TR Gold Lara at the Movies.

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The Movie Theatre. (part four) (Walk-Dutchy.)

 The Door Labyrinth.

Get the Star and the door opens, next is a Door puzzle.

Quite a confusing part here, use the Map below to find the places I describe to you. Go through doors 1/2/3 and step on trigger 4, go into the passage with trigger 5 and enter the passage at door 5, go on to trigger 9 and return to the #9 door, go in there to trigger door 10 (same door as #2), there is trigger 11 inside, from this square, go straight into the passage ahead and a bit L, turn around when the R hand door opens and go to door 1, which should grant access to trigger 13 now. Turn around and go  back, L/L/R and follow this passage to where youíll find the star receptacle, door #14 opens and thereís Movie Star 3, a door opens back in the Door labyrinth, go a bit further into this passage and hear a door close by open, thatís door 15 in the other end of the labyrinth. If you want you can go back and find the Secret Flares, return to the passage here and down the passage to the Movie Theatre. Pull out the Blue display again and head up to the 2nd Hall for Cinema 4. (Map >provided by Tombraidergirl.)  (The light blue squares are the triggers to open the door with the same number, the exit is at number 14 and the Secret will be in # 15 after you triggered that door to open, you have to go back there before you leave.)

Secret count 31.

 

Cinema 4 Ė Demonic Experiences.


Feature 1- 12 Monkeys.  (Walk-CC.)

 There is no need to shoot the monkeys.

Level 1:

After flyby of route through 'sewers' Lara stands in a closed room. Use the slopes at the gate to get up to the upper walkway. Shoot out the door ahead. Go through and to the end where there's a hole. Jump over to the other hole, go down and push floor lever. Climb back up and go down the other hole. Push floor lever there. Climb back up and a trapdoor has dropped over the trapdoor beside the hole. Drop down and push the last floor lever.
Get back up into the first room and go through the open door.
Move two crates onto the patterned floor tiles and the trapdoor drops. Go down and crawl, shoot out the crate and drop into the sewer. Run to the sidewalk and shoot two crocodiles in the water.
Run along the sewers and to the left. In a corner is a brown crate to push in, leave that for now. Go to the very end, pull out a reddish crate (there's a trapdoor behind it), and push it onto the patterned tile. This opens the gate beside the pushable crate in the corner. Go back there now and pushpull the crate onto the patterned tile outside. Kill a few bats. This opens the trapdoor behind the reddish crate.
Drop in and swim until you see a long gate underwater, beside this to the L is a lever to pull. Swim back a tiny bit and get air (this is a different air hole to the one you dropped down from). Climb up and up into a room where you'll see a trapdoor in the ceiling. Pull it down.
Climb up into the vent, crawl along and find a trapdoor. Drop down into another room. Shoot the crates in the centre and see a hole with water below. Drop down into the water and find another lever (W and L) to pull. Climb back up again, and go through the vent again back to the previous room. A block has moved and you see a ladder, climb it.
You are in a room with a red crate. Get onto the block at the L back side and shoot out the crate, then pull the other one out.


Go through where the crate was to a huge outdoor area. Now we see monkeys. Drop down on the street, turn around and run into the street with crates. The level changes to Level 2.
Run over the crates here and up as far and the fence that spans the street. The Shotgun is on the left. Sideflip over the fence to the street ahead. Keep running and shoot four Dogs. The camera changes look in one of the alcoves on the right, (Laraís L) where the camera changes for  SECRET # 1, some shotgun ammo. Run to the next fence (notice the gates L and R there) and sideflip over it.
Run towards the water and kill two large crows. Jump into the pool and swim under the brown crate, get the Gate Key, and swim back out. This is a little awkward.
See a gate in the wall SE of the pool and shoot it. Climb in and climb on the red crate up to the corridor. The 2nd L corridor has a moveable red crate. Run to the end of the corridor and see a trapdoor on the floor, run around to the right and see a floor lever. The idea is to push the crate onto the trapdoor to get it down to the level below.
So, near the trapdoor shoot out the window and get onto the snow roof. Shoot out the next L window, get in  and push the crate as far as it will go. Go back out the window and turn left. Shoot out the next window and jump in that way, or drop down to the ground again and go back in the way you did before. Climb into the corridor again. Push the crate onto the trapdoor. Pull the lever and the crate is now down below.
Go back out the window and down to the ground. Shoot out the window in the NE, and get in there, see the crate ahead of you!
Down here look at the floor. There are three blood stained squares. Pushpull the crate onto all three blood squares to reveal different camera shots of 2 walls go down and a gate opening up. Go back outside.
A door has opened in the centre of the building. Go in, kill two dogs. Go around to the back, drop down the hole and get a Yellow Fuse.
Back outside to the pool and a gate has opened underwater, swim in and get a gem. Swim
back from Gem, to get some air at the air pocket and notice the closed gate there, turn around to the W and swim to the gate at the pool, look L and swim into an alcove where a block lowered, pull the UW lever to open the gate to SECRET #2, Ammo. (Thanks eTux and Kristina)

