The Quest of Gold Series. (Original version)

10 – General Contamination.

Level by TC 14.

Walkthrough G&D Productions.

Lara shot and disguised herself as, the General.

Pick up the General Access Card is under your feet  and go out of the office to the door you saw before in the SE corner (in the previous level), open it with the Access Card and enter, follow the winding passage to a Danger Sign, drop down into the room below and find yourself in a nuclear waste pit, still sizzling, to the L in the pit is a trapdoor opening up later and in the middle is a “Fire” block.

Standjump/grab to the “Fire” block with the flame on top and shimmy around the L, pull up in the next corner and standjump/grab over to the other side walkway, head L and open the door with your Card. Go down into a Store room, thrilling music starts and 2 Guards attack in their Anti-contamination suits (you’ll be visiting this room later over that walkway above). Take out the Guards and head to the S wall, there’s a grating you can shoot with pistols. Grab up and crawl to the end where you can pick up 2x Revolver Ammo.

The Reactor Core.

Shoot the grating and drop/hang out of the crawlspace, shimmy R and come to a broken steel walkway  (From this point there are more ways than one to get through this level, this is how we did it). Walk down to the lower part of the steps and shoot the gratings out of the wall, aiming at the R hand side you should be able to shoot them. Standjump with a grab into the opening and shoot the SAS there, from this small room you can only go S for now, so grab up and follow passage with Burners.

Stand L and jump/grab to the higher part of the floor under the Burner (of course when the Burners is off), then stand R and runjump up to the higher opposite passage past the second Burner. Follow the passage to the store room you’ve crossed at the start of the level, shoot the gratings and use the monkey bars under the walkway to get to the high stack of crates, turn R and drop/grab to get onto those crates, jump SE onto the steps and go over the walkway to the N and follow the tunnel to a grating, shoot it and you’ll see the Reactor Core again, look out L to spot the broken steps, runjump out with a sharp L curve at the end of the run and jump to those steps, go up about 2/3 and runjump/grab E to the top of the Core.

On top you’ll find an open trapdoor (we’ll be back), go over to a ladder on a pillar SE and turn around facing W, drop/hang backwards over the edge drop/grab to the walkway below and follow in, when you get into the upper Ctrl room all technicians duck behind their consoles, go to a Card reader on the E wall and open a door (close to the start of the level) with it, go to the shelves N and get a ½ MP an 2x Ammo.

Head back to the Reactor room and from the walkway a jump/grab to the ladder, go up and backflip to the top of the Reactor. Go over the top to runjump to those steps W, walk down S and from there a R curved runjump (no grab) back into the opening, follow back though to the store room and hop to the stack of crates, down to the floor and W into the room with the Fire block and straight to enter the room W you’ve opened.

Room with the Wild Cranes.

Runjump through the opening in the fence to the block in the waste and the time the crane to runjump/grab to the block E with the MP, get it and stand back to jump/grab forward and up to the walkway over the Crane, you’ll get hurt a bit but there’s a ½ MP available. Then runjump into the opening in the N fence and go L, onto the block and at the opening in the fence you can see a monkeyswing a closed door and a crane, grab up and follow the monkeyswing to the Crane. Go R and to the waste waterfall W, drop/grab a lower crawlspace behind it and go in for Secret#1, a Secret Rose.

Climb out W at the side of the little fence and drop onto a slanted block, slide and jump to a ledge, runjump (no grab) SW into an alcove and then NW to the Copy machine, over to the SW again and use the button to open that door in the Crane room. So jump back to the Copy Machine, then to the alcove and a runjump up to the ledge you came from, look for a climbwall NE, runjump/grab to it and climb L around the corner into the opening, up to the ledge in the Crane room and stand under the monkey bars, check the health bar and head over to the Crane, hang L and pass it quickly, get into the open door and follow into a Ctrl room. On the E wall is a button to open a trapdoor in the waste room with the “Fire” block and near the pipe S is a ½ MP.

Go back to the entrance and save, stand about in the middle of the opening, turn R a bit and run out curving sharp R, you’ll land on a slanted block below, slide and jump/grab to the block in the waste pool, runjump into the opening N with a grab, follow out E and in the next room is the trapdoor you’ve just opened. Runjump to the block where the Fire is gone now and runjump/roll to the hole E (leap into the unknown) slide and jump to the next slanted block, slide far and jump/grab (you obviously have to face forward here) to the cracked pillar. Shimmy R around 2 corners and drop to a safe ledge, jump to the ladder wall NW and climb to the far R side and down as far as possible, backflip/roll and slide/jump to the ledge in front of the N opening.

