The Setback Series.

3 By following Birds.

Level: Thierry Stoorne.

Walkthrough: Dutchy.

CS=crawlspace, MS= monkeyswing, MP= med-pack, Jmp= jump. 

Slide down the slope and jmp/grab from the end to a CS above, you can always backflip back to the slope and jmp/grab if you missed, go get some flares inside and pull the Chain. Drop down and follow the passage  to an opened door, climb down and go to a closed gate, jmp/grab the CS above and drop into a deep shaft, swim into the E UW door and use the Jmpswitch, swim out and open the S door, swim up the sloped tunnel to a small room, look in the R hand corner, behind the palm tree for a tunnel, side swim (“shift”, L arrow) and back up a bit, then dive in, pull the Jmpswitch in the end and return to the room with the doors, the Palm tree will be in the way, just wriggle a bit and up and down in L corner to get through. Now swim into the W UW door, go up in the CS to a room with a pit and pillars. Stand on the edge, just R of the CS when facing into the room, standjmp with a light L curve onto the big sloped block on N wall, slide down and jmp/grab with a R curve to the block on S wall, stand in the NW corner, face S and turn R a bit, sidejmp onto the slope in the SW corner, slide and grab the edge, pull up/backflip/roll/grab the ledge next to the wooden crate. Get up on the crate to use the Jmpswitch and climb the crate again to go down the ladder into the pit. Have a good laugh as poor Indy didn’t make it and grab the Goodies, climb back up and a runjmp from the crate over the  slope will bring you back to the CS. Go to the E UW room and climb the block, go up in the upper CS, follow to a deep shaft with a ladder, go down to the spikes and backflip into the passage, open the Crowbar door and a flyby will show a big room.

Fountain room.

Slide down the passage and it will burst out in flames, quickly jmp/grab the ladder and go up in the CS, to the top of the room. Go around (notice all closed doors) to pick up Ammo in the boxes and from one of the ledges S or N, runjmp down into the fountain, get a MP on the bottom near the Skeleton and climb out N, get on the block, runjmp/grab the Jmpswitch on N wall and run for one of the corners of the room, stand back in the corner and shoot (with pistols is just fine) the 2 Harpies, without them harming you, the door you opened is up in N wall, go over to the S flames slope and just R of it, you can climb the Vines to go over to the door. A reach-in switch will open a door in E wall, jmp down and climb the Vines to that door, jmp through the Spikes after opening the Crowbar door and get the Gem from the block, shoot 2 Demigods and head back to the big room. Go down and up the S wall, to the open door W and open a door inside with the Gem, follow to a Poison pool room.

Poison Pool room jmps- Pharos Pillar.

Run off the ledge to land on the high slope below, slide/grab and go L all the way to a ledge in the corner, stand in the NW corner of it and turn to the corner a bit, now when you backflip, you’ll land on the big slope, jmp from it with a R curve to land on the slope above the ledge and jmp again to backflip to a higher flat ledge, climb into the passage here and use the Jmpswitch over the hole to open the W door in the pool room. From the ledge you land on after the switch, hop back onto the slope below, so you can shimmy the edge to the open door, just past the lower slope. Pull up and backflip in. Go through the Scissors and Spikes to get the Shotgun, a ½ MP and pull the Chain to open the door in the upper passage with the Jmpswitch, so get back up there and go down to a room where you can get the Pharos Pillar in the coffin and some Ammo on the floor, use the Jmpswitch W to open the exit, roll quickly, run to the Scissors and draw the Shotgun, blow the Skeleton into the pool. Stand in the exit, L side and standjmp/grab the L slope, go L to the end and pull up, immediately jmp with a L curve to land back on the entrance ledge. Go out to the big room and L, open the door there with the Pharos Pillar and go in.

The Scissor room.

Get the Ammo L, go through all the Scissors or shimmy past them and when you past the last one, jmp up the block with the Chain. Better stand back to the wall when you pull the Chain, as 2 Harpies come in, shoot them and get onto the block next to the Spikes E side. From standing with your back to the Spikes do a standjmp/grab to the burner block under the door, go R to the wall and pull up. Turn to face the wall and turn a fraction L, jmp/grab up to get in the door.

Skeleton room- Mechanical Scarab Beetle.

Through the Scissors to a large room with burners and stand on a ledge close to one of the not burning ledges along the wall L or R, shoot the box from afar and pull the Shotgun, shoot all the Skeletons into the water after you jmped onto the safe ledge one of them came from, hit them in mid-air and the will drop down. Go for the Mechanical Scarab Beetle and a Jmpswitch on the far wall behind it. A flyby will show a room with slopes and a Chain, the opposite door in the Scissor room. Hop in the pool below, get Secret #6, Ammo between the 2 E pillars and swim to the tunnel in the bottom S side, go to a crossing and R/L, open the UW door and find yourself back in the Fountain room. Climb out and go up to the Pharos door and into the Scissor room again. Over the Spikes and burner to the L door.

Slope room- Winding Key.

Standjmp over the high slope facing away from the entrance and slide a bit, then jmp and land on a lower slope, jmp again and keep jmping R to the Chain, pull it and jmp back to the slopes so you can get to the ladder, go down and hang over the alcove with the MP, drop/grab and get it, run out to the S and go around to the box with the Winding Key, shoot the Demigod that attacks from the back and head back to the Spikes, stand facing N, close to them and as they’re up, do a runjmp over to the Jmpswitch N, use it to open a door somewhere. Runjmp back through the Spikes and face the wall of the MP alcove, backflip onto the slope over the Spikes as they are down and jmp/grab into the alcove, runjmp/grab to the ladder over the slope. Go up a bit and backflip/roll/grab to the ladder over the alcove, go up and R to the flat ledge at the Spikes, now you have to run over the Spike ledge (go when they are up) and jmp to the SE corner slope, jmp back to the entrance with a R curve.

Go back to the Scissor room and drop in the pool below, find the tunnel behind the pointy block along W wall and follow down the tunnel, go R at the crossing, get  Secret #7,a MP. (the door leads to the Fountain no need to get back there, just swim back, at the crossing R and follow to climb up to a passage where you can use the Mechanical Beetle to kill the Spike traps, go up the ladder, the Beetle stays behind and walk out of this level…oh no! it came up the ladder too…

                                                                                                          >to Setback 4>