Now back to Level 1, side jumping over the fences.
Run to the right side and along the snowy ledge on the side of this big pool. Do one curved running jump around the pillar onto the next ledge, and another to the caged off switch. Pull the switch and see the door behind glass open. Another curved  jump around the gate to the ledge ahead. You're on the far side of the water from where you came into this level. Drop into the water. Look over to where the Jeep
is and see 3 crates on the bottom at a pillar W, behind the crates is the Revolver. There's another Yellow Fuse  next to the jeep.
Find the sharp pointed snow on a crate on the far W side, climb up on it. Shoot the red crate in the corner on another crate. Jump over there and get the Lasersight. Combine lasersight and revolver and shoot the grate in the water that's under the high crate on the center ledges. (very near the jeep, you'll have to jump over near the cage and barrier to see this). Swim in there and pull the underwater lever. This opens the trapdoor under the pointy crate on the floor of the water area here. Swim through it and use another underwater lever to open the next one. But don't go back there yet. Swim back to that crate you got up on before. Turn to face the barrier between the two water areas. Do a running jump (another curved one) and grab the barrier.(If you cannot do this, swim to the 1st pool and go out on the center ledge, jump to the entrance of the area and go around the other side, where you went before, from the last high ledge, where you got into the water, do a runjumpgrab to the pillar on the barrier and one more around the L side of high pillar W of it.) Climb onto the ledge next to the crane and walk up to the tallest sharp triangular piece of snow, facing the tall part of the crane ahead, with a cage. You're aiming for that cage with a running jump. Place the Yellow Fuse and a rope has dropped. Turn around.

Use the rope to swing over to the floor switch, not the above ledge. Push the floor switch and see gates opening. Drop into the water and get back up to the rope again, this time head for the top, over the floor lever. This is a tough swing, and a little manipulating is caused for Lara to grab that ledge. ( Swing a couple of times and release the swing button, wait for the moment Lara puts her feet back on the rope and hit swing, jump of and grab the edge at the first swing. Thanks for the tip Magnus. ĖD )Turn around and do a running jump to the top of the crane. Keep jumping over the projections of the building on the left and get the next blue key.
Drop down to the snow ledge below and run into the left and along the 'road' to the now open gates. This brings you up to the room you saw earlier through the window. Shoot the crate and get the Blue Fuse. Back outside this room is a dip in the floor. Place the Yellow Fuse and the trapdoor drops. Drop into the water and keep swimming until you find a Blue Gem.
Now go back to Level 2.
Jump back over the fence again and go to the door of the building on the left. Use your Gate Key and go in. Jump up onto the crates and walkway above. Behind the crates at the top is a SECRET # 3, a medipack. Get back onto the walkway and use the Blue Fuses at the sliding gates.
Push the crate in the left corridor all the way forward, pull the crate on the right once or twice. Now go back to the walkway and go through the right door, out to another big outdoor area. Stand on the red crate and do a running jump down to the hanging crate. Jump to the next hanging crate with a monkey on it, and a final jump to the alcove in the wall with the shootable crate. There's a crow flying about at this stage, be careful not to shoot the monkeys by accident. Shoot the crate and get the key. Drop down to the ground and use the crate to get up onto the ledge, jump to the next ledge, and jump to the ledge with the wire stairs. Go back the way you came, across the walkway, and use your Key in the sliding door ahead.
Go in to a room, shoot out the window and get out on the ledge. Ignore the stuff on the other side for now and run along on the right side, all the way around and find one ledge with a SECRET # 4, a medipack on it. Go back the way you came, back to the ledge with the Flares on it, pick them up, and shoot out the windows beside it. Go in there and shoot out another window. Jump from there to the snow roof of the church. Go to the right and find the crate. Pull the crate and push it to the side. Open the trapdoor. Drop down into the church.
Three or four bats will come at you in different places here. Go to the back of the seats L and use the two pull-down switches. Go back to the altar, and jump up into the left alcove. Run around 'til you come out on a walkway. Jump over to the checkered platform and use another pull-down switch. This opens the doors above the altar. Go there and pick up 2 Blue Gems.
Behind the altar is another pull-down switch on ground level; this opens the gate at the end of the walkway above, to another pull-down switch. This switch opens the gate above the altar on the right for a SECRET # 5, a small medipack.
Leave the church the way you came! And go back to the building opposite the church, back to where the key was after the hanging crates.
This time get up to the snow-covered roof underneath where the key was. Grab the edge and shimmy R or L, pull up in a corner. Shoot out the windows. Jump up the sloped roof and run forward into a large room, run up any of the stairs and find four receptacles for the gems. Place these and go back to near where you shot out the windows. Turn left and down more stairs to a newly opened gate. Go in and shoot a dog.
Find the floor lever behind some crates. This opens another corridor behind the crates on the opposite side; pick up the Nitrous Oxide Feeder just before you go into this corridor. There's a ladder at the end. Climb up into a crawlspace and drop into a control room. Pick up the Bike Room Key off the floor. There are two receptacles for two more Fuses on the wall.
Now unfortunately we have to go aaaaaall the way to Level 1 again.
Use the key to get the bike (the door under the stairs facing the first crane). Drive the bike up and over the ramps of the cranes and through the barrier. Into a room with crates.
Move two of the crates up on top to reveal a trapdoor in the ceiling. If you go through the trapdoor now you'll come to a room that's impossible to see what needs to be done. So before getting up into the trapdoor, drive the bike around to the tile behind the crate with the yellow stripes, this shows a column lowering in the next room. Climb up through the trapdoor and crawl to the next room.
Climb up to the next vent and crawl along straight ahead. You drop into a room with huge pipes. You can see the room where you have to place the 2 Blue Fuses later, from here, why no shortcut?  Shoot the crate and get the Uzi SECRET # 6. Get back into the vent and take the first left. You drop into another control room. Shoot the crate and get the two Blue Fuses.
And now, guess what? Yep, you've guessed it, we go aaaaall the way back to Level 2 again, go back through the vents, drop into the water where the cranes are. Swim through the trapdoors to the other side. Get out of the water and back to Level 2.
Back to where you placed the four gems, and go down to where you got the Nitrous Oxide Feeder and back into the room with the two Fuse Key receptacles. Place them. The middle door opens, go through to another room with pink glass and pipes. Find the pull-down switch and see the door open beside you. Go around and through the pink glass tunnel and end up in Hounds of the Baskersville.