Thumping Presses, 1st Nuclear Fuel Cell.

Go through to the room with a Crane, runjump/grab to the block and over to the N side and L of the Thumping Press, under the Press is a Fuel Cell you need, can’t get it now so head E and standjump around the L side of the Presses to get to the button on the E wall, push it to stop the W side Press and have a look W if the Fuel Cell is available, could be the Press is down so try again then. Go pick up your 1st (Yellow) Nuclear Fuel Cell and go back past the E Presses to the door over the button, the door will open up and you’re back at the Reactor.

Drop/hang from the W side of the ledge, shimmy R to the wall and safety drop onto the slanted green block below, run around the Reactor till you found the 2 Guards you have to shoot, then enter the passage E and follow up to another part of the broken walkway. Runjump N to a single platform and then N again to the steps, go up and runjump/grab to a walkway at the Reactor, push the button there while Lara looks at a door in the W wall, it will open after the button is pushed, runjump to the NW corner ledge you came from before (diagonal from the walkway or the approach will be too short).  (Tip: stand back against the railing, just walk W one step, then holding the forward key release “Shift” immediately hitting “Alt” and Lara will jump to the ledge with only a one step run.)

Line up for a runjump SW with a R curve and grab in the end to just land inside the opening with the open door. Go in and get a screenshot of 3 Technicians taking cover (the probably aren’t expecting anything good), you have to shoot one of them later to get a Nuclear Fuel Cell, but for now that’s impossible. So stand at the W tip of the lower part of the floor and sidejump over the fence S (if you can’t manage that, drop into the Ctrl room and climb up an opening in the ceiling S to end up behind the fence), go into the R hand (SW) passage and come to a room with a trapdoor in the corner, go up the ladder NW and climb L into the passage, go in and just around the corner in the dark is a button opening a (N) door in the next room, go on and drop down in a room you visited before.

The Laser Doors.

Go up into the open door N, follow the passage through some rooms to a place with a green Laser door in the opposite wall, pass through and come to a room with a single crate and a hatch in the ceiling, 2 red Laser doors and one green, so pass the green Laser door S and come to a room with more doors and a sand hill. Shoot the Guard and go through the Laser door N to come to a room with a pipe, shoot the Guard coming from the passage N and go push the button W  (Laser button, changes several Lasers doors safe while other ones turn deadly, you’ll get to know this button real well), then head into the N passage as the way back is now blocked by a red Laser door. In the next room are 3 crates, an opening up in the ceiling over the higher stack (shortcut later), but if you want the secret you have to get in there now, jump from the single crate to the high stack and jump/grab into the duct, follow in to an open door to the R and get Secret#2, a Secret Rose, 3x Revolver Ammo and a MP. The way onwards through the duct is still closed, so head back L and drop down into the 3 Crate room.

Booby Traps.

Go through the Laser door E and slide into the room below, Careful, there are Mine-traps, just get behind the work bench W and take the Ammo from it, from where you stand turn L and runjump N over the Mine-trap near the yellow sign and follow straight N to the corner, then walk to the button on the N wall (the green door in the room with the sand hill opens up, for later) and return the same way you came to the button. Hop up to the green Laser door and in the store room a Guard will be waiting for you.

Head into the SE passage and follow to a small room with a single crate and a hatch over that crate, go into the only green door and push a button on the wall in the next room (trapdoor in the floor), the hatch in the previous (single crate) room opens up and provides a shortcut between rooms.

Go back out and L through the green Laser to the room with the 3 crates and back through the passage SW to the Pipe room, push the Laser button W in that room and go out S to the room with the sand hill, to the R is the door you’ve opened in the Mine field room (this one is for later). Go out E and back to the room with the single crate and the open hatch, from the crate you can jump/grab up to the duct and follow past the now closed Secret door and follow to where you can now drop into the room with the 3 crates, a new door opened there. Go through to the rocket room N and hop onto the walkway N on the L side, go to a button and push it to open another trapdoor.

Back to the room with the 3 crates and up into the ducts, get back to the room with the single crate and drop. The trapdoor you opened is behind the W door, but the Laser is red, so no access at this point in time. Head N into the room with the sand hill and out N to the pipe room and use the Laser button there. Out S to the 3 crate room and through the SE passage to the single crate room, now you can enter the W room and go down into the open trapdoor.

Deadly Waste Basement.

