are 2 Spike protected levers, runjump to the walkway E where you can pull the L switch, the Spikes at the R switch go down, so use that one too and a door opens SW, jump back to the centre structure and throw the 2 Spikeless now levers there, and jump back to the walkway, go R and stand to the switch ledge and runjump around the corner to a ledge on the S wall, go l and down to a lever, the door above opens, so climb up and go get the Golden Star.
A ½ MP is hidden in the vase, go out and make your way back to the top of the centre structure, to the E ledge and L in the end, stand on the N point. You can runjump to a ledge on N wall just past the 1st lever ledge and go up to the W higher walkway, follow to a door in the end, look down l and see a slope, hop back onto it, so you slide off backwards and grab, shimmy r and climb on the block, pull the switch to raise a trapdoor on the other side of the room. Drop from the block onto the small balcony below and get the ammo, turn and start climbing the ledges and runjump/grab over to a ledge E, from where you can runjump/grab back to the centre structure, go up to the top and go back to where you dropped to the slope (NW) before, now runjump to the walkway S and to the other 2 hanging switch ledges, use both switches and go back over N walkway to a door NE.
The Skeleton room.
Reach the Skeleton room, go down and run to the end, along the centre of the room, over 4 breaktiles, collecting all Skeletons below, blast them away and go back to the broken Tiles, start with the most N one and get ammo from it, the next has a button to lower a block in the 3rd so you cam use the button there (screenshot of doors on upper floor), the S one is a trap. Go up to the upper floor and to the N end, take out the resistance by blowing them off the platforms and turn around on the last big platform, look up and see 2 Lion’s Heads with Rubies, shoot them both out and return to the lever at the 2nd platform.
Throw it and another screenshot of the doors. Go over to the wooden bridge between the E and W door and shoot the grating below the N door. Jump to the door and drop/grab the edge at the switch, pull and runjump/grab back to the bridge. Go into the door and run over the breaktile, as you have to pull some more switches and levers to open the gate in the end of the passage. Down into the hole and don’t be afraid the red stuff isn’t lava, run N over the breaktile and turn in the end, climb up to a switch, down and into the hole of the tile, down the S side for a lever to throw, up and over the higher block to find a Jumpswitch, drop/grab back to pull it and hold “grab” as you slide down the slope, backflip from the edge into an alcove behind and climb up to the ledge to push a button, which will finally open the gate. Down and jump to the slope, grab and drop/jump over the pit, runjump the next and go climb up all the way back to the gate, shoot 2 Skeletons and get the 2nd Prometheus stone. (A door opens at the bridge)
To get the next secret, look for the timed switch in the SE corner and pull, roll, sprint through the exit passage and over the pit, runjump with a L turn into the door L on the wooden bridge, get Secret #9 inside, Lots of Goodies. Go outside and straight into the W passage over slopes and pits, back to the Main room. Go up the 2 blocks in the corner so you can jump to the 2 balconies, W and E to throw the levers on them, a Wraith will show up, quickly jump into the water below and go to the open UW gate in the E tunnel, swim in and pull the UW ceiling lever, which will lower a block in E wall on ground floor. Swim to the end of the tunnel and get out, get the ½ MP on the pedestal and go out of the tunnels, back to main room, climb out and look under the E balcony for the pushblock, which you can pull out, jump into the water as a Wraith shows up. Go push the block to the alcove in E wall in the SE corner and the Spikes at the Trident go down, enter the room and take it.
The Switch Pit.
Climb back up the centre structure and head over to the NW door, shoot a Rat in the passage and shoot out the grating L, get the Ammo and stand in front of the pit, shoot the Ruby in the Lion’s head and a pillar will raise in the pit, so you can go with 2 runjump/grabs to the other side one more standjump/grab will take you to the red passage, shoot the grating to the R and head up the blocks in the N and run over the 1st part of a breakable floor. Turn around and shoot the grating you can see below in the pit, Go N to the door and turn, standjump/grab to a higher ledge and go on to a ledge with a red floor.
Turn and shoot a Ruby in a Lion’s head and a grating, jump there to pull the switch and go back to the red ledge, and down over the other side of it to see the next switch, pull and return to the red ledge. Jump to the S and walk up to the edge, turn and backflip/jump/grab the higher ledge, turn and jump to the grating with the switch, slide backwards down the slope and grab the edge, drop to a lower ledge and go down to the next switch S, climb up N and turn, jump to a yellow coloured floor and shoot a grating L, push the button. (To raise some pillars on the lowest level of this switch pit) Go S over the breaktiles and runjump/grab over the pit, get the Ammo R and pull the switch, go back to the hole of the breaktiles and down, shoot the grating and slide, run to the end, into a room, holding Secret #10, All kinds of Goodies.
Open the trapdoor and drop back to the start passage, go to the door N again and down into the lowest pit. Runjump over the raised pillars to the last switch in the S and go back to the now open door, don’t just run in, runjump to the pedestal and get the 3rd Prometheus Stone. You can shoot the boxes, don’t know if they do anything, there’s nothing in it that’s for sure, the exit opens when taking the stone so go MS over the pit and past the burner, get some Ammo R and slide backwards off the next slope, grab, go l and pull up to go jump back over the pits to the main room.
Main room.
Make your way over to the top SW door, follow the passage down to a small room with a statue behind a fence, behind the statue is a switch, it will raise a block under a switch, go on to the S and R is the MS to that switch. It will open the Lilac gate in the Lilac room.
The Lilac room.
Go back to the other side and R, L and at the crossing, see the hatch up L, it’s the way back to the Jungle. Go R and down to the stairs, R and run forward, down into the Lilac room, quickly to the SW corner and run on the breaktile, drop into the water and get a ½ MP while the 3 Wraiths kill themselves. Go back to the NE and climb back to the entrance of the room, go R and into a room with a deep Skull pit. Jump over to the triangular passage on the other side and follow to a lever. (Screenshot of a trapdoor up SW in the Lilac room) Go back to the pit, drop/hang from the edge and shimmy R to the plant, runjump/grab from the plant ledge to the ledge in the SE corner and drop down to the ledge below, get some Ammo and go throw the lever on the bottom, which will open a gate up in the Lilac room. You can climb back up at the ladder, only be careful at the dark Skull floorparts, they’re deadly. (Notice the gate in the pit.) Runjump from the alcove at the lever to the SE ladder and go back up, at the ladder is a room where you will have to go with the Trident later. (First we will have to find the way to kill those spikes.) Opposite this room is a Jumpswitch that you cannot use right now.
Go to the W side of the pit and runjump/grab from near the plant to a balcony on the centre pillar of the Lilac room, runjump/grab into the Lilac gate you opened before, notice the CS at the R and go on, a Wraith will come out, to a lever up S, use it to open the trapdoor SW and drop from the edge to go to the water once more to get rid of the 2 Wraiths you collected, go to the NE corner and jump up the flat ledge, runjump/grab the pillar W and to the next to go into the alcove at the trapdoor. Follow the passage along E wall to a button (1st for the door at the pit) go back and jump to the ledge W, then to a ledge N for a switch, to lower a block in the CS and then go W shimmy R to a button, (2nd for door) and go back, go S to a gate you opened before, throw the lever inside to finally open the door at the pit, go back to where you shimmied to the last button and drop from the end of the chequered floor to the slope next to the Lilac gate and go to the Skull pit, runjump/grab over to the balcony in the Lilac room once more to go to that CS at the Lilac gate, get Secret # 11 from inside and go back to the Skull pit. Jump to the other side and go into the open door, shoot the L vase for Ammo and use the lever to kill the Spikes at the Neptune statue in next room, go out and L into the room to place the Trident. The pit fills with water, go back to the corner ledge and runjump/grab the Jumpswitch on other side, the gate below opens, swim through and follow to part 3.
Chapter 4 /part 3.
The Main Room.
From leaving the tunnel, there are the 5 receptacles for the Prom. Stones, (so we need 2 more) a couple of gates and a Ball to shoot over the hole, start with the ball, a platform above goes up. Use the sloped block next to the W gate’s Arch to go up the Arch an runjump/grab from the ledge sticking out to the centre of the room to the blocks on one of the sides, jump to the balcony on W wall and go for the button at the Torch, turn and runjump/grab the rope hanging from the ceiling, swing to the E balcony and push the button there, hop back and drop from the balcony to the roof below, go into the gate you opened in front of you and shoot the Skeleton, pull the switch and go back to the gate, look up L there and climb into the CS, follow to a dark block and climb up R, push the button and the Spikes at the switches up in the N and S of the room are off. Jump out of this alcove to the balcony and drop to the roof, runjump/grab over to the W ledge over the water hole and runjump/grab S or N, whatever you like. Use both switches in the upper alcoves and 2 gates open in the N and S, ground floor. Go to the platform and drop into the water from it. (Quickest way down) N gate seems to be the way back to part 1, so we go S.
