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TR Gold Lara at the Movies.
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The Movie
Theatre.
(part three)
(Walk-Dutchy.)
The Timed Jumps.
Well here’s another nice one. A timed jump sequence with a MS. Get the
Walk of
Fame Star
of the wall and save in front of the switch, the switch is for the Timed
door on the other side of the basement. What I did was pull the switch, hop
back with a R turn, so you face the room, backup to the wall and do a
runjump
with a R curve to land on a sloped (to the R) block, slide and at the last
moment a jump/grab with a R curve to the ladder on the sloped pillar, go R
around the corner and up, over the edge and slide/jump/roll/jump/grab the MS,
go R and drop onto a pillar (in the centre and facing R a bit), you have to
slide onto a lower sloped block, from this one a jump/grab to the ladder, get
Lara’s feet on it and go R, around the corner to the end, backflip and
immediately (no slide) jump sharp R from the sloped block you land on, grab
the floor just next of the ladder you backflipped from and go R to the 2nd
Texture square, pull up/backflip/roll with a R curve to land on a sloped
block, slide and jump to the one a bit L, this one you really have to slide
to the end before you jump with a L curve to land on the UW ledge under the
Timed door, get in fast and up the stairs a bit, roll and jump/grab the
ladder, go up and quickly get into the CS and get the Secret Flares
before the gate closes. Drop back out and place the Star under the Timed
door. Go up again and shoot a Dog, get Movie Star 2 and go
into the 1st Hall to go to the 3rd Cinema.
Secret count 24.
Cinema
3 - Ocean and Jungle. Feature 1-
Pirates of the Caribbean.
(Walk-CC/edited
Dutchy).
I forget where all the pirates and gunmen are and all the pickups, but there
pretty obviously in view as you go along.
I ran along
the beach first to the very far right side and found the entrance with a
bush outside (where you go down to a small beach at an inlet-D). Inside
there's a medpack and a fire on the wall (this is where the torch will be
lit). Go back to where you came from and to the L is a big opening in the
rocks to a jungle. There are two different ways into the jungle, over slight
rocky slopes. The one on the right triggers two jaguars, so I suppose that's
the best one to go to first and get rid of the jaguars.
Inside are
statues on each side and a spiked Skellie ahead. Use the key near the door
and look behind the statute on the far left. Run across the breakable tiles
on either side, that leaves the centre ones in tact so you can run out
again. Collect another skull (2nd secret).
Go down to
the water's edge and shoot the shark, run along the quays to the S side,
shoot all crates on your way and use the rocks to get onto the ship. Go all
the way forward to the captain and shoot him and his mates. Pull the switch
behind the steering wheel (a camera shot of a trapdoor falling). Go back to
the other end of the ship and down the stairs. Check all the canon rooms for
pickups and go forward to where you see a circular blade trap and trigger a
flyby. Go sidejump through the blade and into the right for pickups. Back
outside and see spikes shooting out. Use the monkeyswing and just keep
moving forward, when you drop run forward and place the gem, quickly jump R
as a ghost is shooting you in the back. You are now in the captain's
quarters.
Go inside and pull the switch. Immediately roll and run towards the water
outside, you've triggered at least three wraiths.
Secret count 28.
Feature 2
–
The Treasure Island.
(Walk-Dutchy.)
In the
Woods.
Shoot a
Scorp and get the 2 Ammo pickups, get out through the E hole in
the wall and go L, jump to the lower R hand ledge in the pool to get the
Ammo, dive in to get a Pickup under the ledge and swim up to the
W side of the ledge to get out, shoot the Croc and climb back up to
the higher W ridge, from here you can see the ladders in the NW corner,
runjump to the lower ledge under the ladder and climb up and R to the pillar
with the MS, follow to the pillar with the plant and run off grabbing the
crack in the E wall, go R and climb through the crack to the other side,
drop and go L to the end, get the MP and hop on the block with the
tree at the corner. Climb the sloped wall R of the tree and pull up over,
slide to the grassy island, the lever will open an UW gate under the floor
where you got the MP. Dive into the pool and get the Ammo under the
lever island.