In the far end of this passage you can grab the monkey bars and follow them with some curves over the deadly waste, go into the next room and stand near the S end of the ledge, face N so you can sidejump to the slanted block in the waste, slide long and jump hard L to land on the next block, jump two more times to get to a ledge and standjump (grab) to the ledge in the far end, go up the ladder and L onto the block, grab the monkey bars to get to the other side and go out to the room with the sand hill, where the S door is now safe.

Go up the ledge S and push the button to get a flyby showing another door opened in the Reactor room. The flyby took you through the rooms you’ve already visited, but I told you there are more ways than one to get through this level). Go back out to the room with the sand hill N and because all other doors are red you have to go back through the Basement. So go L (W) into the room with the waste, go R onto the walkway, check the health and runjump into the opening with the ladder W. Hop to the ledge E and line up for a runjump/roll to the far side of the NE ledge, slide and jump hard L to get to the E side of the slanted block, then jump twice to get to the E ledge, go back over the waste using those monkey bars and climb up through the trapdoor N.

Go into the single crate room N, back through the passage N to the 3 crate room, out SW to the Pipe room, push the Laser button in the W, head out S and into the sand hill room, go out E to the single crate room and pass through the E Laser door, follow back to the room where you shot the grating to the Reactor room E.  Now you have to get down to the Reactor floor, two (maybe even more) routes available.

1:  Walk up to the opening E and jump R around the corner onto the broken stairs and spot the triangular ledges in the corner of the reactor Core. Runjump onto that ledge and hold “Ctrl” while Lara drops to the ground floor.

2:  Go up the opening E and follow to the ladder, from the R hand side of the opening a jump/grab to the ladder and down, out N and sidejump over the fence to the other side, go through the passage to where you come to the reactor room, safety drop down.

Go N and into the room you saw in the flyby, just inside and R of the entrance is a Card Reader, use it to open a door up in the SW corner of the Reactor room. Turn around and go to the N wall are 3 buttons on the N wall, a wrong combination will set Lara on fire, you have to get 270 degrees, so push the 360 and then the 90 to get that and the door W will open up, go through notice a block with a Mine-trap standing in a waste pit W, push the button on the E wall a bit N of where you entered and see a door open in the S corridor of the Reactor room.

Head back to the Reactor room and go into the passage E, up to the ledge in the Reactor room and look SW, runjump to the broken steps there and then runjump with a grab in the end down into the open door W, follow in to open the Level B door of the Reactor Core and go back out, drop/hang from the ledge, shimmy L against the wall and drop onto the green slanted block, turn R and shoot the Guard, then go into the wide corridor S, to the R is the opening with the door you opened, go in and push the button to disable the Mine-trap on the block in the waste pit.

Go back out and shoot the Guard to the R in the corridor, then go N and around the Core to the room N and up through the opening W and at the waste pit a runjump to the block in the pit and onwards to the W side ledge, more buttons and two doors N, one for Core level A (360) and one for Core level D (180)

At the buttons, use the 90/180/270 and the door N to the Core level D button opens, go in to push that button and get back to the 4 buttons, push the 270 again and then the 360 to open the door in the W wall to get to the Core level A button, go into that room and push the button, now return over the block in the waste pool to the E side of the room. Head N and go through the showers to jump up to the contaminated area.

Contaminated Area.

You can run here, but your level of contamination will be shown as the air supply bar in the top R corner of your screen, when you run out of health, either head back into a Shower area or die, there are some instant death spots spread around the area. Go N, just sprint straight heading into the R hand opening ahead, and along the L side walls (deadly spot in this place), then around the L into the next part of that area and onto a little mound in the end so you can runjump into the opening (almost impossible to climb the ledges in this place) with the grey ledge in front. Go R into a room and sprint past the Guard as you can’t shoot him now and down into the next still inactive shower area, past another Guard and jump up into the opening in the L wall where the air is safe again. Grab up to the slanted ledge R and opposite the waterfall to backflip onto the waterfall, follow the flow of water up a waterfall to a kind of crossing, grab up to the L side waterfall and roll up to the wall to grab the monkey bars, go over to the other side and head L into the tunnel and take the first L to push a button opening the valves so that Shower area you passed will now be a safe area.

2nd Nuclear Fuel Cell.

Go out and L to follow the rest of this tunnel and slide down, go L and run through the room with the Guard once more, straight down into the Shower and this time you can shoot that Guy there, pick up the 2nd (Yellow) Nuclear Fuel Cell (you could also shoot the Guard in the other room if you like) and hop into that N tunnel again, follow the same route back, and slide down that ramp again, now go straight and back into the Contaminated area, go straight S around corners along the R hand wall till you are back in the first cave, sprint S and down into the main shower. Turn around and save after the contamination washed off.