S gate:
Go to the central area, just straight ahead and shoot the Skeleton. Head over to the W and maybe another Skeleton comes out, could be later too. Go into the passage and L, pull the timed switch and sprint back through the passage to the other side where the door to the L opened.
1st Pushblock puzzle.
Go fill your waterskin in the pool and jump up the block in NE corner, turn and runjump/grab up the ledge, go around to the blue vases, shoot them to get them out of the way and jump to centre platform, get the ½ MP and runjump to the arch over the entrance, put the water in the scale and go to the NW corner, pull the switch and drop from the platform, go into the structure and R, pull the block out and push it on the Tile, then pull it straight out and onto the light green square R of you, go inside and into the passage the block came out, pull the switch and see the block raised to 1st floor, go up there and around the block, to the S passage, use the switch inside to lower a pillar at the block (notice the hatch in the ceiling), now push the block to the Tile and the UW gate opens, go down and swim in, straight and get the Trident (wasn’t mentioned in the list of objects) in the room with the statue. Go swim back and R, see the triangular hole L for later and follow to the end of the crooked passage, pull the UW lever and return to go up in the hole you saw, get Secret #12. Go back to the block room and up to the 1st floor, S passage and up the ceiling.
Crawl under the 1st blade and jump over the next ones on the side where they aren’t attached to the wall, at the last a Wraith or two will show up, so don’t wait too long getting to the fountain in the centre of the room. Climb up to 1st floor ledges and go to the SW corner, there’s a thin ledge on the S wall with a switch on the green wall (well hidden), it is timed and will open the gate in the NW, pull, roll and turn R a bit while runjumping to the ledges, sprint over the bridge and jump over corners to take the shortest route into the gate. Run R over the breaktile and throw the lever, roll to get out of the cutscene and run around the corner quick to get to the fountain again. Do the same in the SE corner for the NE gate, no Wraith this time, but a Secret in the pit, climb down to get Secret #13. Back up and to the opened gate in the SE, shoot the Skeletons waking up as you go in, one in front and the other behind you. Push the block inside once and throw the Crowbarswitch in the new R hand alcove, pull the block outside and W against the big blue button on the grey block, a door will open on the S roof.
2nd Pushblock puzzle.
Go in and to the SW corner, pull/push the block there all the way into the entrance so you can go around the centre pillar, go to the SW corner again and pull the block which was behind the 1st out once and E once, go around, pull the block you pushed into the entrance out W behind you twice, turn around and enter the passage you opened SW, go L/R over a pit and pull the switch, Spikes stop, now look in that pit for a CS, go in to get Secret #14, Ammo, climb out L and push the block L of the switch you pulled, to the E once and shoot the grating, go out and to the other entrance of the room again, push the block at the entrance all the way into the NW corner and go to the Se corner, push the R hand block in all the way and go to the corner again, pull out a block there as far as you can, go around to the other side of the room, where you shot the grating and enter again, go to the SE over the pit push the block L at the dead end and go on to find a button in the new passage, the pit on the other side fills. Go back there and outside, in the other door and push the block back to the button alcove, so you can use this passage again. Now you have to move the block in the W room onto the Tile, by going round a few times and a gate opens in the E on ground level.
Go to a swimming pool on ground floor and open the Crowbar door N, go in after you shot the Skeleton and place the Trident to fill up the pool, use the UW lever next to the E gate and go in. Climb out and go up the slope SE, around and up the steps, past the grey wall part L, look at the opposite wall and use the MS to reach the Jumpswitch, the grey block will lower, go up again and pull a block behind the lowered wall onto it, to open the passage behind the block, go around and “walk into the Light”.
Burner room.
Drop to lower floor and see the lever behind the gate L, go on and down r, runjump to the 1st burner when it’s down and go L around the corner and hang on the next, pull up and turn, so you can standjump/grab the 2nd burner when it is down, go R and pull up in the corner, runjump/grab the 3rd when they are both down and go R, pull up in the corner and runjump across the burner with a R curve to the safe ledge N. See the alcove over the next burner, in E wall, here you have to go later after you opened a door inside, so standjump/grab N, runjump/grab N, standjump/grab W, see a Jumpswitch on the R wall for later, runjump/grab S, standjump W, runjump into the alcove S, pull the lever to open the door in the E passage, go jump back there and from the outer corner of the ledge, standjump up in.
Platform room.
Reach a room with a lot of platforms, go L and shoot the 2 Skeletons. Look for the switch in the NE corner and go to a raised block opposite the entrance, climb up to 1st floor and go NW, shoot the vase and get the Ammo, go runjump to the balcony over the entrance and look up L at the blue door, shoot the Ruby out of the Lion’s mouth and go on to the S, runjump/grab the ledge in the corner and climb up L, runjump into the alcove with the button. Jump back out and climb up R, shoot the Skeleton and look for the 1st Timed switch R, it will open a gate on the 1st floor, on the centre platform. Push the button inside and climb back up to the 2nd floor to pull the centre switch to open a gate on the N platform 1st floor, button inside. Last switch N is for the gate on the S platform 1st floor. The blue door opens on the balcony near the Lions head. Go use the lever inside to flood the burner room.
Flooded Burner room.
Go back to the burner room and swim L to a tunnel in the W wall, near the safe ledge. Use the UW lever there and swim to the sandy ledge at the NW corner, climb out and jump to the burner from where you can jump/grab the Jumpswitch, (which will open a gate to a Secret you'll get to later). Climb out at the sandy ledge again and jump into the passage, go over the edge and hang, shimmy all the way to a white passage, follow shooting the Skeletons and get the 4th Prometheus stone, sprint back with a Wraith on your tail and drop into the water at the cracked wall, swim out and to the entrance of the Burner room. Go back to where you pushed the block, now push it once into the entrance passage and go around to push it E so you can go through the opened wall, go to the NW corner and pull the block there twice, go around and enter the room with Secret #15, Ammo and a lever to throw. (This one is the second for the Secret gate, which will be open now.)
Go back out and drop at the MS to the lower floor and swim back to the gate at the entrance of these rooms, go into the R passage and up the stairs, shoot some Skeletons and climb the ladder in the end, push the button and see Skeletons awake on the ledges and doors open, go down the ladder and out the L door. Go over to the roof over the entrance to this big room in the N, shoot some Skeletons hanging about and jump/grab the roof, pull up, get the Ammo and use the R hand switch inside, roll and run to the opposite one, pull and go to the last centre one, it will open the door in the Ground floor passage S, timed that is, so you have to runjump back to the ledges, run over to the S, down the passage and into the door to a dark labyrinth.
The Dark Labyrinth.
The door closes behind you, so no way back here, go R and follow to a corner with a triangular alcove, go in for some Flares, out and R, notice the unlit torch here and R/R, at the crossings, over pits. Notice the burning torch and go L at the blue door on the other side of the pit, R at the next unlit torch and down into a lower passage, use the lever and return to the blue door, get the Torch inside and go back out, straight over the pit and L, light your torch and go back to where you found the Flares first, light torch #1 there and go back to the blue door, light torch #2 and go S, follow the passage around the back and where the passage makes a L turn, leave the torch and look up R in the corner, go into the CS for Secret #16. Back out, pick up the Torch and head E, over the pits and to the end of the passage, light torch #3. Return to the blue door and go R, over the pit and to the T crossing, leave the Torch here and go R, over the corner pit and get the Flares, turn back, take the Torch and hop over the pit, L and light torch #4 in the wooden passage, go N and straight into the lower passage at next crossing, light torch #5 in there, the gate opens finally. Go back to the crossing and L, follow to the gate, shoot the skeleton and dive into the water, under the stairs in an UW ceiling lever, go back up and get your 5th Prometheus Stone. Dive back in the pool and swim to a passage with swinging Spike bags and spikes, jump past the first 2 bags and sprint past the last, over the Spikes up the passage and swim back to the fountain.