Swim to the
next area through the tunnel along E wall and climb out just over the gate,
follow the bank to the W and get some Ammo, up the ladder to a crack
in the wall, release Ctrl for a moment to hang and shimmy R around the
corner to a hole in the wall, overlooking a wooded area. Shoot the Scorp
while you’re up here and look R to spot the ½ MP below, get that
first and explore the woods for Pickups and end up at the hole in the
wall N, go through to a canyon with a pool down below, follow the L hand
ledges along the canyon to a ladder on a pink pillar, to the L and up is a
gate, to the R are 3 Skeletons taking a nap and beyond them a big set
of doors. Climb down the pillar and from the ledge there you can shoot
yourself some Croc-meat jumpgrab the opening in the centre rock, go in
and use the switch to lower a block at a lever. Drop back out of the room
and swim to the lever E, this will open the big doors and wake the Skeletons
up.
Explore the
water for Ammo and Flares and go up in the SW corner, jump up
to a higher ledge and from the tree there a runjump to a pointy ledge
sticking out of the centre rock, then to the ladder and up to go for those
doors R, team the Skellies up together so you can shoot all 3 with one arrow
and walk out onto this beautiful beach, out in the water is an island ( with
a big tree) with some Ammo on it, L of you behind the dark Rock W is
a path with a switch in the end. Dive into the Crystal clear water and swim
to the island and approach the V shaped point sticking out to the shore in a
straight line, you can climb up that point, (the bottom of the V) get the
1st
Secret. (Thanks eTux) Swim back and get into the path behind the rock,
the switch opens the gate at the pink ladder.
Return
there and go through to the next area, shoot the Scorp, get a ½ MP on
your way S, don’t run off the cliff, but jump onto the sloped rock going down
into the deep, slide forward and jump to a ridge ahead, get the 2nd Secret,
a
Revolver and proceed down. Go through the passage S, shooting the
Pirate and in the next cave go up the SE ladder, backflip to the rock
way up and jump to the N rock, then to N wall and go into the deeper part,
there’s a Boulder alley here, go up to find the exact spot
that triggers the Boulder and stand in the centre of the alley, facing down,
take a step back to trigger the Boulder and runjump, then one more runjump/grab
to get to a rope that appeared over the central (Spiked) pillar, swing over
to the S passage with the crowbar and get it, hop back fast and grab the
edge, drop to a lower ledge when the Boulder passed and drop to the floor,
shoot the Pirate and go to the N wall where a block lowered so you
can get the Touch of a Star Quality. A gate opens in the W, go in.
Follow the
cave up to a Lagoon, go L and down to a lower beach, inside the rocks here
is the receptacle for the star, a gate opens. Go L of the star and R into
the water, in the purple rock is a tunnel where you can get Cartouche
Part 1, swim out, sharp L and R into the tunnel in the green rock,
Part 2 is in there. Out and back up to the rock with the big tree at the
entrance to the lagoon, runjump/grab to the open gate W and up the rocks R, to
a lever that will open another gate with a Pirate behind it, go back down to
the gate and jump around the R to the lower beach, up to the ledge W, next to
the gate and follow around to the W, shoot the Scorp and jump up to the open
gate there, shoot the Pirate in the passage to the receptacle for the
Cartouche, glue both parts back together, place them and the gate to the
Treasure Cave opens.
The
Treasure Cave.
Go R and be
ready to shoot Skeletons, or just ignore them, there’s a ladder on
the E wall, go up and backflip to the block to open a first gate with he
lever, a Pirate storms out, shoot him and the Crocs from the
block down from the block, go E and use the switch for the next gate, go N
and just opposite the entrance is a pillar with a Jumpswitch, that will open
the final gate, shoot the pirate and go in, jump up and turn, jump to the
pedestal over the entrance and grab that Golden Star. The level ends.
Secret count
30.
The Black Island.
(In
the crates are Goodies.)
Then go to the one on the left and keep going through the jungle until you
drop down a dip on the left. There's a 'face' tile just there in the wall.
Push it in. Inside are shootable jars and bags. Shoot the jars and bags
beside the door first to get a key, a skull (1st
secret), and other pickups. Shoot the stuff over the crossbow
last, a wraith is released. The only water nearby I know of is the beach so
head there to put it out.
Back to where you got the crossbow, and continue through the jungle here
until you see a wonderful bridge crossing a gorge. A beautiful blue macaw
flies in, unfortunately you'll have to kill it. Cross the bridge quickly
(take running jumps to leave some of the tiles in tact if you like) and
continue forward up onto the rocky slopes until you see water. Leave the
water pool on the left for the moment and go to the water pool on the right.