3rd Nuclear Fuel Cell.

Hop up again and go N once more, near the split in the road go into the L side now and stay R on the path, so in the end you can just runjump up into the passage (couldn’t get Lara to grab up). Run into a room with a Guard and just sprint past him, hop up into the opening W and run through the flames (Lara will burn but the flames will extinguish themselves) and onto the trigger tile in the end of the passage and see another Nuclear Fuel cell appearing (it’s back in the Main shower). Turn around and run back, the same route as you took getting here and to the Main shower S, slide down and get the 3rd (Blue) Nuclear Fuel Cell. (In my game Lara caught fire just before reaching the Showers and she fell through the opening while dying, so the level changed and she was still alive :0)

Wash off the contamination and get back in that stuff, at least if you want to go for the next Secret…And the jumping to get there is really hard…

Hop up the ledge again and turn sharp R (E) run to the ledges there (screenshot) and jump up, follow through NE down the slopes. Crawl through the L side of the cave to a trigger tile and when you go over that tile you’ll see Secret#3 appear in the Showers. Go crawl back out and stand as soon as possible (You can save while Lara stands up) hop onto the low ledge and standjump with a L curve to the L and quickly grab up to the ridge (there’s a spot you can grab up to). Run SW and down the ledges to the main area, to the showers (probably pumping medpacks) and get the Secret Rose in the Showers.

Head S through the room with the block in the waste and up L to the room with the 3 buttons, go out to the Reactor room and find the open Level A door in the W side of the Core, climb in and use the button to the R to open that trapdoor in the top of the Core, turn around and go place your 1st Nuclear Fuel Cell.

4th Nuclear Fuel Cell.

Get out and go around the Reactor into the passage E and follow back up to the ledge. Runjump N to a single platform and then N again to the steps, go up and runjump/grab to a walkway at the Reactor, runjump to the NW corner ledge again and runjump SW with a R curve and grab in the end to just land inside the opening where you went in before. Follow in and sidejump over the fence S again into the SW corner and down the opened trapdoor, follow the crawlspace and climb up into another narrow tunnel to find yourself at the Ctrl room with the scared technicians, shoot the one in the middle and follow the path back, go up the ladder at the trapdoor and go N and R around the corners to drop down into that Ctrl room, go get the 4th (Blue) Nuclear Fuel Cell.

Climb back up through the same opening you just came down from and go L around the corners to the open trapdoor, this time climb the ladder N up to the rooms above again and in the room near the reactor, go up S and to a passage with Burners. Stand L and jump/grab to the higher part of the floor under the Burner (of course when the Burners is off), then stand R and runjump up to the higher opposite passage past the second Burner. Follow the passage to the store room, use the monkey bars under the walkway to get to the stack of crates and drop/grab to get onto those crates, jump SE onto the steps and go over the walkway to the N and follow the tunnel to the Reactor Core again, runjump out with a sharp L curve at the end of the run and jump to those broken steps, go up about 2/3 and runjump/grab E to the top of the Core.

On top you’ll find the open trapdoor, drop in and place one of the Blue Cells. Go to the W and the doors open up, runjump back W to the steps and just run off the S end with a grab to land on the steps below. Standjump/grab back into the opening W and turn around, now you can runjump with a grab into the open Level B door.

Firing up the Reactor.

Place a Blue Nuclear Cell L and roll, go up the ladder to backflip onto the C Level and save at the receptacle for the last (Yellow) Nuclear Cell, the door opens and when you go to it a flyby starts, the Reactor is on the point of a breakdown, looks like you have only a certain amount of time to vacate the premises.

Time to get Out!

Runjump to the steel steps SW, roll and runjump onto those slanted ledges in the corner of the Core again, hold Ctrl and land on the lower one, backflip from that one and turn R a bit to run SE to the flow of Nuclear waste, runjump over that stuff to the E side and then turn R to runjump from the green ledge at the corner of the S corridor onto a second safe ledge in the L side of the corridor, then runjump SW with a grab to the opening in the W wall, turn to the SE and runjump to the next safe ledge, from there into an alcove SW and drop/grab back out and hang on a climbwall, stay on that level and climb L, almost from the end of the climbwall a backflip/roll/grab to an alcove behind and quickly grab the monkey bars, swing S into the corridor and L into the next opening, run into an Elevator and get to the controls E, just before you reach them the Elevator will crash down….

 (I’ll let you in to a little Secret, there was no time limit, TC put that clock in to make us all go mad)

16-04-2006.                                                                                          To: QoG Level 11 The Hidden Palace.