Go back to the Main room, through the N water passage and place all Prometheus Stones, the gate behind you opens, go in and get the Hepaistos Oil. The gate of the room above this one opens, so climb up to the arch and go gat the 2nd Golden Star and some Ammo. Now I’m not really sure, but I think that pulling the lever at the Secret in the Burner room opened a gate up in the NE corner of the Main room. You have to go to the other side of the room with the rope and drop to the open E gate there, go in where you went before and into the CS up R again, follow and at the button, grab the ceiling and go all the way over to the Secret gate you opened before in the opposite corner, go down to get Secret #17, all kinds of Goodies. Go back down and to the N gate, up the pole and backflip off, go up into the W passage, follow up and finally down a slope to slide back to the 3 level point, Go L and jump over to the blocks N, go down the ladder and to the pit, jump/grab the other side and shimmy R, pull up, climb the block R and up the passage L in the wall, follow, shoot the vase at the ladder R and get some Ammo, up the ladder and reach the Jungle.
Chapter 4 /part 1. revisited
Drop down and go fill your waterskin in one of the shallow pools, climb up at the E structure again, using the brown pillar, remember? Go into the open gate and put the elements in the bowls, Water L, Oil centre and sand R. place the 2 Golden Stars in the opposite wall and the gate opens, get the Torch and go out on the entrance pillar, stand just over the torch and light yours. Go back inside and light the Oil in the bowl, the other gate opens, go pull the switch inside to open the Thor gate. Go down to forest floor and to the W structure, up the R hand stairs and look on the pillar just around the corner up there for the switch, pull to open a trapdoor in the pool below, go in and follow the tunnel to the Thor room. Turn E inside and shoot the Ruby in the Lion’s head, go get the Thor Key and go back to the forest floor, if you want the last Secret of Chapter 4/1, you have to go back to the crossroads of the 3 parts of the level, for the blue door there on the L, go back to the grey stone pillar on the S wall near the Aqueduct. Climb the pillar and go through the triangular hidden passage to come to a slope, slide down and just drop in the pit, climb up and up the ladder, runjump over to the now open door (probably when you shot the last Ruby at the Thor Key?) and get Secret #18 inside. Go back to the top of the E structure in the Jungle and jump to the Aqueduct, go N and swim into the now open gate to the next level, the Atlas level.
Slide down the long slope, jump to the R so you will slide down the R side and jump to the R in the end, maybe jump some more times to the R so you will be out of the way of the Boulder. Go E and R, follow the small passage to Secret #19, Ammo. Go back and straight into the cave in front, L and to the switch, timed for the door W past the Boulder, so save and pull, roll and sprint to the Boulder, jump over the pit and run into the door and keep running as there are breaktiles behind the door, L around the corner and jump to the next tiles, a running jump will get you on the last set, run L into the safe passage and follow to the Valley.
The Valley.
A bunch of cute little Birds will come and say hello, reply with Bullets. Just run to the end of the sandy ledge so you take all of them out at once. Return to the beginning and jump over to the ledge on W wall, where you can climb into an alcove in the NW, throw the Crowbar lever inside and go L, jump to the sloped surface in the NW and slide to the valley floor. Get some Flares at the Skeleton there and go to a hole in the ground in the NE, just at the entrance of this UW tunnel is a ceiling switch, pull it to open the way to a Secret. After the first climb up the block when you got out of the water, look behind you for the Jumpswitch and use it, go climb up again and where you have to turn around to go on, look R up in the wall after you pulled up, go into the CS for Secret #20, Ammo and MP. Go climb up the shaft and at the exit is a lever to pull. Go to the ledge on NW wall and L, look down and see the gate, jump down to the ledge in front of it. Go standjump to the first, runjump the next and 2 runjump/grabs to the other side where you will find a switch to open the next gate.
When you come out, the rest of the Birdies will show up. Go over to the SE corner where there is a possibility to climb up to the roof over the big blue doors at the Statues, from this roof, you can do a runjump with a curve to get back onto the ledge and go L to the SW where the ledge touches the W wall, look over the N side down to find that opened gate and safety drop down to it, don’t slide into the pits. Go inside and get the beautiful Athena Soul. Another gate opens, go to the entrance of this room and climb the S wall, to go for Secret #21, Ammo and return outside, runjump in NE direction and circle the lava pits to the SE again, go up to the roof and jump to the ledge. Go R to the E wall and where the ledge touches the wall, you can do a curved runjump to the small ledge under the gate in E wall. Go in and jump into the pool inside, an Ancient Warrior is running around, you can shoot it like a Horseman. Take the ½ MP he drops and pull the lever in the SW to open the big blue doors S.
Enter and shoot the 2 Warriors. Go R and shoot 2 more Warriors, find the Jumpswitch in the NW corner and go back to the passage, go to the other side and shoot the next Warrior, look for the CS in the NE corner and get in there.
Burner alley.
Standing on the higher ledge at the breaktiles, stand L and runjump to the corner at the horizontal burner ahead when they are down stop just around the corner as the Tile there is Safe. Stand in the R corner and look if the burners below are down, hard to see I know, a standjump to the next corner and a sidejump L to the next safe Tile.
Now turn so you can sidejump L into the next passage and run around the corner over the missing Tile (this time watch for the glow of the burner around the corner, because that is the important one), then runjump to the last Tile and standjump into safety. Shoot the grating and hop over the pit, shoot the big vase L first and jump to the L into the room and jump into the alcove opposite the entrance, turn to use the Jumpswitch and kill the Spikes, go get the 2nd Athena Soul and some Ammo. (The other passage at the first breaktile pit opened) See another Warrior running about behind the gate and head back to the burners, grab the ceiling and go swing back, drop onto the lower ledge at the start only when the burner below is down and climb up fast. Go shoot yourself another Warrior and climb back up the ledge in the valley.
Go to the passage N, but be careful at the Skeleton lying on the path, it’s a Spike trap now. Runjump to the room with the Blades, not too hard, look where they hang from the ceiling and stand on the other side of the path, close to the blade as possible and standjump past, sidestep to the other side and do the same, time the jump at the Spikes and runjump to the R hand slope in the next room, grab the edge and go R, pull up, backflip/jump/grab the MS and head into the passage, the switch is timed, so save in front and roll after pulling, sprint back, runjump sharp R to land on the ledge between 2 pits, standjump into the open door.
The Pushblock Puzzle.
Push the Statue of the nice lady to the SW corner where the different ceiling Tile is and the trapdoor that was under the Statue opens. Get some Ammo in the NE vase. Drop down in the Pit and light a flare to find the pushblock in E wall, push it all the way in and go R, shoot a little rat and go to the end of the passage, push the L block and go into the new passage shoot rats as the emerge and find the 2nd block R from the dead end, push it once and go all the way back to the pit and push the block into the corner go to the E side and pull out the 1st block into the wall, go around and use the switch that was behind it, go push the block back so you have both ends of the passage open. Go R after you pushed it back and to the most SW corner, pull the S block out twice and go around to enter the passage, shoot some Rats and climb up the ladder in the end (turn/look up) backflip to the alcove and throw the lever, back down and R over the pits to the next switch. Go to the Pit and use both switches in the open alcoves S and N, the door above in the Statue room opens. But don’t go there yet, push the last block back in the passage at the ladder and roll, go N to the end of the passage and pull the block out 3 times, go around and get Secret #22 from behind it. So now you’re finished here, go up to the statue room and out the W door.
The Atlas Temple.
Shoot the 2 Warriors on entering and go up a block on E wall, L of the entrance and shoot the grating, go use the switch and go to the R side of the entrance, do the same and a pillar raises next to the ledge outside, climb up and runjump/grab to the balcony S. Go W and shoot the 2nd last vase for Ammo, go to the SW corner and look on the blue block on W wall for the switch. Go E and to the 3rd blue block R, use the switch on it to raise a block next to you, climb up and shoot a grating in E wall, at the end of the MS, go there and push the button, drop to the floor and go up the block again, climb into the alcove at the MS’s end and use the button, grab the MS and go N behind the plants is a Jumpswitch to pull. Go pull the switch L of the white block again, so it lowers and you can use the lever behind it.
The South Building.