Secret count 37.

 

Feature 2- Hound of the Baskervilles.

 Turn around and use your laser sight to shoot the box high up on E wall of this square. (This opens a door you won't see yet). Turn right and before you open the door there, look West, there is an opening in the floor there. Open the coffin for some Flares and get out fast to avoid the 'beetles'. Run around a bit to shake off the ones following you out of the hole.

Open the door in the SE corner, but have weapons ready, as you go in two hounds attack. Have a look at these guys, they're gone beyond the starvation stage! Get the Flares in the SW corner and your first Door Key (small key) off the desk. As you can see there are more keys needed for this room alone, but you can flip the switch there as that will turn on the light.
Go outside again and straight across (N) to the other door to open. Turn right and go up the stairs. At the top use your First Door Key and roll immediately to shoot another dog coming up the stairs. Go into this office and get the pickups SECRET # 1, Medipack, Revolver ammo, and another Key (also pretty small).
Back down the stairs, you can run ahead into another office and get rid of another hound, you have to turn on the lights, the switch will also open a trapdoor in a room for later. There is nothing there to do, yet. The other door in that small hallway is still closed, that is the way to the kitchen.

Back outside and use the Second Door Key to open the R hand door on the West wall. Immediately turn or backflip and kill another hound.

Go in and around to the left is another light switch. On the West wall to the right is a door right under an opening in the ceiling. Push the switch on the wall and the door opens. In the small room downstairs is the Revolver and use that light switch down there.(screenshot of a crawlspace) Now go back up the stairs and into that opening in the ceiling. Standing to the wall North jump up. There isnít anything to the right so go straight (E) and around the corner there is an electric switch, the camera shows the room where you picked up the Revolver Roll and walk East again and you will find the Shotgun there. Go back to the opening in the floor and now go North and left. Next you'll see a switch to turn the light on, around the corner from this kill a hound. At the end is another electric switch but that closes the trapdoor, you need to use it as it also opens a gate with a Key behind it. So back to the hole in the floor and on the West is indeed the Key (small golden key). Pick it up and now go back to that electric switch to open the trapdoor again. So go North, flip that switch way back and return here again and drop to the floor.