Near there is another hidden greenery entrance.
Back outside to the other water pool and swim down. Find the exit and swim
up. Kill a jaguar, shoot everything and collect pickup. Ahead are spikes and
see a switch ahead. Jump into the alcove on the left, stand on the skull
tile, and do a running jump around the corner to the switch. Take the green
mask and pull the switch (this opens the huge gates outside in the jungle).
Get back outside (the centre Spike tile in the pit is harmless-D) and
recross the bridge. Keep going left through two different jungle areas until
you come to the gates you've just opened.
Go inside and trigger a flyby that shows two gunmen on the left. Go there
and kill them. Shoot crates and get pickups.
Get the torch near the gates and go back outside and along the beach to
light the torch. Back to where you found the torch and light five sconces on
the walls. This opens a face tile and inside is a switch. Pull the switch
and run back outside quickly and jump onto the block because a huge snake is
after you. (Great Snake !-D) You're safe on the block to watch it for a
while. The switch has raised a block nearby so you can get up to the next
level of this temple.
Beside the hole you've come through there is a wall of skull textures, climb
this to the next level up. There's a switch on the L wall (almost impossible
to see), push it. (Runjump to a ledge on S wall outside to get some
grenades). Get back down the way you came and go back out to the jungle,
almost in a straight line ahead through the jungle, through the gap between
areas, until you come to a statue behind a bush. Looking up and left of the
statue and see a tree in the corner above. You can get behind that tree. Go
through the gap and through the newly opened door.
Run quickly, beetles about, and through the crawlspace. (the next part even
the beetles find too scary -D) Run quickly again as spikes come out
sideways. Use ropes to get to the other side. In a room with water below
jump across to the wooden ledge which will drop as you grab it and you land
on the ledge below. You can shoot the snake in the water from here. Go into
entrance and see a slope up.
This has two boulders, back up to trigger each and run and jump over the
spike pit at the bottom, the boulders will roll into the spike pit. At the
top wait and look. Two switches on the side. Run quickly to each over
breakable tiles before the corkscrews come down, and run through the open
door opposite the entrance. Down the step and out to another huge room with
water below. Shimmy along the edge ahead and pull the switch.
Drop into the water, I found nothing where the statues are. Jump back across
the water and climb the skull wall. Pull the switch and the room outside has
flooded. Swim down and get out quickly onto one of the balconys as two
snakes are in the water. Try to kill them from the balconys. Inside the W
balcony beetles will come after you, if you shoot the vase, just get the
Ammo under the Darts and go over to the E balcony. A door has opened in the
room of the E balcony.
Run through towards the outside, mind the spike pit just outside the door.
Run through the jungle and go up the slope to find the exit. The door opens
as you approach and a gunman shoots at you. Get rid of him and you see you
are above the falling wooden ledge you grabbed earlier. Shoot the vase and
get the second green mask. The ledge will stay in place now for you to jump
across, back the way you came. Some gunmen on the way will shoot at you.
All the way back to the temple area with double door, climb up the skull
wall again, to the top balcony and find the receptacle for the mask. Shoot a
gunman guarding it. Place it, jump across to the other receptacle and place
the second green mask, and the double doors below open. Drop down and run
through to . . .
The Black Pearl.
It's very dark here for a while, run forward and see a large cave with water
below, a waterfall and ledges, a ladder and a gate below. Make your way
around the ledges and find the crawlspace with ammo pickup. Back to the side
of the waterfall.
Just underneath the waterfall is a crawlspace. I tried and couldn't jump to
it, or fall from above. The only way to get in is to run off very near the
left side of the waterfall and Lara will grab the crawlspace on the way
down. Crawl in. DO NOT stop when the screen shakes and you hear a boulder,
keep crawling, because a boulder is falling, but it pass Lara harmlessly.
You crawl into a dark room, but as soon as you move around the fire sconces
light up and you can see everything.
Climb the back wall and jump across the beams to the switch.
Pull it and see the gate outside open. Go back that way. When you go across
to the gate two gunmen fire at you from the top of the waterfall, ignore
them. Pick up the medpack inside the gate and don't be scared of the spikes.
Jump up and grab the ledge above the spikes.