Look behind you to find an open trapdoor, drop down and go E, in the NE corner under the window is a timed switch to open a small gate up in the s wall, equip the Revolver with the Lasersight and pull the switch, sidejump L and pull up in the window, roll/draw the revolver and shoot the Ball in the gate, go to the other room W and notice the Jumpswitch on W wall, go up the window where the box is and look in S wall for another Ball to shoot. The Spikes under the Jumpswitch are down, so use that and see the gate at the 3rd Stone open. Get the Ammo from the bottom of the pit and go push the button on the back of the receptacle block in centre room, the exit opens, go N and stand with your back to the centre Temple, look up above the gate you just left and shoot the Ruby in the Lion’s head.
The West Building.
Go back up the balcony of S building and to the NW corner, jump to the ledge with the nice plant and then around the corner to the n ledge, down to the grey ledge with the button and you already guessed that, push it. It opens the W gate below, so slide down and shoot the Warrior. Enter the gate and hop on the centre block in the back room, jump around the R corner and get into the CS to get Secret #23, Ammo. Drop hang back out and shimmy L, pull up and jump to the ledge on S wall, turn around and jump to the lever, jump back and go L, standjump to the ledge close to the gate E and out, go L and at the end of the ledge look down over the E side. Drop to grab the Jumpswitch and go back up the ledge you dropped down from. Look over to the roof of the Atlas Temple and see the raised platform, runjump/grab there and get some Ammo on the roof and throw the lever while you’re there, go runjump/grab back to the ledge W.
The North Building.
Go over the roof of the N building to the NE corner and see the button on the wall there. Jump to get to it and push it to open the door on the N balcony, go back shoot the vase on the balcony for some Ammo and go inside. To the R and look L/up behind the plants at first corner use the jumpswitch and go to the entrance, a wall lowered there, use the switch and go W, open the hatch in the end and throw the Crowbarswitch up in the attic, back down and E to the end where you can push the button now. Go back out to the balcony and shoot some Birdies, go L and jump to the NW corner onto the roof, slide down onto a slope and head to the entrance of the N building. Go R and throw a Crowbarswitch in the back of the pool, go W and stand on a breaktile in the N side of the pool, swim in and use the UW lever to kill the spikes at the 3rd Athena Stone, go get it in the hallway.
The South Building.
Head back to the S and place the Athena Stones in the receptacles on the block and the gate opens. Follow to a crossing with 2 closed doors and a hole in the floor.
Chapter 5/part 2.
The Sunken Temple.
Look on the 1st building for the Ammo, the UW lever on the W side of the base on the 2nd and swim to the last one for the 2nd UW lever to open a trapdoor. Swim up to shoot a vase on the bottom, E of the building and dive in to get the ½ MP, swim to the structure on W wall and climb up on the roof, drop in the trapdoor facing E and see the UW ceiling lever in front of you. The gate opens in the E structure; swim over and up to the surface inside.
The Horse Room.
Look in the alcove on R hand wall for the switch, timed and pull, turn L and sprint like crazy down the L hand passage, L and to the button on L wall at the gate, push and while Lara pushes, hold backflip or sidejump L, so she will jump away as soon as possible, the Spikes will come back up any moment (Could be the spikes are up when you get down there, but they are harmless for a few seconds more).
The Small Lava Room.
Enter the gate and shoot a Lavabird, go stand on the L side of the entrance, look L and see the ledge with the plant, runjump to it and dive into the red water hole (Yep not deadly at all!) swim to Secret #24, Goodies, look behind the pedestal where you pick up the Uzi Ammo for a switch, pull it and music sounds, (it lowers a wall to access the second secret later on), swim back and from the hole, runjump aiming for the corner of the red pillar nearest to the ledge in the lava (this way you can just run over the small ledge along the pillar) and this is the only way to get back to that low ledge. Runjump to the ledge between the 2 pillars SE, runjump to the N ledge and face the wall, stand R and walk back to the lava, turn R a bit and sidejump onto the sloped wall L, grab the edge and go L to the end, pull up and backflip, jump from the centre structure back with a L curve to land on the ledge at the burner, jump into the passage, look over the edge of the 1st pit and see the CS down below, so turn and drop/hang, drop/grab and get in, follow to a switch, it will open a door in the top of the Lavaroom and also a door behind you, drop from the edge and runjump/grab the burner pillar, pull up in the corner and runjump/grab the next ledge, climb up to the top of the room and shoot 2 Lavabirds. Jump to the ledge with the open door R and get in to pull another timed switch, roll, sprint out and jump to the centre roof, over to the opposite ledge and just into the door before it closes.
The Timed Rope Swing.
You are in a room with a deep pit and a rope in the centre of it, shoot the 2 Lavabirds and swing to the other side, go R and to the switch in the alcove, save in front and pull, roll and runjump to the ledge in front of the pillar, a runningjump to the next and so on to the alcove on the other side, pull the switch fast as the Spikes will come up soon, roll and runjump to the 1st ledge, a running jump/grab with a R curve to it, swing one time to the opposite corner and jump, you will land on the floor, run like the wind into the open gate and go pull the lever inside, swing back over the pit to get the 1st Pegasus Tear, the L one, the one with the Skeleton is trapped with spikes, shoot the vase for a ½ MP and swing back to the other side, go into the lever passage again and see the block lowered, get the Ammo and drop down to where the Timed Spikes are, go to the N passage on the other side again and this time just go up to the centre roof. Go to the SE corner from the ledge at the Rope room, to push the button (As usual you have to be careful on those down sloped ledges, you get stuck on the edge and fall off when you want to look over the edge), go back over the central roof to the SW corner and enter the door. R is a passage with a closed door, go up the stairs, shoot the Warrior and open the red doors by pushing them, shoot the Warriors before they push you down into the Horse room.
Go L over the balcony, notice the Star on the other side and the grating with the Stone receptacle L, open the next set of red doors and go down to a Crowbarswitch, use it, open the Crowbardoor behind you to have an easier way back up here later and head back to the passage with the closed door, L and find the Jumpswitch where the block came up. After the use of it, go to the Lavaroom and shoot a Lavabird, go to the R side of the Arch and stand one step back from the edge, jump down to the raised pillar and jump to the central structure where the 2nd Pegasus Tear awaits you. The door in SW passage opens up in the room, so runjump down to the ledge in the lava NE and go back up to the top of the room, straight to the passage, into the open door in the R hand passage where you pulled the Jumpswitch before (You can also go from the central structure to the raised pillar in the lava and jump back to the entrance, up to the horse room and down the other passage, into the opened Crowbardoor and up, it’s up to you). Shoot the Warrior and follow passage down to a vase with Ammo and switch to open 2 doors behind you.
The Boulder Trap.
Shoot the Warrior and go straight at the crossing, into a blue passage, go to the switch and save, it is not as hard as it looks, pull/roll/run to the passage R, stop on the centre of the tile in the entrance of the Boulder trap and wait for the right moment, standjump and wait for the 2nd Boulder, standjump and standjump/grab into the open door, another Boulder hangs up R, run L and jump into the Passage L in the end at the water hole.
1st Helios Star.
See the Star you have to get after you raised the block under it. Dive in the water and follow the tunnel to an UW door, look R and use the ceiling lever, go back to the block you raised and get you the 1st Helios Star. Go back to the UW door and open it to come back to the Sunken temple.
TheTimed Swim.
Swim straight to the roof of the Arch on the E side and open the Crowbardoor, go in and use the timed switch to open a door S, roll, run out L and run to the end, take a long dive (shift and Alt) and swim to the S structure, get up in the centre of N side and runjump into the open door, get your 3rd Pegasus Tear. Go swim back to the Horse room and this time go down the R hand passage, to where you opened the Crowbardoor, a Warrior or 3 show up, I lost count, so take out what you find and go stand on the end of the balcony of the Crowbardoor, jump/grab the Jumpswitch next to the red door up in the wall and climb in. Shoot the Warrior inside and go place the 3 Tears, pull the switch in the corner (probably to lower the wall inside the Secret room), go back outside and drop, turn R and go down the stairs, to the Big Lava room.
The Big Lava room.
From the lower big ledge, shoot the Lavabirds and from R hand corner, a runjump to the sloped ledge behind the SW pillar, go to the NW and notice the alcove with the receptacle for the Stone up L in the wall, runjump to a ledge around the corner and to the corner pillar over the burner, L and runjump/grab the sloped pillar, over and slidejump/slidejump/slidejump to a ledge. Climb up and runjump/grab the ledge at the room L, turn R and runjump/grab to the pillar under the red door, look up L and shoot the Ball, runjump back to the E and enter, go L to use the lever and go to the switch at the now raised block behind you. Get some Ammo in the other corner and runjump through the spikes to the red door. Use the button inside to open a gate at the next Star. Go out and runjump to the lower passage S, go through the passage and notice the white wall L (you’ll be back later), jump to the ledge in the lava and go over to the ledges at the S gate where you see the 2 Athena Stones waiting for you.