Use Key in the NE corner, near a door. On the right behind the shelves find some Shotgun ammo, the switch there will open a door nearby. On the left is a shower room. Have weapons ready, run in and turn right to kill another hound. Find the Door key (blue coloured) in the shower, and a second Door key (reddish coloured) in the crawlspace.

Go outside again and over to the office (S) where you killed the two hounds and use the key in the first keyhole on the left. Go into this room and find Uzi, SECRET # 2 and find the almost impossible to see Door key (also reddish coloured) on the floor opposite the Uzi. Go outside again and over to the West. Use the key on the black column beside the long gate in the wall. Go inside and use the switch on the left (see the keyhole further on). Go forward and use the key on the door on the right. This goes into the room where you found the revolver. Go up the stairs and press the switch at the top of the stairs. This closed the door beside up but opens up the kitchen door. The switch next to the shelves downstairs gives a camera view of a crawlspace just be sure NOT to use that again as that will turn on the electricity of the water.

Get out this area and into the hallway on the right, open the door, this is the room with the crawl space and at the end of the room you can pick up some Flares and behind the box another keyhole. Get into that crawlspace and find in the water another Key (pink key). If the water has electricity that means you have to go back and use that switch to turn it off.

Back out this crawlspace and use this Key (pink) on the lock behind the crate and enter the gate that is open now. Use the switch to turn on the lights and a hound will attack. In the room is a map on the wall, remember this as you need this later and also pick yet another Key (pink) from the floor.

Go back out to the square and go to the far left door (NE) and straight into the kitchen. Get the laser sight, R on the stove. Pull out the crate and get behind it, into the crawlspace and find yet another Key (small silver).

Back outside again and straight across to the office (S) to the keyhole on the East wall. Use the key and the door to the basement opens near you. But before going there open the door beside this key. It goes into a toilet, shoot the hound and get the Medipack.

Weapons ready as you go out to kill a hound.
Now go back to the door down to the basement. Use the key at the bottom of the stairs and turn to shoot another hound (sheesh, these guys show up as the most awkward places).
You can push the crate on the right and get some Shotgun ammo but a gate is still closed so for now go into the basement. When the flyby stops step back into the corridor as something is eating away at Lara's health and I couldn't figure out what it was. It happens again but I can't explain it. (Theyíre invisible maggots I think -D)
Get the Revolver and Shotgun ammo from the crates. Pick up the Key (silver) off the floor, and shoot the fuse box on the South East wall.
Pull down the middle three switches and the centre gate opens. Go in and get the Torch. Go to the end of the stairs and leave the torch there for a minute. Go up the stairs and kill another hound. The gate behind the pushable crate is open now and on top of that box is also a Key (small one). Pick up the torch and light it on one of the fires outside.
Bring the torch back to the basement and down the stairs, and light the two torches either side of the entrance door.

First turn all the switches up and the two right ones down. In the next room are some crates and a gate that is closed. On the boxes is yet another Key (silver one). As long as you are in this room use one key at the lock there. Enter and pick up some Flares, turn around and there is another lock. When you use that the staircase in the other room is filled with water. Time to get out as there isnít anything more to do here just now. Turn all levers up and the last two on the left down. You need to go outside again as there is nothing to be done in the basement yet.

Go to the opening on the West wall of the square there is still a gate closed and use your last Key. You see a camera flash showing you some pillars. Immediately climb up L and push the block. It hides a diagram of the pillar room, so take notice. The switch turns on the light. Pick up some Arrows and in the next room is another hound waiting for you. Get the last SECRET # 3, a Medipack, some Flares and the Crossbow. Now go back to the basement and pick up the torch. Enter the opening on the left. (Youíll probably are being attacked again jus run out and re-enter) Light the two wall torches and throw away the torch; you donít need it anymore, and enter that corridor. I would save here.

Here is a room with burning columns. Remember that diagram? So start jumping. A running jump to the column left, another one to SW wall. Standing jump to NW. Jump and grab the next (it will start burning, shimmy around and get up in a corner) and a standing jump to the wall where the electric switch is. Switch, you get a camera shot of the other room. South is a small Medipack, get that with a running jump. Back to the switch and standing jump plus grab to the column in front of you, running jump to SE, another one SE and one to the entrance.

In the room where you left the torch is in the corner a Medipack. Again you will loose some health here and leave this room. Outside turn the switches up and the last two on the left down. Now jump into the water and before you swim in that crawlspace the ledge on the right has some Uzi ammo. Swim through and in the next room get into that crawlspace and once again you are outside, walk down into the ghostly forest and back into the theater. 

Secret count 40.

                                                                                 To Cinema 5.