Keep going forward until you come out to what looks like a tavern in a huge
cave, the Pirate hideout. Run along the steps on the left and get onto the
balcony of the tavern and around to the far side to a crawlspace. Drop from
the crawlspace and run to the left to trigger a well-dressed mummy! Lure him
away from the skeleton and go back to the skeleton to pick up the grenade
gun and skull (3rd secret). Blow him away and his friends
on the other side of the room. Pick up all the goodies. Back outside to the
balcony of the tavern.
Go through the large gap in the wall to the other area. Stay on the right,
or trigger the boulder on the left if you like. Keep going around, over a
spike pit and stop when you see slopes to jump to. This is fairly easy, a
single jump to the first one and jump to grab the last ledge. The whole
floor has spikes. Run in a use the switch (this opens the door of the tavern
outside).
Come out and deal with the gunman, and go back to the tavern.
Inside is a ghost and a mummy, deal with them here or run outside and get on
a block for safety.
Inside on the right is a raised piece of floor with a cabinet and treasure
map on top. This is a timed run trigger tile. Run upstairs and see the door
that will open so you know where to go. Back down and start by running over
the tile, sprint on the straights, or running jumps all the way, through the
door.
Climb the ladder for pick ups.
Run along the arched green corridor to a room for a pickup. You could waste
grenade ammo blowing up the chest if you like. Open the nearby door and see
a run across breakable tiles, don’t touch them yet. There are no spikes so
it's safe to fall through. Ahead is a keyhole, so where's the key.
Back where the large chest is there are barrels. Some of them can be pushed,
the key is under one of them. Use it at the door.
In here climb up to the next level and climb onto the beams
(in the back and to the R is a place where the beams are lower, so you can
grab up), and then
through the opening up there. Outside trigger a flyby of a brilliant pirate
ship and docklands. Jump over the battlements to see a closed trapdoor (for
later).
Get down to the ground on the ladder here. Run all along the quays to where
you see another door and keyhole. A Ghost Pirate takes off to the lower
quays N, follow him shooting and crates will break on the way, get the
goodies and go back to that door. Climb the ladder R of there and get a
camera shot. Forward to a mine shaft. Run off the edge to clear the spikes.
Get the gem and wait for the ball with spikes to drop. Go back to the spikes
and carefully run through the spikes and grab the ladder to get out. This is
very, very difficult and you have to be very precise. Even when I did it I
was shocked when she finally grabbed the ladder and climbed up. (Stand just
in front of the Spikes and run as soon as they are up, maybe even try a bit
sooner and DON’T use jump, only “Ctrl” + Up keys. Lara always goes
higher with only “Ctrl” + Up. It will not be too hard then. – D.)
Pick up the Lasersight + Revolver and get another pair of ghosts (very
good!). Shoot the light above the table and a door opens nearby. Go through
and use the switch in next room. Go through the traps S and back on deck.
Kill more ghosts outside. Climb the pole up the forward mast, use the ropes
and climb another pole up to the 'crow's nest'. Get the key. This triggers a
wraith. Do a running jump and dive into the water below. Swim to an UW gate
in the S side of the harbour and open it, get a Key from inside and get back
on the quays, to the Mine NW and open that gate with the key, go in for a Skull and a
Shotgun (4th Secret).
Go out of the Mine
and open the door in the building to the R of you.
Climb that ladder again to the battlements. The trapdoor is open and there
are spikes shooting out. Drop back and grab the ladder at the appropriate
time through the spikes and climb to the bottom. Go into the corridor and
trigger a flyby. This is a terrible run across breakable tiles. At one time
at least you can grab (I think the fourth tile!), this gives you time to
save and reload to make it the rest of the way. (Stand at the start, be sure
to have full health and look at the 2nd platform, back up to the
wall, runjump/roll in the air over the corner of the 1st platform
to the 2nd, turn L and sidejump L to the 3rd, hop back
against the wall and runjump/grab the 4th, almost in the centre of
it, pull up, turn R and standjump to the last, one more standjump to the
ledge. - D)
Open the door and go through numerous turns in a mine and shoot everything,
(generally going SE) until you come out to another building. The entrance
has spikes. A jump through with action gets you in. You trigger ghosts. You
could run up the stairs and tackle these guys up on the wide balcony. When
done go down and get the gem. Go back up and jump off the balcony and use
the gem. The gate opens. Run through and slide down, with boulders behind
you to the treasure room, and the level ends.