2nd Helios Star.
Follow to the burner Tiles and jump from one to the other standing in corners and go N to the open gate, climb in and get the 2nd Helios Star. The door L opens, push the button near the door and see the white wall in the S passage go down. Shoot the Lavabird while standing on the Star balcony (remember this balcony). Go back over the burners and along the S wall and into that alcove in the passage, over the pit inside to the switch which opens a red door in the place you’re going next. Follow the path along the S wall and all the way up the steps in the SE. Runjump/grab from the burner Tile to the sloped pillar N and go over, slide/jump/grab the ladder on next pillar, o over and slide/slide/jump/grab the ladder, go up and over, slide/jump, slide/jump and keep jumping till you can grab the ladder, go up and turn R, runjump to the pillar in the wall and shoot a Lavabird R.
3rd Helios Star.
Runjump over to the N pillar and to the R, climb up the opening L and follow up to the 3rd Helios Star. Climb the L wall and go over to get Secret #25, Goodies. Get back to more serious business and pull the timed switch on your way out, run down L onto the wooden ledge in the Lava room, sprint to the end, jump to the corner pillar and a sharp R turn with a running jump/grab will get you into the door in time. Inside you can use that handy Titan Key again and open the other door with it, jump back to the wooden ledge and L, runjump/grab from the red door over to the open door S and use the switch to open the big S gate, nice doggies… Jump back to the wooden ledge and go to the W pillar, from this pillar you can runjump to a flat piece of black Lava, go down to the edge of the lava and follow the path to where you can runjump/grab the Star balcony. Go up and through the passage, over the burner tiles to the S gate and shoot the Doggies.
The 2 Athena Stones.
Look for the Jumpswitch in the SE and climb the raised pillar from the plant ledge, turn and grab the ceiling, go to the NW corner to use the Jumpswitch there, the gate opens. Go get the 2 Athena Stones and shoot some Lavabirds when you go outside again. Make your way back over the burner Tiles, the Star balcony, down to the lower ledge along the E wall and runjump to the entrance ledge from there. Runjump to the sloped ledge behind the SW pillar and go up the grassy slope under the alcove at the receptacle, runjump in with a curve and place the 1st Stone.
4th Helios Star.
A wall lowers in the central area of the Lava room, turn around, shoot a Lavabird and runjump/grab the high pillar N, go over the top of the high pillars to the centre of the room and jump into the alcove where the wall went down. Get the 4th Helios Star inside and go back down to the edge of the lava, follow the path to the n again and jump across to the entrance ledge, go up the passage to the balcony at the Crowbar door and go up there.
5th Helios Star.
Go to the top of the horse room and shoot the grating
to place the 2nd Athena stone, the gate behind you opens,
runjump/grab over to the roof and get the 5th Helios Star
from between the Devil Lady’s legs, careful with that crowbar!! Now you
have all you need, so head back to the other side and into L passage, L
into the passage leading to the Boulder trap and R at the closed door of
the Boulder trap, back to the Atlas Temple. Climb up the passage in the W
gate once more and go around over the roof of the N building to the NE
corner where you pushed a button before, a platform raised and you can
jump
to the room there to get
Secret #26. Drop down and go the grey
pillar SE and up the higher ledge, L to place the 5 Stars. The gate of the
Temple opens. Go down and take the Atlas Key, the trapdoor behind
the receptacle opens, drop in and slide… slide… into complete darkness, a
Scream!!… A Splat!!… You’re dead.
Well not quite, although things are looking pretty bad, somebody took all the Keys from you and you are in a…
Prison of Hell.
Go R and look for a Jumpswitch in the SE corner and go stand at the Skeleton, pinned to the wall next to the switch, looking E and there is a floor grating you can open, go down and get a ½ MP at the Skeleton there, head to the centre of the room and go N, to the R is a pit with Spikes and a Crowbarlever for later, go N and into the CS. You have no choice as to face the Demigod in the Pool room, so climb out and arm yourself with something powerful, shoot the Guy and go use the Jumpswitch in the Se corner, head S and shoot the next Demigod, a Wraith will show up so run to the small pool in the N room, dive in and wait for it to kill itself, get the MP and climb out, see your Keys on display behind the fences, so lets go get them back.
The Keys.
Go S to the Centre room (as I will call it) and get some Ammo on the ledge S, go E and to the E room (as I will call it) and onwards to the Pit room (as I will call it), notice the 2 doors in the E wall and go NW to the passage where the next Demigod will be waiting for you, best take them out close range with Super grenades. Go on W and in the next room, shoot the Demigod in the corner. Look for the Jumpswitch on E wall, next to the hole in the floor. Notice the gate in W wall where you will be sprinting to in a bit and go down the hole, get the Ammo and try to leave the break Tile intact when you jump around the corner to the timed switch. Pull/roll run over the tile to climb out the hole S side, turn R and run/jump or sprint to the gate. Inside you can recollect your 5 Keys, don’t miss one and go out the W gate, shoot the Demigod there and use the Jumpswitch in the N, go for the button on the ledge E, opposite the gate with the Spiked lever (1st for the W gate).
There’s a little statue there too, but it will not work for the Wraith you are about to encounter, run to the S, into the W room (as I will call it) and L past the burner and into the centre room, L into the pool room and into the pool fast. When you climb out, another Demigod is running around the centre room, take him out and notice the Crowbarswitch below is now clear of Spikes. So climb down the hole and go throw it. Back up and to the W room, there will be an open gate in the NW, jump to the ledge over the pit and turn SW, shoot the Ball in the alcove and jump to the ledge with the Spikeless lever in the next room (2nd for W gate) back out and you have another victim for the pool on your tail, go get rid of it first and head over to the pit room E, the 2 doors are open. Go to the NE one.
The Rope Swing.
Line up for the jump/grab to the 1st rope and go swing to the other side, go L and runjump/grab over the pit, throw the lever (3rd for the W gate) Now jump back along the S side and look for the Jumpswitch behind the plants on the R wall, where you pull up to the ledge. Go runjump/grab back to the 1st rope and swing back to the pit room, go L, shoot the Demigod and to the other door.
Swinging Spikebags.(spiced with burners)
Here you can standjump past the bags every time the burner is down and the bag on the other side, walk up close as you can first, after the first jump you have to take two steps more to get past the second bag and walk over the next burner up to the next bag, go jump to the 2nd last bag and walk up as close as possible, runjump to the alcove with the lever and don’t touch the last light coloured Tile. Throw the lever (4th for W gate) and the burners go off, make your way back to the pit room and shoot the Demigod, go to the room W of the pit room and shoot the Demigod, go use the lever in the back of the room and see the W gate opening up. Pick up some Ammo at the N gate and go out S turn R and through the centre room to the W room, have another look in the room where you shot the Ball and see the gate with the button open, runjump/grab around the corner to get in and push the button to open a piece of the wall in the other room. Jump back to the ledge between the 2 rooms and to the lever ledge, jump/grab into the opening N and get Secret #27, chased by a Wraith so dive into the pool first and collect the Goodies there while the Wraith takes care of itself. Get the rest of the stuff and go back, runjump with a R curve to the single ledge in the room and out to go to the W gate.
The W Gate.
Turn around standing in the entrance and backflip over the pit, jump back quick, take one step forward and wait for the Boulders to pass/ Go over the pit again and straight W into a water hole, get the ½ MP while the Wraith kills itself and go W, turn around and shoot the Ruby in the Lion’s head and go over to the slope on W wall, so you can jump up the NW corner. Use the Crowbar lever and go to the water hole quick, you know why… Now go up the slope on N wall at the Stone pillar, on the E side of it and jump/grab the chain, go up and backflip into the passage, run over the breaktiles to the other side and use the button to open the gate on the S side of the cave. Slide down from the pillar and go in.
The Prison Boss.
Runjump with a L curve onto the L slope so you slide back from it, grab the edge and go R and pull up/backflip/roll/grab the ledge behind, follow over the breaktile to a slope down. Save here and slide/jump to land just between the 2 Skeletons, standjump and run out of this passage, the Prison Boss is roaming around here and I don’t think you can kill him, isn’t he great? Go R and look for the button inside the building on N wall, turn L and run out, L and to the other side, see the jumpswitch on the wall of the structure. Then go inside here and push the button on the s wall, roll and run out to the centre and see the Jumpswitch on the R side of the opposite building. Now the gate W is open, get there fast and go in R to the N wall, jump up into the passage and push the button. Out and to the opposite side for a ½ MP if you have the guts for it. Go out W and slide to the next adventure
Here I discovered some bugs, (by accident) you can use in your advantage, to dodge Boulders.
Boulder passage.
The intention is that you shoot the Ball up in the passage ahead from the place you stand as the level starts, run to the pit and into the open L door, but if you just run forward over the pit and into the R hand wall, the Boulder coming from opposite direction will just squeeze past, then shoot the Ball and enter the door, follow the passage and notice the door R. Go to the switch in the end and pull, roll/sprint back and over the conveniently closed trapdoor in the pit, into the opposite door. Shoot the great looking Lion in the next passage and follow to the Gate room, shoot more Lions and look for the switch behind the vase on the SW ledge (1st for the Gate) and go S, shoot more Lions and go to the room where there is a lever on a ledge with Spikes. Go on to the next room and turn around at the pit, so you can shoot the Lion coming from behind to push you into the lava. Look up in the W side of the room and shoot the Ball, go back to previous room and throw the lever on the W ledge and a Jumpswitch in the NE corner.
Room with the Chain.
Back to the room with the pit and jump to the Chain W, climb up to the Ball and backflip to the hanging Tile. Look for the Jumpswitch on S wall and runjump/grab with a curve to grab it. Back up the Tile and to the ledge on E wall, into the open door SE and up the block, there is another trap in the passage below, you have to go down and into the W passage fast before the Boulder hits you, but if you just hang on the edge, centre of it and drop/roll and wait standing against the wall, the Boulder will bounce of your belly, now you can enter the W passage and jump over the pit, go L and see the switch alcove in E wall, runjump/grab in and use the switch. (2nd for gate) Runjump back, but be careful, don’t stand with your back against the switch. Then jump into the lower S passage with the steam and climb in, use the S wall to climb L to the switch, to open the door to the secret. Go back with a runjump L curved to the W ledge and into the alcove in N wall with a runjump/grab get Secret #28 and push the button which is the 1st for a black door. Standjump back to the W ledge and up the exit in the NW, drop one block on other side and turn to push the button (3rd for Gate). Jump back down over the pit and head to the Gate room, go R and shoot some Lions on entering the room there, use the jumpswitch SW (Gate open) and go up the alcove NE and follow the CS to Secret #29, push the 2nd button for the Secret door and go to the Gate room.
The Gate.
Go in and up R, pull the switch and see the door in the 1st passage opening up, turn and runjump from next the switch to grab the sloped pillar, pull up and slidejump/grab the break Tile, pull up on R side and run to the corner, turn L and standjump onto the slope below, slidejump and slidejump/grab the wall in front, go up and slide down into the Boulder passage. Be sure to jump over the square with the Skeleton (Spikes) and go into the R hand passage at the pit fast, as somebody put those Boulders back up!! Go into the door in the R hand passage and jump to the opposite side and enter the huge Bridge room, go L and down onto the slope, slide and jump to the S block at the closed red door.
The Bull Pen.
Go jump the pillars to the Crowbarswitch and use it to open the red door, so jump back there and enter the Bull Pen. A lot of passages with Bump switches in them and a closed red door. Go to the SE and runjump up the sloped passage for a ½ MP; go down and to the opposite doors. Push the doors open and push the button inside, climb up in the hole in the ceiling and follow to Secret #30. Push the Secret button and go back to the Bull Pen. The red door was hiding the Bull; go lure him out and into each of the 5 passages with Bump switches. Run in, roll and look for the bull and when he comes near, jump over him and go to the next passage, the NW door will open after the 5th. Go in and jump over the pit, use the lever (the Bridge will roll open) and go back, leave the Bull Pen in the NE and go up to the pit, standjump L and go over the Bridge, shoot a couple of Lions and go use your 5 Keys in the Keyholes.
Thor’s residence.
The gate opens in the N, go in and up the R hand passage, shoot the Lion and open the hatch, climb up L and follow to the balcony of the Key room, at the Keyhole L you can jump over to the W roof, use the Crowbar lever and drop down, go to the Bridge room, over the Bridge and L, jump the ledges to the open door in N wall and up for Secret #31, push the button again and go back to the Key room, N into the big gate and L into Thor’s residence, turn R in the SW corner and pull out the Crossbow with an explosive arrow so you won’t miss and shoot the Ball up on the ceiling in N direction. Run to the E side of the room and pull the switch on the raised block, back W again and up the block W, roll and runjump to the pillar next to the roof, over to the NE corner and runjump/grab the ledge along the wall, go in the NE passage, use the switch (timed so better save) and run out, L and jump the corner to go to the passage in E wall and use the switch before the fire goes back on. Roll and run out, jump to the roof (you can make it without Grab and sprint around the trapdoor in the centre to the red door opened on the other side, jump to the ledge and get in, throw the lever and go back to the trapdoor on the roof. Go down to get the Charon coin, go back up and to the door, which opened in the N of ground floor to go to part 2.
Chapter 7- part 2.
From the Main cave go into the NE corner and to the Water Temple, shoot the Demigod and jump up the mount in the NW corner, turn L and standjump/grab the ledge over the entrance, push the button on W wall (some spikes go down at a switch) and have a look around. On the roof of the temple is a switch, protected by Spikes; you have to go to in a Timed run from the alcove in the SW corner.
Timed run for 1st Jewel.
This is what you do, save in front of the switch, pull/roll runjump out to the L to the ledge you’re on now and sprint to the end, jump R to the ledge in front of the gate and a runningjump with a R curve to the roof of the Temple, sprint to the switch, pull/backflip/roll and runjump to the ledge N and into the open gate. Get the 1st Hades Jewel inside and get out fast, a Spirit will follow you when you go back to the Main cave and into the Pit cave in the NW corner, watch out for those Spikes at the lever R, go to the small statue and the Spirit will kill itself there if all goes well. Shoot the Demigod on the other side of the room and go back to the Main cave and up the black hill in the SE corner and find the alcove with the lever, of which you killed the Spikes before. You’ll see a door open in a room with a chequered floor. Go to the NW and at the torch in the corner R/R and there’s the door.
The Vase Puzzle for 2nd Jewel.
Shoot the Demigod and go to the vase in the alcove NW, run over the break Tile in front of it and go down the hole to push the button, Spikes go down at a lever. Go back out, the L wall is climbable and to the opposite SE corner, light a flare and spot the Tile that’s darker than the rest, open it, it’s a trapdoor, go down to get the 2nd Hades Jewel (a gate opens at the lever) and get out fast for a Wraith will make life miserable, when you run out of the red door to the Pit cave, go in a straight line W and stand on the break Tile till you fall into the water. The Wraith will be gone soon. Go back to the Puzzle room and up the sloped block in the NE corner, run past the Spikes, get the ½ MP and throw the lever, the pit in front of the Vase fills up, so go out and go pull the Vase to all the tiles marked with a magic white Ball above and all the walls will go down giving access to the buttons behind them and the Spikes go down. When you push the one that was behind the vase, the Spikes at the lever outside go down and the others will open a gate somewhere.
UW labyrinth and Lavaroom for 3rd Jewel.
Go back to the Pit cave and throw the lever in the grass, something moves, a block lowers in the Water pit, dive in and swim to the back, use the UW ceiling switch and swim back, past the entrance for the second switch, go get some air and swim to the back again, there’s an UW lever. Now go find the next lowered block (in the back somewhere) and swim up to a passage leading to a lever, grab the ceiling to go over the pit after you took the Flares, the lever will open another door in the Pit cave. Swim back and go out (Yes, there’s still one block up in the labyrinth, later, later). Go to the Lava room in the SW, shoot both the Vases and run out to get rid of the Wraith in the water. Go back in and runjump over the burner to the corner pillar, to the higher one next to it, get the Ammo and runjump/grab to the next over the burner, runjump/grabbing into the NE corner to the ledge under the Skeleton and jump to the pedestal with the 3rd Hades Jewel. Jump back to the lower pillar, where the flame turned into a harmless steam vent and go back to the Pit cave.
Lava Pits for the 4th Jewel.
Go into the W building and R, to the open gate, stand at the entrance and standjump/grab to the second tile, hand L and pull up, run onto the centre of the 2nd and standjump to the next, standjump to the one where you can run around the corner to the next and standjump to the last and R into the alcove with the switch, pull and see the next Jewel, Lava turned into water, a Demigod in a Lava pit and the exit of the place you’re in now opening up. Turn and jump/grab into the open gate, get the Ammo and walk around the corner, do some long range target practice on the Demigod and standjump from the centre of the ledge on the 1st slope, keep jumping and grab the ledge where the Demigod was. Slide down to the passage and make a detour to the Pit cave to get rid of 3 Spirits at the little Statue. Go back in the W building and head S, shoot the next Demigod in the Lava pit and go down a block, jump to the other side and on the ledge with the plant, climb up and run into the water fast. Swim to the UW door in the S and go to the next room, pull the UW lever on the E side of the block where the pedestal with the Jewel is (this will open the last block in the UW labyrinth) and get the 4th Hades Jewel. (A block lowers in a pit in the Main cave) Go back to the Pit cave shoot the Demigod and dive into the water pit, swim to the L and keep going along L wall into the room with Secret #32, Goodies.
The 5th Jewel.
Go back out and to the Main cave, W side and down into the hole, follow the CS to a ½ Mp and a Crowbarlever, which will open the last gate in the Pit cave. Go into the lower passage at the small statue and run into the room, roll and get back to the water to get rid of the Wraith, go back in and get the 5th Hades Jewel from the pedestal, notice the Skull door N and get out of there, lure the Spirit to the small statue and go into W building. W is a deep pit with ropes, go swing the ropes and turn R on 2nd rope, jump into the room there, use the Jumpswitch R of the statue N and the gate opens in the W, jump back to the rope and go up and slide down to straighten the rope out swing once to next rope and swing to the ledges W, climb down the ledges to a webbed passage and get Secret # 33 inside. Go back up and top the gate follow to a huge room, in the R hand passage is a Demigod, shoot him and go in, look for a Jumpswitch on the W wall just before you go around the L corner.
The Prison Key.
Go up to 1st floor balcony and L, shoot the Demigod and go E, L into the alcove with the lever, to release Thor from the passage you have to go through in a bit, and then to the opposite corner for a passage up to 2nd floor, go L/R/R and into the big gate, up to the L corner alcove and in, be sure Thor followed you inside and pull the switch to lower the big gate, look if you caught him and run out the S gate, which will close behind you, so Thor is trapped inside and will not come banging his hammer on your head while you place the Jewels in the W receptacles. The gate W on ground floor is open now so go down the passage near Thor and L/L down the other big passage to ground floor, look for the second Jumpswitch on the corner pillar (same spot as other side) and go shoot a Vase SW on ground floor for the Ammo inside. Now get the Prison Key from the W room and go back to the Pit cave.
The Skull door you saw where you took the last Jewel (near the little statue), is now open, so go inside to get Secret #34. Go out and L to the passage between the Pit cave and the Main cave, remember the Vase puzzle, go into that room (L) again and into the open trapdoor, the wall R of the pedestal is open now (you did that with the 2 Jumpswitches where you placed the Jewels) although not visible save and run in one time, so you know where it is, then runjump in to go over the pit behind the carpet and get Secret #35. Now head out and go shoot the Demigod in the Main cave on your way back to…Chapter 7- part 1 revisited.
Run through Thor’s place and to the passage to the Key room and shoot a bunch of Lions running about, up the passage L to 1st floor and use the Prison Key in the Keyhole in L alcove, go down and head for the Prison S.
The Prison.
Be careful, plenty of Lions everywhere and Spike traps at the Skeletons lying about 2 Lions will come in just when you are about to jump the 1st trap at the Skeleton. Go L into the passage to E cells and hop over the Skeleton shoot the Lions and a Ruby in the Lion’s head on N wall of the passage, the centre cell opens. Go in and push the button, always check your back as Lions pop up from nowhere and go to the W side of the prison, shooting Lions and hopping over Spiked Skeletons. Shoot another Ruby in the Lion’s head and runjump/grab over the pit, go in the door and jump over the pit inside, use the Jumpswitch and go to the last cell on E side and use the switch on N wall. Go to the 1st cell on this side and into the pit, follow the CS to get the Zeus Key and Ammo. Return and go to the 1st cell W side, get Secret #36 and push the button, go to the cell at the pit on this side and get the Secret Key from inside. Now you can go back to the Water Temple in part 2.
Chapter 7- part 2 revisited.
Get the ½ MP from the pool and go open the gate to the Temple, get the Zeus Amulet from the pedestal and go to the newly opened door, slide and from the short 2nd slope, jump/grab the ledge ahead, out the gate and to…
Chapter 8.Swingblade room.
When standing in the entrance, look L into the room and shoot the Ball hidden in the plants, the door on the other side opens, go past the Blades to the place where you can go down to a slope in the pit R and runjump to the passage with the lever in the corner, jump back to the slope ands get up, go to the switch and save, pull, roll and runjump with a sharp R turn around the corner to the Timed gate over the burner E. Go past the 1st Moving pillar and R into a hidden passage behind the 2nd pillar, get Secret #37 and go on through the passage and to the L at the last pillar. Jump to the slope and slidejump/jump onto a breakledge, run and jump/grab the ledge in the corner, pull up and run around the corner, jump to the safe Tile hanging on the Chain. Climb the chain, backflip roll onto the break Tile and run onto the safe one with the Chain.
The Pool.
Runjump into the passage and come to a pool, shoot the Bat and go to the NE corner, look for the Jumpswitch in the hole and grab it when dropping in, land in the water at a closed blue door and swim into opposite tunnel, just before the exit to the pool, you can pull an overhead UW ceiling lever, climb out at the pool and go to NE again, push the button over the hole and go to the switch on the W wall at the pool. Pull, turn R and walk to the edge of the ledge, standjump over to the alcove with the Vase, run along the W wall and jump up to the slope in the L corner, run L into the open gate and land right in Hell, jump from the slope you land on to the breakledges and runjump to the next and a runningjump/grab to the corner Tile, pull up and run onto the safe corner ledge.
Burner Alley.
Jump past the burners shoot some Bat and go into the R hand passage at the 3rd burner, L into the passage and here is a timed sequence, pull the switch in the L alcove/roll and run to the R into the passage to the switch there/roll and run back into the 1st burner passage L, up the Block R (don’t mind that Bat for now, take care of him later) and pull the switch fast, roll and get back down and L into the passage before you burn, go R and in front of the switch you just pulled, you can climb the L wall to Secret # 38, Go down and L, follow the passage back down to the pool, shoot some Bats, dive in and cool off. Look in the alcove where the big vase is for a ½ MP on the bottom and swim into the passage with the Blue door. Swim in to a room with many ledges.
Room with the Balconies.
Shoot the Demigod and go to the NE corner to climb the sand hill he was on and jump/grab the balcony on E wall, go around over the ledge S to the W balcony where the blue door is, remember that door and jump to the single ledge in SW corner, shoot some Bats and climb the ladder, go into the N passage to a switch, pull/roll, run out and jump to the roof of the W balcony and over to runjump up to the ledge in front of the S gate, get inside and shoot some vase for Ammo, go to the switch over the pit and pull, roll sprint/jump the pit, jump to the lower roof W and sprint off to the single ledge at the bottom of the ladder, roll and runjump to the balcony and into the blue door. Shoot the vase R of the switch and pull it to open a gate in the E, top of the room. Climb the ladder and runjump/grab to the ledge at the still closed gate NE, over to the roof of the E balcony and in the gate. Jump around the corner and reach the Big Lavapit.
The Big Lava Room.
Jump to the steam pillar and R into the alcove with the switch, pull and run out to land back on the pillar, shoot the Ball up R behind the plants and go on to the SE corner pillar, climb down to Lava level and jump to the W ledge over the burner, jump around the pillar to the breakledges and run to the end, L and up in the alcove, get Secret #39 inside and shoot the vase to go out that E passage, drop back from the edge and backflip to the ledge. Go follow the path to the NW corner, notice the gate in the E wall on your way over and the block in the back W wall when you arrive in the NW corner. Jump around one more corner to get to the ledge with the button and shoot some Bats before they push you off the ledge. Go back to the E side and jump/grab the wall under the gate, pull the switch inside and run out onto the ledge, go back to the NW corner and into the lowered wall, pull the switch to kill the rest of the Spikes up on the pillars. Go to the SE corner and climb back to the top of the room and go over the pillars to the W side and then to the NW corner, along the N wall to the ledges E and over to the bridge going over to the balcony on the W side, shoot a bunch of Bats and go up to where the Spikes are.
Timed Run.
Look over to the SE and see the gate, the ledge to reach it and an alcove with a switch in the NW corner. Save in front of the switch and pull/roll/sprint out to the R and sprint behind the statues, run down 2 steps and jump to the higher ledge with the statue S, sprint to the last, turn L and sprint down onto the lower ledge, runjump/grab the one at the gate and sprint in against the wall so you don’t overshoot the single ledge before the pit. Jump to the switch to kill the Spikes at the lever on the balcony and head back there, throw the lever to open a gate back to the room with the balconies. The gate is one floor down in the NW corner, quickest way down is to the ledge with the vase and the Ammo on N wall and just run off to the E, land on the pillar below and runjump to the passage NW (not timed BTW) Long range target practice on a Demigod and go along the N wall (and the closed gate you’ll return to later) into the newly opened passage W.
There’s a nice Devil roaming around this cave, just be fast and avoid him much as possible, shoot the vase L when you enter and use the Crowbarswitch, run into the passage going to the S side of the cave and at the point where the Bat comes to bother you, there’s an alcove to the L, look further in the passage to see a Lion’s head, shoot the Ruby from here and the block in the alcove lowers.
Boulders.
There are Boulders hanging to the sides, run past the first quick and trigger the 2nd by stepping in front and hopping back, jump over the pit and look up R, shoot the Ball and stand with your back to the next jump, backflip and jump back over the pit and a running jump to the safe floor over the next pit and return to go up where the last Boulder came from. Go L, push the button to open the gate in the Balcony room, go to the other side to push the button there and head back out, carefully jumping the pits. Go to the balcony room to pull the switch behind the gate and return to this passage in the cave. When you follow the passage to the W, you’ll slide down a sloped part, go r into the alcove and pull the lever, go out and to the Skeleton at the Lion’s head, up into the passage there and swing the ropes to the other side to use the switch, swing back and jump to the lower pillar R of the entrance to go down to the lower one on N wall, look for the Jumpswitch on the W pillar and run of the pillar you stand on to the slope below, jump/grab the switch and go up the sandy hill in the NW corner, shoot the vase and go in for Secret #40 and go back up to the entrance. Go to the Big gate that opened in the NW corner of the cave, avoid being shot in the butt with a flaming ball and go down the stairs.
Chapter 9
Grab the Flares and enter the room L, runjump/grab the opposite wall, go up to push the button and climb down till you hang over the alcove there, drop/grab and go in to throw the lever. Go runjump/grab back to climb back up to the stairs and go up, shoot the Demigod and go L in the top room, jump into the open gate and throw the lever to open the gate at the bottom of the stairs and go down there, stand at the edge and look into the L back of the room, shoot the Ruby in the Lion’s head. Make a little backtrack to get the first Secret of Chapter 9, up the stairs and R, in the now open gate there is Secret # 41. Go back to the gate below and start your adventure in Chapter 9.
The Breaktile Run.
Run over the breaktiles to jump/grab the rope and swing to the next breaktiles, run and jump/grab down to a lower tile, standjump/grab the one in front and hang, save and pull up, run to the last of the series and stop before the gap, this one is safe, look up and shoot the ball to open the door ahead, standjump twice and slide down the slope, just before the end, jump and run to the end, jump/grab the breakledges in front and pull up. Run to the end and jump up into the safe passage. Follow to the Sloped room.
The Sloped room.
Runjump far to the L and slide grab the edge of the slope, go R and pull up next to the sloped block, backflip and jump back to the R to land on the block, jump to the ledge N next to the gate, jump over to the one E and climb up the higher pillar, drop from the N side to pull the Jumpswitch and slide/jump back on the ledge next to the gate, go jump over the ledges to the SE corner, shoot one or both vases and jump/grab into the alcove with the switch. Go back to the higher NE pillar and grab the ceiling, MS over to the ledge on W side and go to the switch, the gate in the N will open, make your way back and jump into the passage. Runjump without touching the 1st two Tiles to the safe corner Tile and turn to jump/grab into the E alcove, the Timed switch will open the gate up E in the Sloped room and leaving the two Tiles intact made it easier to reach it in time.
Timed Runs.
Pull/roll run out L to the pit, jump up the block R of the gate and roll, runjump over to the E side and pull up, runjump up the ledge at the gate and go get Secret #42. Back to the passage N and jump to the corner Tile, turn L and see the switch which will open a gate in the L passage, so pull, roll and run R/R and into the gate to the Pool.
The Pool.
(the fixed camera will make things a bit harder)
Walk over the ledge with the columns to the N and push the button, hop back till you slide down the grassy slope and land just in front of the UW lever you have to pull, climb up on the grassy ledge over the lever and follow the steps up to the top W side, go over to the single SW block and runjump to the pillar E, look down with the Binoc’s to see the ledge to runjump to and drop down the W side to the ledge below, go into the blue door and throw the lever to open the door on W ground floor, go out and run onto the ledge under the waterfalls and go up the steps on N side to go to the door W. Inside you can use the Titan Key in the R hand lock but it leads nowhere (I went into the gate and the game went to desktop?? Note: this is a passage to a coming level!!), go use your Secret Key in the L hand lock and go in, shoot a Demigod at the Spikes R and go pull the big vase to the marked Tile in the ceiling near the gate you entered from. The Spikes go down and you can go to the lever to raise a block in the top R corner of the room, so you can jump to a switch later (not really necessary, the jump was possible without it)
The Statue Room.
Runjump to the W side, shimmy L and drop one level, go into the passage, straight to a pit, turn see the Spiked switch R and drop/grab the edge, drop/grab to the 2nd last level and go R, drop grab the edge at the Crowbarswitch, use it, drop/grab back and shimmy to the L side to climb back up the ladder, to the pit again and now to the switch R to lower a block on the opposite side of the Statue room, use it and go back to the Statue room. Climb up R and standjump/grabbing to land on the lower S balcony, go E and jump/grab into the opening there. Use the switch to raise some blocks on the W ledges and jump back to S balcony. Go back up the W side and runjump/grab up to the higher S balcony this time, jump back to the W ledge and up to the S blocks, go over the Statue with the Tile to the switch in the SE and back to the W to go over to the NE switch. Standjump around the corner to the nearest hanging Tile (or jump back to the lady with the Tile and to the hanging Tile from there) and go standjump/grab up to the highest, jump/grab up to where the blue door opened and enter.
Chainjumps.
Go L and jump to the ledge and shoot the Ball in the other corner of the room, jumpgrab the Chain and go down a bit (for me it didn’t work, the backflip/roll/grab) but you will land on the Tile anyway, go up the Chain and turn around to backflip to the centre tile, jump/grab into the passage and pull the switch, jump back to the Chain and go up, about one block from the top and turn so the Chain align with the L corner of the centre ledge on the ceiling. When you backflip now you should just land on the tip of the ledge at the next switch. Pull the switch and go back to the passage at the blue door, into the open S gate jump/grab over the pit and follow to the next pit, runjump over and climb up to a slope, jump up to the flat corner and up the block, turn to the SE corner and see the opening in the wall. For me it worked best when standing on the SW tip of the block, one sidestep L and turn to the opening a bit, standjump (If you had any other option!) with a L curve and land in the opening.
The Winged Demi God.
Down in this place is another one of these fine blokes, go over to the E side of the terrace shoot the vase in the pool below and drop down into it, get the ½ MP and climb out. Run into the big N gate and take the Bloke with you, go around the R corner into the smaller passage and into the R alcove to close the Big gate, check if you trapped him and go out the S gate in the passage, it will close behind you. Go to the NW corner and get the MP there. Now pull the L vase at the S passage to both dark grey tiles on the ledge and go into the S passage, L and look for the alcove with the switch in the centre pillar, go around to the other side after using the switch and push the vas to the marked blue Tile, the gate opens. Go up the slope and enjoy the flyby with the music. Shoot the Demigod on your way to the small Temple and open the door with the lever, slide down and enjoy the great scenery of these levels once again, run out the passage and the adventure ends…
(Keep a Save game for the Bonus levels)
With the help of Kristina and Val.
Dutchy To the Bonus Levels.